\documentclass[a4paper]{article} \input{star-wars-formatting.sty} \newcommand{\nemesis}[5]{% \begin{center} \Characteristics{\StrChar{#1}{1}}{\StrChar{#1}{3}}{\StrChar{#1}{5}}{\StrChar{#1}{7}}{\StrChar{#1}{9}}{\StrChar{#1}{11}} \end{center} \vspace{-30pt} \begin{center} \Derived{Soak Value}{#2} \Derived{W. Threshold}{#3} \Derived{S. Threshold}{#4} \DerivedSplit{m/r Defense}{\StrChar{#5}{1}}{\StrChar{#5}{3}} \end{center} } \newcommand{\rival}[4]{% \begin{center} \Characteristics{\StrChar{#1}{1}}{\StrChar{#1}{3}}{\StrChar{#1}{5}}{\StrChar{#1}{7}}{\StrChar{#1}{9}}{\StrChar{#1}{11}} \end{center} \vspace{-30pt} \begin{center} \Derived{Soak Value}{#2} \Derived{W. Threshold}{#3} \DerivedSplit{m/r Defense}{\StrChar{#4}{1}}{\StrChar{#4}{3}} \end{center} } \begin{document} \section{NPCs} \begin{center} \begin{minipage}[t]{0.48\textwidth} \subsection{Morrigan Vex [Rival]} \nemesis{4,2,3,4,3,2}{4}{14}{15}{2,1} \begin{itemize}[noitemsep] \item \textbf{Skills:} \begin{itemize}[noitemsep] \item Athletics (Br) 3 \item Cool (Ps) 2 \item Deception (Cu) 2 \item Discipline (Wp) 2 \item Melee (Br) 2 \item Perception (Cu) 1 \item Resilience (Br) 1 \item Stealth (Ag) 3 \item Vigilance (Wp) 2 \end{itemize} \item \textbf{Talents:} \begin{itemize}[noitemsep] \item Adversary 1 (upgrade difficulty of attacks once) \item Force Rating 3 \end{itemize} \item \textbf{Force Powers:} \begin{itemize}[noitemsep] \item Move (Force check. Spend \forcepoint{} to move an object of silhouette 0 within short range. Can spend \forcepoint{} to move up to silhouette 2. Can spend \forcepoint{} to increase range by 1. Can use as ranged weapon with Discipline. 5 damage for silhouette 0, 10 times silhouette otherwise.) \item Unleash (Force check against target at short range. Average (\difficulty\difficulty{}) Discipline check. If successful, spend \forcepoint\forcepoint{} to deal 3 wounds plus uncancelled \success, critical 4. May spend \forcepoint{} to increase range, affect one additional target, or deal 3 additional damage) \end{itemize} \item \textbf{Abilities:} \begin{itemize}[noitemsep] \item Mother's Blessing (A character targeting Morrigan must reroll all \setback{} with a blank face once) \end{itemize} \item \textbf{Equipment:} \begin{itemize}[noitemsep] \item Binto Bessum's Lightsaber \begin{itemize}[noitemsep] \item Lightsaber \item Damage 9 \item Crit 1 \item Breach 1, Defensive 1, Sunder \item Automatic \advantage{} when successful \item May spend \forcepoint{} generated from combat force power check to recover 2 strain. \item \advantage{} to +1 damage. \threat{}\threat{} to -1 damage. \item Remove \setback{}. \end{itemize} \item Nightsister robes (defense 1) \end{itemize} \end{itemize} \end{minipage} \hfil \hspace{15pt} \begin{minipage}[t]{0.48\textwidth} \subsection{Colgate [Rival]} \nemesis{4,3,3,3,4,2}{5}{20}{15}{1,1} \begin{itemize}[noitemsep] \item \textbf{Skills:} \begin{itemize}[noitemsep] \item Athletics 2 \item Cool 3 \item Discipline 3 \item Knowledge: Lore 2 \item Lightsaber 3 \item Negotiation 3 \item Perception 3 \item Piloting: Planetary 2 \item Resilience 1 \item Vigilance 3 \end{itemize} \item \textbf{Talents:} \begin{itemize}[noitemsep] \item Adversary 2 (upgrade difficulty of attacks twice) \item Force rating 3 \item Parry 3 (suffer 3 strain, -5 damage) \item Reflect 3 \item Sense emotions: \boost{} to Charm, Coercion, and Deception checks \end{itemize} \item \textbf{Force Powers:} \begin{itemize}[noitemsep] \item Enhance \item Influence \item Move \item Sense \end{itemize} \item \textbf{Equipment:} \begin{itemize}[noitemsep] \item Colgate's lightsaber (Lightsaber, Damage 7, Crit 2, Breach 1, Defensive 1, Sunder) \item Jedi robes (1 defense, 1 