diff --git a/cheat sheet/cheatsheet.tex b/cheat sheet/cheatsheet.tex index 40a65da..138c420 100644 --- a/cheat sheet/cheatsheet.tex +++ b/cheat sheet/cheatsheet.tex @@ -7,5 +7,7 @@ \input{cheat sheet/parts/force.tex} \input{cheat sheet/parts/healing.tex} \newpage +\input{cheat sheet/parts/ships.tex} +\newpage \input{cheat sheet/parts/charactercreation.tex} \newpage \ No newline at end of file diff --git a/cheat sheet/parts/combat.tex b/cheat sheet/parts/combat.tex index 44054fe..90a5aab 100644 --- a/cheat sheet/parts/combat.tex +++ b/cheat sheet/parts/combat.tex @@ -53,7 +53,7 @@ \subsection{Attack Difficulties (EotE. 205)} \rowcolors{1}{tablecolor1}{tablecolor2} - \begin{tabularx}{\textwidth}{|X|X|} + \begin{tabularx}{\textwidth}{|L{0.55\textwidth}|L{0.353\textwidth}|} \hline \rowcolor{tablecolor3} {\color[HTML]{FFFFFF}\tn\selectfont{}RANGE} & {\color[HTML]{FFFFFF} \tn\selectfont{}DIFFICULTY} \\ \hline @@ -70,17 +70,15 @@ Target prone & Melee add \boost{}; Ranged add \setback{}. \\ \hline Attacker prone (melee) & \setback{} \\ \hline Aiming & Add \boost. \\ \hline - Engaged with target that made ranged attack & Add \boost to next melee attack against them. \\ \hline + Engaged with target that made ranged attack & Add \boost{} to next melee attack against them. \\ \hline \end{tabularx} \vspace{10pt} \subsection{Spending Advantage and Triumphs (EotE. 206)} - \newcolumntype{P}[1]{>{\centering\arraybackslash}p{#1}} - \rowcolors{1}{tablecolor2}{tablecolor2} - \begin{tabularx}{\textwidth}{|P{0.15\textwidth}|X|} + \begin{tabularx}{\textwidth}{|P{0.15\textwidth}|L{0.753\textwidth}|} \hline \rowcolor{tablecolor3} {\color[HTML]{FFFFFF}\tn\selectfont{}ROLL} & {\color[HTML]{FFFFFF} \tn\selectfont{}RESULT} \\ \hline @@ -89,8 +87,8 @@ & -- Inflict a critical injury (must deal damage past soak) (\advantage{} cost may vary). \\ \multirow{-4}*{\advantage{}} & -- Activate an item quality (\advantage{} cost may vary).\\ \hline \rowcolor{tablecolor1} & -- Perform a free maneuver (only two total maneuvers per turn). \\ - \rowcolor{tablecolor1} & -- Add \setback to the target's next check. \\ - \rowcolor{tablecolor1} \multirow{-3}*{\advantage{} \advantage{}} & -- Add \boost to any allied character's next check. \\ \hline + \rowcolor{tablecolor1} & -- Add \setback{} to the target's next check. \\ + \rowcolor{tablecolor1} \multirow{-3}*{\advantage{} \advantage{}} & -- Add \boost{} to any allied character's next check. \\ \hline & -- Negate target's defense for rest of turrn. \\ & -- Ignore environment for rest of turn. \\ & -- Gain +1 ranged or melee defense for 1 turn. \\ @@ -98,7 +96,7 @@ \rowcolor{tablecolor1} & -- Upgrade difficulty of target's next check. \\ \rowcolor{tablecolor1} & -- Upgrade ability of ally's next check.\\ \rowcolor{tablecolor1} \multirow{-3}*{\triumph{}} & -- Perform any one of the above actions \\\hline - \multirow{1}*{\triumph\triumph} & Destroy a piece of equipment the target is using.\\ \hline + \multirow{1}*{\triumph\triumph} & -- Destroy a piece of equipment the target is using.