diff --git a/star-wars-talents.sty b/star-wars-talents.sty index dfd2ed8..9fb7b34 100644 --- a/star-wars-talents.sty +++ b/star-wars-talents.sty @@ -73,6 +73,9 @@ {assault drop}:{ \swtalent{Assault Drop}{Once per session while piloting a vehicle or ship, the character may perform the Assault Drop incidental. All passengers aboard or allies engaged with the vehicle or ship may immediately disembark or embark as an out-of-turn incidental.}{true}{} },% + {at any cost}:{ + \swtalent{At Any Cost}{May suffer a Critical Injury to reroll a Mass Combat check. At the GM's discretion, may secrifica an item or indidual of personal significance instead.}{true}{} + },% {ataru technique}:{ \swtalent{Ataru Technique}{When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.}{}{true} },% @@ -157,12 +160,21 @@ {clanker killer}:{ \swtalent{Clanker Killer}{Before rolling a combat check that targets a droid, remove \boost{} up to the character's rank in Clanker Killer from the pool and add an equal number of \success{} or \advantage{} to the results.}{true}{} },% + {clanker killer - improved}:{ + \swtalent{Improved Clanker Killer}{Decreases the critical rating of Brawl and Melee attacks targeting droids by 1 per rank of Clanker Killer to a minimum of 1.}{}{} + },% + {clever commander}:{ + \swtalent{Clever Commander}{May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of ranks in Leadership.}{}{} + },% {clever solution}:{ \swtalent{Clever Solution}{Once per session, make one skill check using Cunning rather than the characteristic linked to that skill}{true}{} },% {codebreaker}:{ \swtalent{Codebreaker}{Remove \setback{} per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.}{}{} },% + {combat veteran}:{ + \swtalent{Combat Veteran}{The character adds \boost{} to their Brawl and Discipline checks equal to their ranks in Combat Veteran.}{}{} + },% {command}:{ \swtalent{Command}{Add \boost{} per rank of Command when making Leadership checks. Affected targets add \boost{} to Discipline checks for next 24 hours.}{}{} },% @@ -268,6 +280,9 @@ {enduring}:{ \swtalent{Enduring}{Gain + 1 soak value.}{}{} },% + {enduring presence}:{ + \swtalent{Enduring Presence}{Once per session, the character may upgrade a Mass Combat check even if the character is not present or is prevented from communicating with the troops.}{true}{} + },% {enhanced leader}:{ \swtalent{Enhanced Leader}{When making a Leadership check, add \force{} no greater than Force rating. Spend \forcepoint{} to add \success{} or \advantage{} to the result.}{}{true} },% @@ -346,6 +361,12 @@ {form on me}:{ \swtalent{Form on Me}{Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action.}{}{} },% + {formation tactics}:{ + \swtalent{Formation Tactics}{Make a \hard{} Leadership check. If successful, choose a number of allies within short range equal to \success{}. Upgrade the difficulty of attacks against these allies once until end of character's next turn.}{true}{} + },% + {formation tactics - improved}:{ + \swtalent{Improved Formation Tactics}{The difficulty of Formation Tactics is reduced to \average{}. May spend \triumph{} or \advantage{}\advantage{}\advantage{}\advantage{}\advantage{}\advantage{} to have effect last until end of encounter.}{}{} + },% {frenzied attack}:{ \swtalent{Frenzied Attack}{When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack}{true}{} },% @@ -367,6 +388,9 @@ {gearhead}:{ \swtalent{Gearhead}{Remove \setback{} per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.}{}{} },% + {get the drop}:{ + \swtalent{Get the Drop}{Once per session, the character and any number of allies in the encounter may add \success{} equal to the character's ranks in Stealth to their checks to determine initiative order.}{true}{} + },% {greased palms}:{ \swtalent{Greased Palmes}{Before making a social check, may spend up to 50 credits per rank in Greased Palms to upgrade the ability of the check once for every 50 credits spent.}{true}{} },% @@ -375,7 +399,10 @@ },% {guardian of the republic}:{ \swtalent{Guardian of the Republic}{After the character uses Parry or Reflect to reduce damage from a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round.