\setcareer{Soldier}{Athletics, Brawl, Knowledge (Warfare), Medicine, Melee, Ranged (Light), Ranged (Heavy), Survival} \begin{talenttree}{Commando}{Brawl, Melee, Resilience, Survival}{Age of Rebellion p. 91}{}{} \talent{physical training} \talent{grit} \talent{toughened} \talent{point blank} \talent{toughened} \talent{durable} \talent{physical training} \talent{strong arm} \talent{blooded} \talent{armor master} \talent{natural outdoorsman} \talent{feral strength} \talent{toughened} \talent{heroic fortitude} \talent{durable} \talent{knockdown} \talent{armor master - improved} \talent{dedication} \talent{unstoppable} \talent{feral strength} \talentlines{|.||/.|||/||.|/||||}{---/-../--./...} \end{talenttree} \begin{talenttree}{Heavy}{Gunnery, Perception, Ranged (Heavy), Resilience}{Forged in Battle p. 29}{}{} \talent{burly} \talent{barrage} \talent{grit} \talent{toughened} \talent{barrage} \talent{brace} \talent{spare clip} \talent{durable} \talent{side step} \talent{burly} \talent{heroic fortitude} \talent{toughened} \talent{brace} \talent{barrage} \talent{rain of death} \talent{heroic resilience} \talent{burly} \talent{dedication} \talent{armor master} \talent{heavy hitter} \talentlines{||.|/.|.|/||.|/|.|.}{--./..-/-../---} \end{talenttree} \begin{talenttree}{Medic}{Knowledge (Xenology), Medicine, Resilience, Vigilance}{Age of Rebellion p. 92}{}{} \talent{forager} \talent{stimpack specialization} \talent{grit} \talent{surgeon} \talent{toughened} \talent{surgeon} \talent{stimpack specialization} \talent{bacta specialist} \talent{well rounded} \talent{grit} \talent{stim application} \talent{master doctor} \talent{dodge} \talent{natural doctor} \talent{stim application - improved} \talent{stimpack specialization} \talent{anatomy lessons} \talent{dedication} \talent{it's not that bad} \talent{stim application - supreme} \talentlines{|..|/|||./|||./||||}{.--/.--/..-/.-.} \end{talenttree} \begin{talenttree}{Sharpshooter}{Cool, Perception, Ranged (Light), Ranged (Heavy)}{Age of Rebellion p. 93}{}{} \talent{expert tracker} \talent{sniper shot} \talent{brace} \talent{grit} \talent{grit} \talent{true aim} \talent{deadly accuracy} \talent{lethal blows} \talent{brace} \talent{lethal blows} \talent{sniper shot} \talent{true aim} \talent{expert tracker} \talent{deadly accuracy} \talent{toughened} \talent{crippling blow} \talent{quick fix} \talent{natural marksman} \talent{dedication} \talent{targeted blow} \talentlines{||.|/||||/||.|/||||}{.../.--/.-./-..} \end{talenttree} \begin{talenttree}{Trailblazer}{Knowledge (Outer Rim), Perception, Stealth, Survival}{Forged in Battle p. 31}{}{} \talent{stalker} \talent{toughened} \talent{outdoorsman} \talent{expert tracker} \talent{disorient} \talent{prime positions} \talent{cunning snare} \talent{outdoorsman} \talent{grit} \talent{dodge} \talent{blind spot} \talent{toughened} \talent{dodge} \talent{prey on the weak} \talent{expert tracker} \talent{one with nature} \talent{dedication} \talent{ambush} \talent{disorient} \talent{prey on the weak} \talentlines{||.|/||||/||||/|.|.}{-.-/--./-.-/---} \end{talenttree} \begin{talenttree}{Vanguard}{Athletics, Cool, Vigilance, Resilience}{Forged in Battle p. 33}{}{} \talent{body guard} \talent{conditioned} \talent{toughened} \talent{rapid reaction} \talent{toughened} \talent{moving target} \talent{point blank} \talent{suppressing fire} \talent{conditioned} \talent{body guard} \talent{toughened} \talent{rapid reaction} \talent{body guard - improved} \talent{toughened} \talent{suppressing fire} \talent{moving target} \talent{dedication} \talent{body guard - supreme} \talent{dynamic fire} \talent{seize the initiative} \talentlines{||.|/||.|/|..|/|.||}{-.-/.--/---/-..} \end{talenttree}