\\ \hline \end{tabularx} \end{minipage} diff --git a/cheat sheet/parts/healing.tex b/cheat sheet/parts/healing.tex index fff4f78..c7b5537 100644 --- a/cheat sheet/parts/healing.tex +++ b/cheat sheet/parts/healing.tex @@ -1,13 +1,13 @@ \section{RECOVERY AND HEALING} \begin{center} \begin{minipage}[t]{0.48\textwidth} - \subsection{Natural rest} + \subsection{Natural rest (EotE. 219-221)} Regain 1 wound after a full night's rest. After a week of rest, may attempt to recover from a critical injury with a resilience roll with difficulty equal to the injury's severity. On a success, you recover. May use \triumph{} with a success to recover an additional critical injury. \vspace{10pt} - \subsection{medical attention} + \subsection{medical attention (EotE. 219-221)} May receive 1 medical check per encounter. Difficulty of check is \difficulty{} if wounds is at half or less of wound threshold, \difficulty{}\difficulty{} if wounds at more than half wound threshold, and \difficulty{}\difficulty{}\difficulty{} if wounds exceed wound threshold. On a success, heal a number of wounds equal to uncancelled \success{}, and strain equal to uncancelled \advantage{}. Instead of healing wounds and strain, a medicine check may attempt to heal a critical injury. Difficulty equal to severity of critical injury. @@ -16,11 +16,11 @@ \end{minipage} \hfil \hspace{15pt} \begin{minipage}[t]{0.48\textwidth} - \subsection{Stimpacks} + \subsection{Stimpacks (EotE. 220)} The first stimpack of each day heals 5 wounds. The second, 4 wounds, etc. It costs a maneuver to inject a stimpack. \vspace{10pt} - \subsection{Recovering from strain} + \subsection{Recovering from strain (EotE. 220)} After each encounter, make a simple (-) discipline or cool check. You heal strain for each uncancelled \success{} you get. \end{minipage} \end{center} \ No newline at end of file diff --git a/cheat sheet/parts/ships.tex b/cheat sheet/parts/ships.tex new file mode 100644 index 0000000..871b703 --- /dev/null +++ b/cheat sheet/parts/ships.tex @@ -0,0 +1,94 @@ +\section{VEHICLE COMBAT} +\begin{center} +\begin{minipage}[t]{0.48\textwidth} + \subsection{Additional maneuvers (EotE. 232)} + Only the pilot can perform the Pilot Only Maneuvers. A ship with size 1-4 can only benefit from a single pilot only maneuver normally, but can benefit from a second one if it takes 2 system strain. + + \vspace{5pt} + \subsubsection{Accelerate/Decelerate} + Pilot only. Increase or decrease speed by one. Minimum is 0, maximum is Speed characteristic. + + \vspace{5pt} + \subsubsection{Fly/Drive} + Pilot only. The range you can fly is dependent on current speed. + + \vspace{5pt} + \subsubsection{Evasive Maneuvers} + Pilot only. Upgrade difficulty of attacks made against \textit{and by} evading ship. + + \vspace{5pt} + \subsubsection{Stay on target} + Pilot only. Upgrade ability of attacks made against \textit{and by} evading ship. + + \vspace{5pt} + \subsubsection{Punch it} + Pilot only. Immediately go to max speed. Suffer system strain equal to change in speed. + + \vspace{5pt} + \subsubsection{Angle deflector shields} + Move one point of defense from one zone to another. + + \vspace{10pt} + \subsection{Additional actions (EotE. 233)} + Ship can only benefit from one pilot only action. + + \vspace{5pt} + \subsubsection{Damage control} + Repair system strain or hull trauma. Mechanics check with difficulty calculated the same as a medicine check. Heal 1 system strain or hull trauma per uncalled \success{}. Can only roll to repair hull trauma once per encounter. + + \vspace{5pt} + \subsubsection{Gain the advantage} + Pilot only. Make a piloting check (handling characteristic adds \boost{} or \setback{}) with difficulty based on speed difference. If successful, ignore the effects of own or opponent's use of Evasive Maneuvers, and the pilot may chose which defense zone is hit when they hit with an attack. This is the case until the end of the encounter or until an opponent succeeds with this same action. The difficulty is increased by one each time someone in the encounter gains the advantage. + + \vspace{5pt} + \subsubsection{Additional