}{}{true} - }, + },% + {guns blazing}:{ + \swtalent{Guns Blazing}{As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons.}{true}{} + },% {hard headed}:{ \swtalent{Hard Headed}{When staggered or disoriented, perform the Hard Headed action; make a Daunting (\difficulty\difficulty\difficulty\difficulty) Discipline check to rernove status. Difficulty reduced per rank of Hard Headed.}{true}{} },% @@ -421,6 +448,9 @@ {indistinguishable}:{ \swtalent{Indistinguishable}{Upgrade difficulty of checks to identify character once per rank of Indistinguishable.}{}{} },% + {ingrained loyalty}:{ + \swtalent{Ingrained Loyalty}{When the character makes a Leadership check targeting one or more clones, they may change the result of one \challenge{} to any non-blank face.}{true}{} + },% {insight}:{ \swtalent{Insight}{Perception and Discipline become career skills.}{}{true} },% @@ -490,6 +520,12 @@ {knowledgeable healing}:{ \swtalent{Knowledgeable Healing}{When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology).}{}{} },% + {known programming}:{ + \swtalent{Known Programming}{Once per session, make a \hard{} Vigilance check to upgrade the difficulty of a certain droid model's checks against the character, plus one ally per \success{} after the first, once for the rest of the encounter.}{true}{} + },% + {known programming - improved}:{ + \swtalent{Improved Known Programming}{Allies affected by Known Programming also upgrade the ability of their checks targeting the chosen droid model once.}{}{} + },% {known schematic}:{ \swtalent{Known Schematic}{Once per session, may perform the Known Schematic maneuver; make a \hard{} Knowledge (Education) check. Success grants familiarity with a building or ship's design.}{true}{} },% @@ -571,6 +607,9 @@ {natural charmer}:{ \swtalent{Natural Charmer}{Once per session may re-roll any 1 Charm or Deception check.}{true}{} },% + {natural commando}:{ + \swtalent{Natural Commando}{Once per session, may reroll any 1 Ranged (Light) or Stealth check.}{true}{} + },% {natural doctor}:{ \swtalent{Natural Doctor}{Once per session may re-roll any 1 Medicine check.}{true}{} },% @@ -673,6 +712,9 @@ {powerful blast}:{ \swtalent{Powerful Blast}{Increase Blast damage dealt by explosives, explosive weapons, and grenades by I per rank of Powerful Blast.}{}{} },% + {practiced strategist}:{ + \swtalent{Practiced Strategist}{Once per session, make an opposed Knowledge (Warfare) check against a leader of enemy forces to gain a narrative advantage.}{true}{} + },% {precise aim}:{ \swtalent{Precise Aim}{Once per round, may perform Precise Aim maneuver Suffer a number of strain no greater than ranks in Precise Aim. then reduce target's melee and ranged defense by that number}{true}{} },% @@ -700,6 +742,9 @@ {quick strike}:{ \swtalent{Quick Strike}{Add \boost{} per rank of Quick Strike to combat checks against targets that have not acted yet this encounter}{}{} },% + {rapid fire}:{ + \swtalent{Rapid Fire}{May perform the Rapid Fire incidental. Add the Auto-fire item quality to a ranged (Light) combat check. After resolving the attack, the weapon runs out of ammo.}{true}{} + },% {rapid reaction}:{ \swtalent{Rapid Reaction}{Suffer a number of strain to add an equal number of \success{} to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.}{true}{} },% @@ -898,6 +943,9 @@ {surgeon}:{ \swtalent{Surgeon}{When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon.}{}{} },% + {survivor's instincts}:{ + \swtalent{Survivor's Instincts}{Once per session on when the character suffers a Critical Injury, spend 1 Destiny Point. Then, the attacker must roll two results for the Critical Injury and the player chooses which will apply to their character.}{true}{} + },% {swift}:{ \swtalent{Swift}{Does not suffer usual penalties for moving through difficult terrain.}{}{} },% @@ -910,6 +958,12 @@ {tactical combat training}:{ \swtalent{Tactical Combat Training}{Melee and Ranged (Heavy) become career skills.