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\end{forcepower}
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\end{forcepower}
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\begin{forcepower}{Influence}{1}{Force and Destiny p. 294}
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\begin{forcepower}{Influence}{1}{Force and Destiny p. 294}
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\swupgrade{Influence Basic Power}{The character may attempt to guide, shape, and even twist the thoughts and feelings of others.\vspace{3pt}\newline{}Special Rule (\lightforce{}/\darkforce{} use): When guiding and shaping thoughts, only \forcepoint{} generated from \darkforce{} may be used to generate negative emotions such as rage, fear, and hatred. Only \forcepoint{} generated from \lightforce{} may be sued to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from \forcepoint{} generated from either \lightforce{} or \darkforce{}.\vspace{3pt}\newline{}The character may spend \forcepoint{} to stress the mind of one living target he is engaged with, inflicting 1 strain.}{4}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{5}
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\swupgrade{Control}{The Force user may make on opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends \forcepoint{} and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.}{2}{10}
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\swupgrade{Control}{When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of their dice pool. They may spend \forcepoint{} to gain \success{} or \advantage{} (user's choice) on the check.}{3}{15}
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\swupgrade{Strength}{When stressing the mind of a target, the character inflicts 2 strain.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{5}
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\swupgrade{Duration}{Spend \forcepoint{} to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.}{1}{5}
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\swupgrade{Duration}{Spend \forcepoint{} to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{10}
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\swupgrade{Duration}{Spend \forcepoint{} to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.}{1}{5}
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\swupgrade{Duration}{Spend \forcepoint{} to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.}{1}{5}
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\upgradelines{||.|/||.|/||.|/||||}{.../.../..-/..-}
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\end{forcepower}
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\end{forcepower}
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\begin{forcepower}{Manipulate}{1}{Endless Vigil p. 37}
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\begin{forcepower}{Manipulate}{1}{Endless Vigil p. 37}
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\swupgrade{Manipulate Basic Power}{The force user shapes machine componetns on a molecular level, allowing them to mend damaged mechanical systems.\vspace{3pt}\newline{}The Force user may spend \forcepoint{} to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.}{4}{10}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. One damaged weapon or item counts as being undamaged.}{1}{5}
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\swupgrade{Strength}{When using this power, spend \forcepoint{} to cause targets to recover 1 additional strain or system strain, or heal 1 additional wound for every Strength upgrade purchased.}{1}{5}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. Increase the system strain threshold of vehicle or starship at engaged range by 3 per \force{} committed.}{2}{10}
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\swupgrade{Control}{When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend \forcepoint{} to gain \success{} or \advantage{} (user's choice) on the check.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Control}{The user may spend \forcepoint{} to heal a number of wounds equal to his Intellect in an engaged droid.}{1}{10}
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\swupgrade{Control}{When performing a combat check against a droid, ship, vehicle, or other mechanical construct within engaged range, the user may spend \forcepoint{} to inflict 1 additional strain or system strain on the target.}{1}{10}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. Increase the hull trauma threshold of 1 vehicle or starship an engaged range by 3 per \force{} committed.}{2}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Strength}{When using this power, spend \forcepoint{} to cause targets to recover 1 additional strain or system strain, or heal 1 additional wound for every Strength upgrade purchased.}{1}{10}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. Upgrade the ability of Computers and Mechanics checks once.}{1}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{15}
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\swupgrade{Mastery}{When performing a Manipulate power check as part of a Mechanics skill check, the user may spend \forcepoint{}\forcepoint{} to gain \triumph{} on the check.}{2}{20}
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\upgradelines{|..|/||||/||||/.||.}{.-./.-./..-/--.}
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\end{forcepower}
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\end{forcepower}