ship and vehicle actions} + See table at EotE. 236 + +\end{minipage} \hfil \hspace{15pt} +\begin{minipage}[t]{0.48\textwidth} + + \vspace{5pt} + \subsubsection{Fire vehicle weapon} + A vehicle weapon may only be fired once per round. The difficulty of an attack is based on the silhouette difference of the vehicles. + + \vspace{10pt} + \rowcolors{1}{tablecolor1}{tablecolor2} + \begin{tabularx}{\textwidth}{|L{0.6\textwidth}|L{0.303\textwidth}|} + \hline + \rowcolor{tablecolor3} + {\color[HTML]{FFFFFF}\tn\selectfont{}SIZE DIFFERENCE} & {\color[HTML]{FFFFFF} \tn\selectfont{}DIFFICULTY} \\ \hline + Target within 1 silhouette of firing vehicle & \difficulty\difficulty \\ \hline + Target 2 or more sizes larger than firing vehicle & \difficulty \\ \hline + Target 2 sizes smaller than firing vehicle & \difficulty\difficulty\difficulty \\ \hline + Target 3 sizes smaller than firing vehicle & \difficulty\difficulty\difficulty\difficulty \\ \hline + Target 4 or more sizes smaller than firing vehicle & \difficulty\difficulty\difficulty\difficulty\difficulty \\ \hline + \end{tabularx} + \vspace{10pt} + + When attacking a target of silhouette 4 or lower, the target chooses which zone it hits. + + \vspace{10pt} + \subsection{Spending Advantage and Triumph in Ship combat (EotE. 236)} + + \rowcolors{1}{tablecolor2}{tablecolor2} + \begin{tabularx}{\textwidth}{|P{0.15\textwidth}|L{0.753\textwidth}|} + \hline + \rowcolor{tablecolor3} + {\color[HTML]{FFFFFF}\tn\selectfont{}ROLL} & {\color[HTML]{FFFFFF} \tn\selectfont{}RESULT} \\ \hline + & -- Add 1 \boost{} to next allied character's Piloting, Gunnery, Computers, or Mechanics check. \\ + & -- Inflict a critical injury (must deal damage past soak) (\advantage{} cost may vary). \\ + \multirow{-4}*{\advantage{}} & -- Activate an item quality (\advantage{} cost may vary).\\ \hline + \rowcolor{tablecolor1} & -- Perform a free maneuver (only two total maneuvers per turn). \\ + \rowcolor{tablecolor1} & -- Add \setback{} to the target's next Piloting or Gunnery check. \\ + \rowcolor{tablecolor1} \multirow{-4}*{\advantage{} \advantage{}} & -- Add \boost{} to any allied character's next Piloting, Gunnery, Computers, or Mechanics check. \\ \hline + & -- Temporarily damage a component of the target ship instead of dealing damage. \\ + & -- Ignore environment for rest of turn. \\ + & -- If piloting, perform a Pilot Only maneuver. \\ + \multirow{-4.5}*{\advantage{} \advantage{} \advantage{}} & -- Force the target to veer off, negating aim and stay on target maneuvers.\\ \hline + \rowcolor{tablecolor1} & -- Upgrade difficulty of target's next piloting or gunnery check. \\ + \rowcolor{tablecolor1} & -- Upgrade ability of ally's next Piloting, Gunnery, Computers, or Mechanics check.\\ + \rowcolor{tablecolor1} \multirow{-4.5}*{\triumph{}} & -- Perform any one of the above actions \\\hline + \multirow{1}*{\triumph\triumph} & -- Destroy a component of the target vehicle instead of dealing damage. \\ \hline + \end{tabularx} +\end{minipage} +\end{center} \ No newline at end of file diff --git a/gear/gear.tex b/gear/gear.tex index 2150765..277d612 100644 --- a/gear/gear.tex +++ b/gear/gear.tex @@ -130,9 +130,6 @@ \end{center} \newpage -\newcolumntype{L}[1]{>{\raggedright\let\newline\\\arraybackslash\hspace{0pt}}m{#1}} -\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}} - \subsection{Weapons} You can find a list of weapons in EotE. 160-161. diff --git a/star-wars-doc.pdf b/star-wars-doc.pdf index 9e82dd6..86afd49 100644 Binary files a/star-wars-doc.pdf and b/star-wars-doc.pdf