soak) \end{itemize} \end{itemize} \end{minipage} \end{center} \newpage \begin{center} \begin{minipage}[t]{0.48\textwidth} \subsection{Binto Bessum [Nemesis]} \nemesis{2,4,5,3,4,5}{5}{18}{24}{3,3} \begin{itemize}[noitemsep] \item \textbf{Skills:} \begin{itemize}[noitemsep] \item Astrogation (In) 1 \item Charm (Pr) 3 \item Computers (In) 1 \item Cool (Pr) 5 \item Deception (Cu) 4 \item Discipline (Wp) 5 \item Knowledge: Core Worlds (In) 5 \item Knowledge: Education (In) 4 \item Knowledge: Lore (In) 5 \item Knowledge: Outer Rim (In) 3 \item Knowledge: Warfare (In) 1 \item Knowledge: Xenology (In) 4 \item Leadership (Pr) 2 \item Lightsaber (Pr) 5 \item Mechanics (In) 1 \item Medicine (In) 1 \item Negotiation (Pr) 3 \item Perception (Cu) 2 \item Piloting: Planetary (Ag) 1 \item Piloting: Space (Ag) 2 \item Ranged: Light (Ag) 1 \item Resilience (Br) 4 \item Vigilance (Wp) 5 \end{itemize} \item \textbf{Talents:} \begin{itemize}[noitemsep] \item Adversary 4 (upgrade attacks against her 4 times) \item Force rating 6 \item Natural mystic (once per session, may reroll 1 force power check) \item Parry 4 (3 strain, reduce melee damage by 6) \item Reflect 4 (3 strain, reduce ranged damage by 6) \item Saber throw (ranged lightsaber attack within long range. \forcepoint{} to hit. \forcepoint{} to return to hand within medium range, or \forcepoint\forcepoint{} at long range) \item Uncanny reactions 3 (\boost\boost\boost{} to all Vigilance checks.) \end{itemize} \end{itemize} \end{minipage} \hfil \hspace{15pt} \begin{minipage}[t]{0.48\textwidth} \begin{itemize}[noitemsep] \item \textbf{Force Powers:} \begin{itemize}[noitemsep] \item Endure (Commit \force{} to ignore the effects of any critical injury except immediate death. Can commit an extra \force{} to ignore an additional 3. Make Discipline check with difficulty equal to severity, along with force power check. If successful, spend \forcepoint{} equal to severity to not suffer it.) \item Foresee \item Heal \item Influence \item Move \item Protect \item Seek \end{itemize} \item \textbf{Abilities:} \begin{itemize}[noitemsep] \item Lightsaber mastery (may use Presence for lightsaber checks) \end{itemize} \item \textbf{Equipment:} \begin{itemize}[noitemsep] \item Binto Bessum's Lightsaber (Basic Hilt, Dantari crystal (+2 dam, -1 crit), curved hilt (Defensive 1), Overcharged, Stabilizing coils) \begin{itemize}[noitemsep] \item Lightsaber \item Damage 9 \item Crit 1 \item Breach 1, Defensive 1, Sunder \item Automatic \advantage{} when successful \item May spend \forcepoint{} generated from combat force power check to recover 2 strain. \item \advantage{} to +1 damage. \threat{}\threat{} to -1 damage. \item Remove \setback{}. \end{itemize} \item Binto Bessum's Shoto (Guard Shoto Hilt, Krayt Dragon Pearl (Damage +1, Vicious +3), Extended Hilt (Vicious +1), Superior Hilt) \begin{itemize}[noitemsep] \item Lightsaber \item Damage 10 \item Crit 1 \item Breach 1, Defensive 1, Deflective 2, Sunder, Superior, Unwieldy 4, Vicious 5 \end{itemize} \item Heavy robes (defense 1) \end{itemize} \end{itemize} \end{minipage} \end{center} \newpage \begin{center} \begin{minipage}[t]{0.48\textwidth} \subsection{Maroon 5 Royal Guard [Rival]} \rival{4,5,1,2,2,1}{5}{15}{2,2} \begin{itemize}[noitemsep] \item \textbf{Skills:} \begin{itemize}[noitemsep] \item Melee 4 \item Stealth 4 \end{itemize} \item \textbf{Talents:} \begin{itemize}[noitemsep] \item Adversary 1 \item Parry 4 \end{itemize} \item \textbf{Equipment:} \begin{itemize}[noitemsep] \item \item Jedi temple guard armor (+reflec shadowskin, +cortosis. Add \setback{} to Perception checks against) \end{itemize} \end{itemize} \end{minipage} \hfil \hspace{15pt} \begin{minipage}[t]{0.48\textwidth} \end{minipage} \end{center} \end{document}