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\begin{forcepower}{Misdirect}{1}{Force and Destiny p. 296}
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\begin{forcepower}{Misdirect}{1}{Force and Destiny p. 296}
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\swupgrade{Misdirect Basic Power}{The Force user creates illusions to fool those around them.\vspace{3pt}\newline{}The user may spend \forcepoint{} to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.}{4}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Duration}{Commit \force{}\force{} to sustain this power while the beguiled target remains in range.}{1}{5}
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\swupgrade{Strength}{Spend \forcepoint{}\forcepoint{} to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.}{1}{5}
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\swupgrade{Control}{The user may alter the perceived appearance of the chosen person or object instead of hiding it.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to affect additional targets equal to Presence per rank of Magnitude purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to affect additional targets equal to Presence per rank of Magnitude purchased.}{1}{10}
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\swupgrade{Strength}{Spend \forcepoint{}\forcepoint{} to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.}{1}{10}
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\swupgrade{Control}{May use this power to force the target to perceive a single illusory person or object.}{1}{15}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Control}{Commit one or more \force{}. Add \threat{} per \force{} to all combat checks targeting Force user.}{1}{15}
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\swupgrade{Strength}{Spend \forcepoint{}\forcepoint{} to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.}{1}{10}
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\swupgrade{Mastery}{Spend \forcepoint{}\forcepoint{} to obscure additional objects to create illusions equal to Cunning plus Deception.}{1}{20}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{2}{15}
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\swupgrade{Strength}{Spend \forcepoint{}\forcepoint{} to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.}{2}{15}
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\upgradelines{|..|/||||/|||./|.|.}{--./..-/-.-/...}
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\end{forcepower}
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\end{forcepower}
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\begin{forcepower}{Move}{1}{Force and Destiny p. 298}
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\begin{forcepower}{Move}{1}{Force and Destiny p. 298}
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\swupgrade{Move Basic Power}{The Force user can move small objects vie the power of the Force.\vspace{3pt}\newline{}The user may spend \forcepoint{} to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range.}{4}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{5}
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\swupgrade{Strength}{Spend \forcepoint{} to increase silhouette able to be targeted equal to Strength upgrades purchased.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{5}
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\swupgrade{Strength}{Spend \forcepoint{} to increase silhouette able to be targeted equal to Strength upgrades purchased.}{1}{10}
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\swupgrade{Control}{The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.}{2}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{10}
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\swupgrade{Strength}{Spend \forcepoint{} to increase silhouette able to be targeted equal to Strength upgrades purchased.}{1}{15}
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\swupgrade{Control}{The Force user can pull objects out of secure mountings or out of an opponent's grasp.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{15}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase targets affected equal to Magnitude upgrades purchased.}{1}{10}
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\swupgrade{Strength}{Spend \forcepoint{} to increase silhouette able to be targeted equal to Strength upgrades purchased.}{1}{20}
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\swupgrade{Control}{The character can perform fine manipulation of items, allowing them to do whatever they could normally do with their hands via this power at this power's range.}{2}{15}
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\upgradelines{||||/||||/||||/||||}{.../.../.../...}
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\end{forcepower}
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\end{forcepower}
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\begin{forcepower}{Protect/Unleash}{3}{Force and Destiny p. 300}
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\begin{forcepower}{Protect/Unleash}{3}{Force and Destiny p. 300}
