\section{VEHICLE COMBAT}
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    \subsection{Additional maneuvers (EotE. 232)}
    Only the pilot can perform the Pilot Only Maneuvers. A ship with size 1-4 can only benefit from a single pilot only maneuver normally, but can benefit from a second one if it takes 2 system strain.

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    \subsubsection{Accelerate/Decelerate}
    Pilot only. Increase or decrease speed by one. Minimum is 0, maximum is Speed characteristic.

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    \subsubsection{Fly/Drive}
    Pilot only. The range you can fly is dependent on current speed.

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    \subsubsection{Evasive Maneuvers}
    Pilot only. Upgrade difficulty of attacks made against \textit{and by} evading ship.

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    \subsubsection{Stay on target}
    Pilot only. Upgrade ability of attacks made against \textit{and by} evading ship.

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    \subsubsection{Punch it}
    Pilot only. Immediately go to max speed. Suffer system strain equal to change in speed.

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    \subsubsection{Angle deflector shields}
    Move one point of defense from one zone to another.

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    \subsection{Additional actions (EotE. 233)}
    Ship can only benefit from one pilot only action.

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    \subsubsection{Damage control}
    Repair system strain or hull trauma. Mechanics check with difficulty calculated the same as a medicine check. Heal 1 system strain or hull trauma per uncalled \success{}. Can only roll to repair hull trauma once per encounter.

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    \subsubsection{Gain the advantage}
    Pilot only. Make a piloting check (handling characteristic adds \boost{} or \setback{}) with difficulty based on speed difference. If successful, ignore the effects of own or opponent's use of Evasive Maneuvers, and the pilot may chose which defense zone is hit when they hit with an attack. This is the case until the end of the encounter or until an opponent succeeds with this same action. The difficulty is increased by one each time someone in the encounter gains the advantage.

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    \subsubsection{Additional ship and vehicle actions}
    See table at EotE. 236

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    \subsubsection{Fire vehicle weapon}
    A vehicle weapon may only be fired once per round. The difficulty of an attack is based on the silhouette difference of the vehicles.

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    \rowcolors{1}{tablecolor1}{tablecolor2}
    \begin{tabularx}{\textwidth}{|L{0.6\textwidth}|L{0.303\textwidth}|}
        \hline
        \rowcolor{tablecolor3}
        {\color[HTML]{FFFFFF}\tn\selectfont{}SIZE DIFFERENCE} & {\color[HTML]{FFFFFF} \tn\selectfont{}DIFFICULTY} \\ \hline
        Target within 1 silhouette of firing vehicle & \difficulty\difficulty \\ \hline
        Target 2 or more sizes larger than firing vehicle & \difficulty \\ \hline
        Target 2 sizes smaller than firing vehicle & \difficulty\difficulty\difficulty \\ \hline
        Target 3 sizes smaller than firing vehicle & \difficulty\difficulty\difficulty\difficulty \\ \hline
        Target 4 or more sizes smaller than firing vehicle & \difficulty\difficulty\difficulty\difficulty\difficulty \\ \hline
    \end{tabularx}
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    When attacking a target of silhouette 4 or lower, the target chooses which zone it hits.

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    \subsection{Spending Advantage and Triumph in Ship combat (EotE. 236)}

    \rowcolors{1}{tablecolor2}{tablecolor2}
    \begin{tabularx}{\textwidth}{|P{0.15\textwidth}|L{0.753\textwidth}|}
        \hline
        \rowcolor{tablecolor3}
        {\color[HTML]{FFFFFF}\tn\selectfont{}ROLL} & {\color[HTML]{FFFFFF} \tn\selectfont{}RESULT} \\ \hline
        & -- Add 1 \boost{} to next allied character's Piloting, Gunnery, Computers, or Mechanics check. \\
        & -- Inflict a critical injury (must deal damage past soak) (\advantage{} cost may vary). \\
        \multirow{-4}*{\advantage{}} & -- Activate an item quality (\advantage{} cost may vary).\\ \hline
        \rowcolor{tablecolor1} & -- Perform a free maneuver (only two total maneuvers per turn). \\
        \rowcolor{tablecolor1} & -- Add \setback{} to the target's next Piloting or Gunnery check. \\
        \rowcolor{tablecolor1} \multirow{-4}*{\advantage{} \advantage{}} & -- Add \boost{} to any allied character's next Piloting, Gunnery, Computers, or Mechanics check. \\ \hline
        & -- Temporarily damage a component of the target ship instead of dealing damage. \\
        & -- Ignore environment for rest of turn. \\
        & -- If piloting, perform a Pilot Only maneuver. \\
        \multirow{-4.5}*{\advantage{} \advantage{} \advantage{}} & -- Force the target to veer off, negating aim and stay on target maneuvers.\\ \hline
        \rowcolor{tablecolor1} & -- Upgrade difficulty of target's next piloting or gunnery check. \\
        \rowcolor{tablecolor1} & -- Upgrade ability of ally's next Piloting, Gunnery, Computers, or Mechanics check.\\
        \rowcolor{tablecolor1} \multirow{-4.5}*{\triumph{}} & -- Perform any one of the above actions \\\hline
        \multirow{1}*{\triumph\triumph} & -- Destroy a component of the target vehicle instead of dealing damage. \\ \hline
    \end{tabularx}
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