✨
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102
cheat sheet/cheatsheet.tex
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102
cheat sheet/cheatsheet.tex
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\section{BASICS}
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\begin{center}
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\begin{minipage}[t]{0.48\textwidth}
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\subsubsection{SYMBOL KEY}
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\begin{center}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|m{0.4\textwidth}|}
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\hline
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\rowcolor{tablecolor3}
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{\color[HTML]{FFFFFF}\tn\selectfont{}Dice} \\ \hline
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\ability{} Ability Dice \\ \hline
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\difficulty{} Difficulty Dice \\ \hline
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\boost{} Boost Dice \\ \hline
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\setback{} Setback Dice \\ \hline
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\proficiency{} Proficiency Dice \\ \hline
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\challenge{} Challenge Dice \\ \hline
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\force{} Force Dice \\ \hline
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\end{tabular}
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\quad
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|m{0.4\textwidth}|}
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\hline
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\rowcolor{tablecolor3}
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{\color[HTML]{FFFFFF}\tn\selectfont{}Symbols} \\ \hline
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\success{} Success \\ \hline
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\failure{} Failure \\ \hline
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\advantage{} Advantage \\ \hline
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\threat{} Threat \\ \hline
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\triumph{} Triumph \\ \hline
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\despair{} Despair \\ \hline
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\lightforce\darkforce\forcepoint{} Force\\ \hline
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\end{tabular}
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\end{center}
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\subsubsection{DIFFICULTY (EotE. 17)}
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\rowcolors{1}{tablecolor1}{tablecolor2}
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\begin{tabular}{|m{0.25\textwidth}|m{0.22\textwidth}|m{0.383\textwidth}|}
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\hline
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\rowcolor{tablecolor3}
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{\color[HTML]{FFFFFF}\tn\selectfont{}Difficulty Level} & {\color[HTML]{FFFFFF}\tn\selectfont{}Dice} & {\color[HTML]{FFFFFF}\tn\selectfont{}Scope} \\\hline
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Simple & {\centering -} & Basic and routine. \\ \hline
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Easy & \difficulty & Poses little challenge, but something could go wrong. \\ \hline
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Average & \difficulty\difficulty & Success expected, but failure is not surprising.\\ \hline
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Hard & \difficulty\difficulty\difficulty & Professionals fail as often as they succeed. \\ \hline
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Daunting & \difficulty\difficulty\difficulty\difficulty & Pushes Professionals to their limits. \\ \hline
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Formidable & \difficulty\difficulty\difficulty\difficulty\difficulty & Nigh impossible. \\ \hline
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Impossible & - & With GM permission, spend Story Point to tackle as Formidable. \\ \hline
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\end{tabular}
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\subsubsection{UPGRADING/DOWNGRADING DICE (EotE. 21)}
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\begin{itemize}
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\itemsep0em
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\item \textbf{Increase}: Add \difficulty{} or \ability.
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\item \textbf{Upgrade}: Convert \difficulty{} to \challenge{} or \ability{} to \proficiency{}. If upgrading is impossible, increase instead.
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\item \textbf{Decrease}: Remove \difficulty{} or \ability{}. If only \challenge{} or \proficiency{} are left, ignore additional decreases.
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\item \textbf{Downgrade}: Convert \challenge{} to \difficulty{} or \proficiency{} to \ability{}. If only \ability{} or \difficulty{} are left, ignore additional downgrades.
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\end{itemize}
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\subsubsection{DESTINY POINTS (EotE. 28)}
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There are 2 pools of Destiny Points. The players' and the GM's. The players can use their pool to do things, and the GM can use their pool do similar things. When a story point is used, it is moved to the other pool.
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The points can be used to:
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\begin{itemize}
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\itemsep0em
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\item Upgrade your own or an ally's roll.
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\item Downgrade an opponent's roll.
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\item Activate an ability you have.
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\item Do anything the GM will allow a Destiny Point to do.
