\setcareer{Bounty Hunter}{Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance}

\begin{talenttree}{Assassin}{Melee, Ranged (Heavy), Skulduggery, Stealth}{Edge of the Empire p. 59}{}
  \talent{grit}
  \talent{lethal blows}
  \talent{stalker}
  \talent{dodge}

  \talent{precise aim}
  \talent{jump up}
  \talent{quick strike}
  \talent{quick draw}

  \talent{targeted blow}
  \talent{stalker}
  \talent{lethal blows}
  \talent{anatomy lessons}

  \talent{stalker}
  \talent{sniper shot}
  \talent{dodge}
  \talent{lethal blows}

  \talent{precise aim}
  \talent{deadly accuracy}
  \talent{dedication}
  \talent{master of shadows}

  \talentlines{||||/||||/||||/||||}{---/.-./-../...}
\end{talenttree}

\begin{talenttree}{Gadgeteer}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 60}{}
  \talent{brace}
  \talent{toughened}
  \talent{intimidating}
  \talent{defensive stance}

  \talent{spare clip}
  \talent{jury rigged}
  \talent{point blank}
  \talent{disorient}

  \talent{toughened}
  \talent{armor master}
  \talent{natural enforcer}
  \talent{stunning blow}

  \talent{jury rigged}
  \talent{tinkerer}
  \talent{deadly accuracy}
  \talent{improved stunning blow}

  \talent{intimidating}
  \talent{dedication}
  \talent{improved armor master}
  \talent{crippling blow}

  \talentlines{.|.|/.|.|/.|.|/.|.|}{--./--./--./--.}
\end{talenttree}

\begin{talenttree}{Survivalist}{Brawl, Coercion, Mechanics, Ranged (Light)}{Edge of the Empire p. 61}{}
  \talent{forager}
  \talent{stalker}
  \talent{outdoorsman}
  \talent{expert tracker}

  \talent{outdoorsman}
  \talent{swift}
  \talent{hunter}
  \talent{soft spot}

  \talent{toughened}
  \talent{expert tracker}
  \talent{stalker}
  \talent{natural outdoorsman}

  \talent{toughened}
  \talent{hunter}
  \talent{expert tracker}
  \talent{blooded}

  \talent{enduring}
  \talent{dedication}
  \talent{grit}
  \talent{heroic fortitude}

  \talentlines{|||./||||/||||/|.||}{---/..-/.../--.}
\end{talenttree}
