\section{SPECIES}\label{species}
\newcommand{\species}[7]{%
    \subsection{#1}
    \vspace{-5pt}
    \textit{\scriptsize{}#2}
    \Characteristics{\StrChar{#3}{1}}{\StrChar{#3}{3}}{\StrChar{#3}{5}}{\StrChar{#3}{7}}{\StrChar{#3}{9}}{\StrChar{#3}{11}}

    \vspace{-15pt}
    \begin{itemize}[itemsep=-1pt]
        \item \textbf{Wound Threshold:} #4 + Brawn
        \item \textbf{Strain Threshold:} #5 + Willpower
        \item \textbf{Starting Experience:} #6 XP
        \item \textbf{Special Ability:} #7
    \end{itemize}

    \vspace{5pt}
}

\species{BOTHAN}{EotE. 43}{1,2,2,3,2,2}{10}{11}{100}{One rank in Streetwise. One rank of the Convincing Demeanor talent.}
\species{CEREAN}{FaD. 55}{2,1,3,2,2,2}{10}{13}{90}{One rank in vigilance. All knowledge skills are career skills.}
\species{CLONE}{CotR. 11}{2,2,2,2,2,2}{11}{11}{100}{One rank in knowledge (warfare) and resilience. One rank in the physical training talent.}
\species{DATHOMIRIAN}{CotR. 12}{2,2,2,2,2,2}{10}{11}{100}{One rank in coercion and survival. One rank in the outdoorsman talent.}
\species{DRABATAN}{DoR. 92}{2,2,2,1,2,3}{10}{10}{100}{One rank in charm or leadership. On leadership or coercion checks, may spend \advantage\advantage{} to affect one additional target.}
\species{DROID}{EotE. 45}{1,1,1,1,1,1}{10}{10}{175}{Do not eat or sleep. Unaffected by poison. Cybernetic implant cap of 6. One rank in 3 additional career skills, after those have been recieved. Cannot be healed normally. Cannot be force sensitive.}
\species{DUROS}{AoR. 55}{1,2,3,2,2,2}{11}{10}{100}{One rank in piloting (space). \advantage{} to all astrogation checks.}
\species{GAND}{EotE. 47}{2,2,2,2,3,1}{10}{10}{100}{One rank in discipline. Either immune to suffication or starts with +10 XP.}
\species{GEONOSIAN}{RotS. 12}{2,2,2,1,1,1}{9}{9}{140}{One rank in any skill. When assisting, add \boost{} and heal 1 strain. Can fly.}
\species{GIGORAN}{DoR. 93}{3,2,1,2,2,2}{12}{10}{100}{One rank in brawl. Remove \setback{} due to cold. Upgrade difficulty of mechanics checks involving advanced technology.}
\species{GRAN}{AoR. 56}{2,2,2,1,2,3}{10}{9}{100}{One rank in charm or negotiation. When making ranged combat or perception checks, remove up to \setback\setback{} imposed due to concealment.}
\species{HARCH}{CotR. 14}{2,2,2,3,2,1}{11}{11}{75}{One rank in perception. One extra maneuver per turn (still limit of 2 total). Brawl checks have stun 3 quality.}
\species{HUMAN}{EotE. 48}{2,2,2,2,2,2}{10}{10}{110}{One rank in 2 non-career skills.}
\species{IAKARU}{DoR. 94}{2,3,2,2,1,2}{9}{10}{100}{One rank in piloting (space). No penalties from being in a jungle. Add \boost{} to checks relating to climbing, swimming, and balancing.}
\species{ITHORIAN}{AoR. 58}{2,1,2,2,3,2}{9}{12}{90}{One rank in survival. Ithorian bellow blast attack.}
\species{KAMINOAN}{RotS. 14}{1,2,3,2,2,2}{9}{10}{100}{One rank in medicine. One rank in researcher talent. \setback{} to all charm checks. Others add \setback{} to all social checks against you.}
\species{KARKARODON}{CotR. 15}{3,2,1,2,2,2}{12}{10}{75}{One rank in athletics. Can breathe underwater. Brawl checks +1 damage and crit rating 3.}
\species{KEL DOR}{FaD. 57}{1,2,2,2,3,2}{10}{10}{100}{One rank in knowledge (education). Remove up to \setback\setback{} imposed due to darkness.}
\species{MIRIALAN}{FaD. 58}{2,3,2,1,2,2}{11}{10}{100}{One rank in discipline and one rank in cool.}
\species{MON CALAMARI}{AoR. 59}{2,2,3,1,2,2}{10}{10}{100}{One rank in knowledge (education). Breathe underwater.}
\species{NAUTOLAN}{FaD. 59}{3,2,2,2,1,2}{11}{9}{100}{One rank in Athletics. Can breathe underwater.}
\species{RODIAN}{EotE. 49}{2,3,2,2,1,2}{10}{10}{100}{One rank in survival. One rank in the Expert Tracker talent.}
\species{SULLUSTAN}{AoR. 60}{2,3,2,1,2,2}{10}{10}{100}{One rank in astrogation. One rank in the skilled jockey talent.}
\species{TOGNATH}{96}{2,2,2,2,3,1}{9}{9}{95}{One rank in coordination and perception. Minus one limit of cybernetics. Add \setback{}\setback{} on coercion checks against other Tognaths.}
\species{TOGRUTA}{FaD. 60}{1,2,2,3,2,2}{10}{10}{100}{One rank in perception. Grant \boost\boost{} instead of \boost{} with assist.}
\species{TRANDOSHAN}{EotE. 50}{3,1,2,2,2,2}{12}{9}{90}{One rank in perception. When recovering wounds from natural rest, recover one additional wound. +1 damage with unarmed brawl checks, and critical rating 3.}
\species{TWI'LEK}{EotE. 51}{1,2,2,2,2,3}{10}{11}{100}{One rank in charm or deception. When making skill checks, remove \setback{} imposed due to hot environment.}
\species{UMBARAN}{RotS. 15}{2,2,2,2,2,2}{10}{10}{100}{One rank in deception. Add \boost{} to all charm, deception, and negotiation checks. Remove up to \setback\setback{} imposed due to darkness. Add \setback{} to all rolls while in bright light.}
\species{WOOKIE}{EotE. 52}{3,2,2,2,1,2}{14}{8}{90}{One rank in brawl. +1 damage to brawl and melee when injured. +2 when critically injured.}
\species{ZABRAK}{FaD. 62}{2,2,2,2,3,1}{10}{10}{100}{One rank in survival. Automatic \advantage{} on all coercion checks.}


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