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\end{itemize}
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\end{minipage} \hfil \hspace{15pt}
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\begin{minipage}[t]{0.48\textwidth}
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\subsubsection{DICE POOL (EotE. 18)}
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Assembling a dice pool has 4 steps::
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\begin{enumerate}
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\itemsep0em
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\item \textbf{Base}: Collect \ability{} equal to the characteristic.
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\item \textbf{Upgrade}: Convert an amount of \ability{} equal to your skill rank into \proficiency{}.\\ \textit{Note: If your skill is higher than your characteristic, then use skill for the base and characteristic for the upgrade.}
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\item \textbf{Difficulty} GM adds \difficulty{} and \challenge{} depending on the base difficulty of the task.
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\item \textbf{Modifiers}: GM, actions, maneuvers or special abilities add \boost{} and \setback{} depending on situation-specific changes to the difficulty of the task.
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\end{enumerate}
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\subsubsection{INTERPRETING THE RESULT (EotE. 23)}
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\begin{enumerate}
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\itemsep0em
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\item \textbf{Triumph and Despair}: A \triumph{} symbol on the die counts as both a \success{} and a \triumph{}. A \despair{} symbol on the die counts as both a \failure{} and a \despair{}.
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\item \textbf{Cancel out}:
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\begin{itemize}
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\itemsep0em
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\item \advantage{} and \threat{} cancel each other out.
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\item \success{} and \failure{} cancel each other out.
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\item \triumph{} and \despair{} do \textbf{NOT} cancel each other out. The \success{} and \failure{} they generated do however count as regular \success{} and \failure{}, and can be cancelled out normally.
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\end{itemize}
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\item If the roll generated more \success{} than \failure{}, you succeed. If it generated the same amount or more \failure{}, you fail.
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\item \textbf{Spend} \advantage{}, \triumph{}, \threat{} \textbf{and} \despair{}: In combat, you spend the \advantage{} and \triumph{} and the GM spends the \threat{} and \despair{}. Out of combat, the GM spends it all.
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\end{enumerate}
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\end{minipage}
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\end{center}
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BIN
itcsymbol-bold.otf
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BIN
itcsymbol-bold.otf
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5
main.tex
5
main.tex
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\input{star-wars-formatting.sty}
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\input{star-wars-formatting.sty}
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\begin{document}
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\begin{document}
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\input{talent trees/talent-trees.tex}
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\input{cheat sheet/cheatsheet.tex}
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\input{force powers/force-powers.tex}
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% \input{talent trees/talent-trees.tex}
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% \input{force powers/force-powers.tex}
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\end{document}
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\end{document}
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@@ -1,3 +1,4 @@
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\usepackage[table,xcdraw]{xcolor}
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\usepackage{tikz}
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\usepackage{tikz}
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\usepackage{ifthen}
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\usepackage{ifthen}
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\usepackage[margin=0.4in,bottom=0.2in]{geometry}
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\usepackage[margin=0.4in,bottom=0.2in]{geometry}
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@@ -8,19 +9,35 @@
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\usepackage{xparse}
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\usepackage{xparse}
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\usepackage{multicol}
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\usepackage{multicol}
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\usepackage{calc}
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\usepackage{calc}
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\usepackage{titlesec}
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\usepackage{ragged2e}
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\usetikzlibrary {shapes.multipart,shapes.misc,shapes.symbols,calc,positioning,fit,backgrounds}
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\usetikzlibrary {shapes.multipart,shapes.misc,shapes.symbols,calc,positioning,fit,backgrounds}
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\input{star-wars-icons.sty}
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\input{star-wars-icons.sty}
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\input{star-wars-talents.sty}
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\input{star-wars-talents.sty}