}{}{} },% + {tactical evasion}:{ + \swtalent{Tactical Evasion}{Upgrade the difficulty of ranged combat checks targeting the character a number of times equal to the number of maneuvers they performed to move during this round.}{}{} + },% + {tactical planning}:{ + \swtalent{Tactical Planning}{Once per session, the character may substitute a Knowledge (Warfare) skill check for another skill check.}{true}{} + },% {targeted blow}:{ \swtalent{Targeted Blow}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one}{true}{} },% diff --git a/talent trees/clone soldier.tex b/talent trees/clone soldier.tex index b979abb..7232647 100644 --- a/talent trees/clone soldier.tex +++ b/talent trees/clone soldier.tex @@ -1,5 +1,63 @@ \setcareer{Clone Soldier}{Athletics, Brawl, Cool, Discipline, Medicine, Ranged (Heavy), Ranged (Light), Vigilance} +\begin{talenttree}{ARC Trooper}{Coordination, Mechanics, Piloting (Planetary), Stealth}{Collapse of the Republic p. 21}{}{} + \talent{toughened} + \talent{grit} + \talent{physical training} + \talent{conditioned} + + \talent{clanker killer} + \talent{quick strike} + \talent{knockdown} + \talent{point blank} + + \talent{toughened} + \talent{swift} + \talent{point blank} + \talent{guns blazing} + + \talent{quick strike} + \talent{grit} + \talent{clanker killer} + \talent{natural commando} + + \talent{get the drop} + \talent{tactical evasion} + \talent{dedication} + \talent{rapid fire} + + \talentlines{.|||/||.|/.|.|/|.||}{--./.--/-.-/---} +\end{talenttree} + +\begin{talenttree}{Clone Commander}{Knowledge (Core Worlds), Knowledge (Warfare), Leadership, Perception}{Collapse of the Republic p. 22}{}{} + \talent{grit} + \talent{commanding presence} + \talent{researcher} + \talent{toughened} + + \talent{clanker killer} + \talent{ingrained loyalty} + \talent{clever commander} + \talent{grit} + + \talent{first among brothers} + \talent{commanding presence} + \talent{enduring presence} + \talent{formation tactics} + + \talent{first among brothers} + \talent{steely nerves} + \talent{tactical planning} + \talent{formation tactics - improved} + + \talent{at any cost} + \talent{dedication} + \talent{outmaneuver} + \talent{practiced strategist} + + \talentlines{.||./.|.|/.|.|/||||}{---/--./-.-/---} +\end{talenttree} + \begin{talenttree}{Clone Officer}{Cool, Leadership, Knowledge (Outer Rim), Knowledge (Warfare)}{Rise of the Seperatists p. 21}{}{} \talent{prime positions} \talent{grit} @@ -86,3 +144,32 @@ \talentlines{|.|/.|.|/||.|/||||}{-.-/---/.../---} \end{talenttree} + +\begin{talenttree}{Clone Veteran}{Melee, Resilience, Skulduggery, Survival}{Collapse of the Republic p. 23}{}{} + \talent{outdoorsman} + \talent{grit} + \talent{toughened} + \talent{quick draw} + + \talent{combat veteran} + \talent{toughened} + \talent{clanker killer} + \talent{rapid reaction} + + \talent{grit} + \talent{lethal blows} + \talent{clanker killer - improved} + \talent{combat veteran} + + \talent{multiple opponents} + \talent{rapid reaction} + \talent{known programming} + \talent{lethal blows} + + \talent{sixth sense} + \talent{survivor's instincts} + \talent{known programming - improved} + \talent{dedication} + + \talentlines{||||/|.||/.|||/||||}{---/--./-../---} +\end{talenttree} diff --git a/talent-trees.pdf b/talent-trees.pdf index 293ae74..ab1fa00 100644 Binary files a/talent-trees.pdf and b/talent-trees.pdf differ diff --git a/talent-trees.tex b/talent-trees.tex index df9a4cd..84a03e1 100644 --- a/talent-trees.tex +++ b/talent-trees.tex @@ -4,7 +4,7 @@ \begin{document} % \input{talent trees/ace.tex} % \input{talent trees/bounty hunter.tex} - % \input{talent trees/clone soldier.tex} + \input{talent trees/clone soldier.tex} % \input{talent trees/colonist.tex} % \input{talent trees/commander.tex} % \input{talent trees/consular.tex} @@ -19,7 +19,7 @@ % \input{talent trees/sentinel.tex} % \input{talent trees/smuggler.tex} % \input{talent trees/soldier.tex} - \input{talent trees/spy.tex} + % \input{talent trees/spy.tex} % \input{talent trees/technician.tex} % \input{talent trees/warrior.tex} % \input{talent trees/universal.tex}