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\swupgrade{Protect/Unleash Basic Power}{The Force user guides the flow of energy, protecting themself and others or unleashing blasts of power upon their foes.\vspace{3pt}\newline{}Protect: The user makes a Protect power check and rolls an \average{} Discipline check as part of the pool. Spend \forcepoint{}\forcepoint{} to reduce damage from an energy-based weapon that hits themself or an engaged character by amount equal to Willpower plus 1 per \success{}. Dark side Force users may only protect themselves.\vspace{3pt}\newline{}Unleash: The user makes an Unleash power check as ranged attack and rolls \average{} Discipline check for difficulty. If check succeeds and spends \forcepoint{}\forcepoint{}, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.}{4}{20}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Strength}{Spend \forcepoint{} to decrease damage or add damage equal to ranks of Strength purchased.}{1}{5}
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\swupgrade{Strength}{Spend \forcepoint{} to decrease damage or add damage equal to ranks of Strength purchased.}{1}{10}
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\swupgrade{Control}{Protect: Spend \advantage{} to gain defense equal to \advantage{} spent.\vspace{3pt}\newline{}Unleash: Spend \advantage{} to inflict 1 strain on target.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to affect 1 additional target within range per rank of Magnitude purchased.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{}\forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Control}{Protect: Spend \forcepoint{} to allow power to protect against all types of attack.\vspace{3pt}\newline{}Unleash: Spend \forcepoint{} to give the attack Ensnare 2.}{1}{15}
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\swupgrade{Magnitude}{Spend \forcepoint{} to affect 1 additional target within range per rank of Magnitude purchased.}{1}{20}
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\swupgrade{Strength}{Spend \forcepoint{} to decrease damage or add damage equal to ranks of Strength purchased.}{1}{15}
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\swupgrade{Strength}{Spend \forcepoint{} to decrease damage or add damage equal to ranks of Strength purchased.}{1}{20}
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\swupgrade{Duration}{Protect: If no \darkforce{} generated \forcepoint{}, the power reduces damage of all attacks hitting the target.\vspace{3pt}\newline{}Unleash: Spend \forcepoint{} to give the attack Burn 2.}{1}{15}
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\swupgrade{Control}{Protect: Light side Force users may spend 1 Destiny Point to use Protect as an out-of-turn incidental once per session.\vspace{3pt}\newline{}Unleash: Dark side Force users may spend 1 Destiny Point to use Unleash as a maneuver once per session.}{2}{25}
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\swupgrade{Mastery}{Protect: Light side Force users may spend \forcepoint{}\forcepoint{} to reflect all attacks they reduce to 0 damage, dealing damage equal to initial attack to attacker.\vspace{3pt}\newline{}Unleash: Dark side Force users may spend \forcepoint{} to reduce critical rating of attacks to 1.}{2}{25}
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\upgradelines{||.|/||||/||.|/|..|}{.--/---/.-./...}
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\end{forcepower}
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\end{forcepower}
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\begin{forcepower}{Seek}{1}{Force and Destiny p. 302}
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\begin{forcepower}{Seek}{1}{Force and Destiny p. 302}
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\swupgrade{Seek Basic Power}{The Force user allows the will of the Force to lead the way to something lost or forgotten.\vspace{3pt}\newline{}The user may spend \forcepoint{}\forcepoint{} to gain insight into the general location or direction of a person or object that they know about, regardless of current distance.\vspace{3pt}\newline{}The user may spend \forcepoint{} and succeed at an \average{} Vigilance check (or opposed Vigilance vs Discipline check) to see through illusions.}{4}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to gain one additional detail per Magnitude upgrade purchased.}{2}{5}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. Upgrade the ability of Vigilance and Perception checks once.}{2}{10}
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\swupgrade{Strength}{Spend \forcepoint{} to eliminate 1 Force-based illusion per Strength upgrade purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to gain one additional detail per Magnitude upgrade purchased.}{2}{5}
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\swupgrade{Magnitude}{Spend \forcepoint{} to gain one additional detail per Magnitude upgrade purchased.}{1}{5}
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\swupgrade{Control}{Spend \forcepoint{} to track one additional target.}{1}{15}
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\swupgrade{Strength}{Spend \forcepoint{} to eliminate 1 Force-based illusion per Strength upgrade purchased.}{2}{15}
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\swupgrade{Magnitude}{Spend \forcepoint{} to gain one additional detail per Magnitude upgrade purchased.}{1}{15}
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\swupgrade{Duration}{Commit \force{} to continue tracking target even when it moves.}{1}{20}
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\swupgrade{Control}{Ongoing effect. Commit \force{}\force{}\force{}. The user's attack gain Pierce with rating equal to Cunning plus Ranks in Perception.}{2}{15}
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\swupgrade{Mastery}{Make Seek power check and spend \forcepoint{}\forcepoint{}\forcepoint{} to add \triumph{} to combat checks against one target for remainder of encounter.}{1}{20}