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\setmainfont{itcsymbol-book.otf}
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\setmainfont[BoldFont=itcsymbol-bold.otf]{itcsymbol-book.otf}
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\newfontfamily{\tn}{Elektra Medium Pro}
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\newfontfamily{\tn}{Elektra Medium Pro}
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\DeclareTextFontCommand{\texttn}{\tn}
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\DeclareTextFontCommand{\texttn}{\tn}
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\newfontfamily{\ltn}{Elektra Light Pro}
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\newfontfamily{\ltn}{Elektra Light Pro}
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\DeclareTextFontCommand{\textltn}{\ltn}
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\DeclareTextFontCommand{\textltn}{\ltn}
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\definecolor{titlecolor}{HTML}{384d3e}
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\definecolor{subtitlecolor}{HTML}{4f2829}
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\definecolor{tablecolor1}{HTML}{b0beba}
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\definecolor{tablecolor2}{HTML}{FFFFFF}
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\definecolor{tablecolor3}{HTML}{384d3e}
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\def\arraystretch{1.2}
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\titleformat{\section}
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{\fontsize{35pt}{42pt}\tn\color{titlecolor}}{}{0em}{}
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\titleformat{\subsection}
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{\fontsize{25pt}{30pt}\tn\color{subtitlecolor}}{}{0em}{}
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\titleformat{\subsubsection}
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{\fontsize{15pt}{18pt}\tn\color{subtitlecolor}}{}{0em}{}
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\newcounter{undeffed}
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\newcounter{undeffed}
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\setcounter{undeffed}{0}
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\setcounter{undeffed}{0}
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\newcounter{x}
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\newcounter{x}
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@@ -89,7 +106,8 @@
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double,
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double,
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inner xsep=-2pt,
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inner xsep=-2pt,
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inner ysep=0pt,
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inner ysep=0pt,
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fill=white
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fill=white,
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align=left
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},
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},
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talentname/.style={
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talentname/.style={
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chamfered rectangle,
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chamfered rectangle,
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(\alph{talentx}\alph{talenty})
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(\alph{talentx}\alph{talenty})
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{
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{
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\settowidth{\textlength}{\footnotesize \texttn{{\uppercase{#1}}}}%
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\settowidth{\textlength}{\footnotesize \texttn{{\uppercase{#1}}}}%
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\tabular{p{3cm}}
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\tabular{{>{\raggedright}p{3cm}}}
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\rule{0pt}{13pt}\\
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\vspace*{7pt}
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\ifdim\nodeheight > 15pt
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\ifdim\nodeheight > 15pt
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\rule{0pt}{8pt} \\
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\rule{0pt}{7pt} \\
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\fi
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\fi
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\ifdim\nodeheight > 30pt
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\ifdim\nodeheight > 28pt
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\rule{0pt}{8pt} \\
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\rule{0pt}{7pt} \\
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\fi
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\fi
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\scriptsize #2 \\
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\scriptsize #2 \\
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\endtabular
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\endtabular
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\DeclareTextFontCommand{\textsw}{\sw}
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\DeclareTextFontCommand{\textsw}{\sw}
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\newcommand{\icon}[2][black]{%
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\newcommand{\icon}[2][black]{%
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\textsw{\textcolor{#1}{\char"#2}}%
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\hspace{0pt}\raisebox{-1pt}{%
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\textsw{\textcolor{#1}{\char"#2}}%
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}\hspace{-3pt}
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}
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}
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\newcommand{\iconbig}[2][black]{
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\newcommand{\iconBig}[2][black]{%
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\hspace{-7pt}\raisebox{-3pt}{
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\hspace{-2pt}\raisebox{-3pt}{%
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\textsw{\textcolor{#1}{\Large\char"#2}}
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\textsw{\textcolor{#1}{\Large\char"#2}}
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}\hspace{-4pt}
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}\hspace{-8pt}
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}
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}
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\newcommand{\iconhuge}[2][black]{
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\newcommand{\iconSmall}[2][black]{%
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\hspace{-8pt}\raisebox{-3.5pt}{
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\hspace{0pt}\raisebox{-0.5pt}{%
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\textsw{\textcolor{#1}{\fontsize{16}{19}\selectfont\char"#2}}
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\textsw{\textcolor{#1}{\char"#2}}%
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}\hspace{-7pt}
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}\hspace{-2pt}
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}
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\newcommand{\iconSmallBig}[2][black]{%
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\hspace{-1.5pt}\raisebox{-1.5pt}{%
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\textsw{\textcolor{#1}{\small\char"#2}}
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}\hspace{-5.8pt}
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}
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}
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\definecolor{boostblue}{HTML}{76CDDB}
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\definecolor{boostblue}{HTML}{76CDDB}
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\definecolor{challengered}{HTML}{751317}
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\definecolor{challengered}{HTML}{751317}
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\definecolor{proficiencyyellow}{HTML}{FEF035}
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\definecolor{proficiencyyellow}{HTML}{FEF035}
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\newcommand{\checkbox}{\icon[white]{E93D}}
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\newcommand{\advantage}{\iconBig{E900}}
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\newcommand{\despair}{\iconBig{E904}}
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\newcommand{\advantage}{\icon{E900}}
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\newcommand{\failure}{\iconBig{E905}}
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\newcommand{\despair}{\icon{E904}}
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\newcommand{\success}{\iconBig{E90B}}
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\newcommand{\failure}{\icon{E905}}
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\newcommand{\threat}{\iconBig{E90D}}
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\newcommand{\success}{\icon{E90B}}
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\newcommand{\triumph}{\iconBig{E90F}}
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\newcommand{\threat}{\icon{E90D}}
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\newcommand{\triumph}{\icon{E90F}}
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\newcommand{\setback}{\icon[black]{E93D}}
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\newcommand{\setback}{\icon[black]{E93D}}
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\newcommand{\boost}{\icon[boostblue]{E93D}}
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\newcommand{\boost}{\icon[boostblue]{E93D}}
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\newcommand{\difficulty}{\icon[difficultypurple]{E93F}}
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\newcommand{\difficulty}{\iconBig[difficultypurple]{E93F}}
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\newcommand{\ability}{\icon[abilitygreen]{E93F}}
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\newcommand{\ability}{\iconBig[abilitygreen]{E93F}}
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\newcommand{\challenge}{\icon[challengered]{E941}}
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\newcommand{\challenge}{\iconBig[challengered]{E941}}
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\newcommand{\proficiency}{\icon[proficiencyyellow]{E941}}
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\newcommand{\proficiency}{\iconBig[proficiencyyellow]{E941}}
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\newcommand{\force}{\icon[black]{E942}}
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\newcommand{\force}{\iconBig[black]{E942}}
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\newcommand{\lightforce}{\icon[black]{E909}}
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\newcommand{\lightforce}{\icon[black]{E909}}
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\newcommand{\darkforce}{\icon[black]{E908}}
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\newcommand{\darkforce}{\icon[black]{E908}}
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\newcommand{\forcepoint}{\icon[black]{E90A}}
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\newcommand{\forcepoint}{\icon[black]{E90A}}
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%%%
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\newcommand{\checkbox}{\icon[white]{E93D}}
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\newcommand{\advantageSmall}{\iconSmallBig{E900}}
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\newcommand{\despairSmall}{\iconSmallBig{E904}}
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\newcommand{\failureSmall}{\iconSmallBig{E905}}
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\newcommand{\successSmall}{\iconSmallBig{E90B}}
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\newcommand{\threatSmall}{\iconSmallBig{E90D}}