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\upgradelines{|..|/|..|/||.|/||.|}{.../..-/-.-/...}
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\end{forcepower}
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\end{forcepower}
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\begin{forcepower}{Sense}{1}{Force and Destiny p. 304}
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\begin{forcepower}{Sense}{1}{Force and Destiny p. 304}
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\swupgrade{Sense Basic Power}{The Force user can sense the Force interacting with the world around them.\vspace{3pt}\newline{}The user may spend \forcepoint{} to sense all living things within short range (including sentient and non-sentient beings).\vspace{3pt}\newline{}The user may spend \forcepoint{} to sense the current emotional state of one living target with whom they are engaged.}{4}{10}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. Once per round, when an attack targets the Force user, they upgrade the difficulty of the pool once.}{2}{10}
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\swupgrade{Control}{Effect: Spend \forcepoint{}. The Force user senses the current thoughts of one living target with whom they are engaged.}{2}{10}
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\swupgrade{Duration}{Sense's ongoing effects may be triggered one additional time per round.}{2}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase number of targets affected by power equal to Magnitude upgrades purchased.}{1}{5}
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\swupgrade{Strength}{When using Sense's ongoing effects, upgrade the pool twice, instead of once.}{2}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase number of targets affected by power equal to Magnitude upgrades purchased.}{1}{10}
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\swupgrade{Control}{Ongoing effect: Commit \force{}. Once per round, when the Force user makes a combat check, they upgrade the ability of that check once.}{2}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{10}
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\swupgrade{Magnitude}{Spend \forcepoint{} to increase number of targets affected by power equal to Magnitude upgrades purchased.}{1}{10}
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\upgradelines{|.|./|.||/|.||/|.||}{.../.../.../...}
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\end{forcepower}
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\end{forcepower}
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\begin{forcepower}{Suppress}{1}{Keeping the Peace p. 39}
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\begin{forcepower}{Suppress}{1}{Keeping the Peace p. 39}
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\swupgrade{Suppress Basic Power}{The Force user can dampen the effect of incoming Force power, dramatically diminishing their effects on themself and their allies.\vspace{3pt}\newline{}The user may spend \forcepoint{} to add automatic \failure{} to Force power checks made against them or any ally within short range until the end of their next turn.}{4}{10}
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\swupgrade{Strength}{Spend \forcepoint{} to add additional automatic \failure{} equal to Strength upgrades purchased to hostile Force power checks.}{2}{5}
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\swupgrade{Duration}{Ongoing effect: Commit \force{} to sustain ongoing effects of the power on each affected target while within range.}{1}{5}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Control}{Commit one or more \force{}. When an opponent targets the user with a Force power, after the opponent generates \forcepoint{}, reduce the total \forcepoint{} generated by 1 per \force{} committed, to a minimum of 0.}{3}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Strength}{Spend \forcepoint{} to add additional automatic \failure{} equal to Strength upgrades purchased to hostile Force power checks.}{2}{10}
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\swupgrade{Control}{Spend 1 Destiny Point to use Suppress as an out-of-turn incidental once per session.}{1}{10}
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\swupgrade{Range}{Spend \forcepoint{} to increase power's range by a number of range bands equal to Range upgrades purchased.}{1}{5}
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\swupgrade{Mastery}{The user may make a Suppress power check along with an opposed Discipline vs. Discipline check targeting another Force user within short range. If the user spends \forcepoint{}\forcepoint{} and succeeds on the check, the target Force user immediately uncommits all \force{} and ends all ongoing effects of Force powers and Force talents that require committed \force{}.}{2}{20}
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\swupgrade{Control}{When a Force user targets a character affected by Suppress with a hostile Force power, if that opponent used \darkforce{} to generate \forcepoint{} on the check, they suffer strain equal to the user's ranks in Discipline.}{2}{15}
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\upgradelines{..|./|.|./|.|./|.|.}{.--/..-/..-/...}
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\end{forcepower}
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\end{forcepower}
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Reference in New Issue
Block a user