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\newcommand{\triumphSmall}{\iconSmallBig{E90F}}
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\newcommand{\setbackSmall}{\iconSmall[black]{E93D}}
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\newcommand{\boostSmall}{\iconSmall[boostblue]{E93D}}
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\newcommand{\difficultySmall}{\iconSmallBig[difficultypurple]{E93F}}
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\newcommand{\abilitySmall}{\iconSmallBig[abilitygreen]{E93F}}
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\newcommand{\challengeSmall}{\iconSmallBig[challengered]{E941}}
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\newcommand{\proficiencySmall}{\iconSmallBig[proficiencyyellow]{E941}}
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\newcommand{\forceSmall}{\iconSmallBig[black]{E942}}
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\newcommand{\simple}{Simple (-)}
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\newcommand{\simple}{Simple (-)}
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\newcommand{\easy}{Easy (\difficulty)}
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\newcommand{\easy}{Easy (\difficultySmall)}
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\newcommand{\average}{Average (\difficulty\difficulty)}
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\newcommand{\average}{Average (\difficultySmall\difficultySmall)}
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\newcommand{\hard}{Hard (\difficulty\difficulty\difficulty)}
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\newcommand{\hard}{Hard (\difficultySmall\difficultySmall\difficultySmall)}
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\newcommand{\daunting}{Daunting (\difficulty\difficulty\difficulty\difficulty)}
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\newcommand{\daunting}{Daunting (\difficultySmall\difficultySmall\difficultySmall\difficultySmall)}
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\newcommand{\formidable}{Daunting (\difficulty\difficulty\difficulty\difficulty\difficulty)}
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\newcommand{\formidable}{Daunting (\difficultySmall\difficultySmall\difficultySmall\difficultySmall\difficultySmall)}
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File diff suppressed because it is too large
Load Diff
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\input{talent trees/careers/ace.tex}
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\input{talent trees/careers/ace.tex}
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\input{talent trees/careers/bounty hunter.tex}
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% \input{talent trees/careers/bounty hunter.tex}
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\input{talent trees/careers/clone soldier.tex}
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% \input{talent trees/careers/clone soldier.tex}
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\input{talent trees/careers/colonist.tex}
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% \input{talent trees/careers/colonist.tex}
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\input{talent trees/careers/commander.tex}
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% \input{talent trees/careers/commander.tex}
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\input{talent trees/careers/consular.tex}
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% \input{talent trees/careers/consular.tex}
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\input{talent trees/careers/diplomat.tex}
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% \input{talent trees/careers/diplomat.tex}
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\input{talent trees/careers/engineer.tex}
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% \input{talent trees/careers/engineer.tex}
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\input{talent trees/careers/explorer.tex}
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% \input{talent trees/careers/explorer.tex}
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\input{talent trees/careers/guardian.tex}
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% \input{talent trees/careers/guardian.tex}
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\input{talent trees/careers/hired gun.tex}
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% \input{talent trees/careers/hired gun.tex}
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\input{talent trees/careers/jedi.tex}
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% \input{talent trees/careers/jedi.tex}
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\input{talent trees/careers/mystic.tex}
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% \input{talent trees/careers/mystic.tex}
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\input{talent trees/careers/seeker.tex}
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% \input{talent trees/careers/seeker.tex}
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\input{talent trees/careers/sentinel.tex}
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% \input{talent trees/careers/sentinel.tex}
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\input{talent trees/careers/smuggler.tex}
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% \input{talent trees/careers/smuggler.tex}
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\input{talent trees/careers/soldier.tex}
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% \input{talent trees/careers/soldier.tex}
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\input{talent trees/careers/spy.tex}
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% \input{talent trees/careers/spy.tex}
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\input{talent trees/careers/technician.tex}
|
% \input{talent trees/careers/technician.tex}
|
||||||
\input{talent trees/careers/warrior.tex}
|
% \input{talent trees/careers/warrior.tex}
|
||||||
\input{talent trees/careers/universal.tex}
|
% \input{talent trees/careers/universal.tex}
|
||||||
|
|
||||||
\ifthenelse{\equal{\undeffed}{}}{}{
|
\ifthenelse{\equal{\undeffed}{}}{}{
|
||||||
\newpage%
|
\newpage%
|
||||||
|
|||||||
Reference in New Issue
Block a user