differ diff --git a/star-wars-doc.toc b/star-wars-doc.toc index 7ada061..9662371 100644 --- a/star-wars-doc.toc +++ b/star-wars-doc.toc @@ -22,156 +22,170 @@ \contentsline {subsection}{\numberline {4.4}Dark side characters (FaD. 52)}{5}{subsection.4.4}% \contentsline {subsection}{\numberline {4.5}Light side paragon characters (FaD. 53)}{5}{subsection.4.5}% \contentsline {section}{\numberline {5}RECOVERY AND HEALING}{5}{section.5}% -\contentsline {subsection}{\numberline {5.1}Natural rest}{5}{subsection.5.1}% -\contentsline {subsection}{\numberline {5.2}medical attention}{5}{subsection.5.2}% -\contentsline {subsection}{\numberline {5.3}Stimpacks}{5}{subsection.5.3}% -\contentsline {subsection}{\numberline {5.4}Recovering from strain}{5}{subsection.5.4}% -\contentsline {section}{\numberline {6}CHARACTER CREATION}{6}{section.6}% -\contentsline {subsection}{\numberline {6.1}STEP 1: SPECIES}{6}{subsection.6.1}% -\contentsline {subsection}{\numberline {6.2}STEP 2: CAREER AND SPECIALIZATION}{6}{subsection.6.2}% -\contentsline {subsection}{\numberline {6.3}STEP 3: OBLIGATION}{6}{subsection.6.3}% -\contentsline {subsection}{\numberline {6.4}STEP 4: MORALITY}{6}{subsection.6.4}% -\contentsline {subsection}{\numberline {6.5}STEP 5: SPEND EXPERIENCE POINTS}{6}{subsection.6.5}% -\contentsline {subsubsection}{\numberline {6.5.1}INCREASE CHARACTERISTICS}{6}{subsubsection.6.5.1}% -\contentsline {subsubsection}{\numberline {6.5.2}SKILL TRAINING}{6}{subsubsection.6.5.2}% -\contentsline {subsubsection}{\numberline {6.5.3}PURCHASE TALENTS}{6}{subsubsection.6.5.3}% -\contentsline {subsubsection}{\numberline {6.5.4}PURCHASE SPECIALIZATION}{6}{subsubsection.6.5.4}% -\contentsline {subsubsection}{\numberline {6.5.5}PURCHASE FORCE POWERS}{6}{subsubsection.6.5.5}% -\contentsline {subsection}{\numberline {6.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{6}{subsection.6.6}% -\contentsline {subsection}{\numberline {6.7}STEP 7: Motivation}{6}{subsection.6.7}% -\contentsline {subsection}{\numberline {6.8}STEP 8: BUY GEAR}{6}{subsection.6.8}% -\contentsline {section}{\numberline {7}GEAR}{7}{section.7}% -\contentsline {subsection}{\numberline {7.1}ENCUMBRANCE}{7}{subsection.7.1}% -\contentsline {subsection}{\numberline {7.2}ITEM QUALITIES}{7}{subsection.7.2}% -\contentsline {subsubsection}{\numberline {7.2.1}ACCURATE (PASSIVE)}{7}{subsubsection.7.2.1}% -\contentsline {subsubsection}{\numberline {7.2.2}AUTO-FIRE (ACTIVE)}{7}{subsubsection.7.2.2}% -\contentsline {subsubsection}{\numberline {7.2.3}BREACH (PASSIVE)}{7}{subsubsection.7.2.3}% -\contentsline {subsubsection}{\numberline {7.2.4}BURN (ACTIVE)}{7}{subsubsection.7.2.4}% -\contentsline {subsubsection}{\numberline {7.2.5}BLAST (ACTIVE)}{7}{subsubsection.7.2.5}% -\contentsline {subsubsection}{\numberline {7.2.6}CONCUSSIVE (ACTIVE)}{7}{subsubsection.7.2.6}% -\contentsline {subsubsection}{\numberline {7.2.7}CORTOSIS (PASSIVE)}{7}{subsubsection.7.2.7}% -\contentsline {subsubsection}{\numberline {7.2.8}CUMBERSOME (PASSIVE)}{7}{subsubsection.7.2.8}% -\contentsline {subsubsection}{\numberline {7.2.9}DEFENSIVE (PASSIVE)}{7}{subsubsection.7.2.9}% -\contentsline {subsubsection}{\numberline {7.2.10}DEFLECTION (PASSIVE)}{7}{subsubsection.7.2.10}% -\contentsline {subsubsection}{\numberline {7.2.11}DISORIENT (ACTIVE)}{7}{subsubsection.7.2.11}% -\contentsline {subsubsection}{\numberline {7.2.12}ENSNARE (ACTIVE)}{7}{subsubsection.7.2.12}% -\contentsline {subsubsection}{\numberline {7.2.13}GUIDED (ACTIVE)}{7}{subsubsection.7.2.13}% -\contentsline {subsubsection}{\numberline {7.2.14}KNOCKDOWN (ACTIVE)}{7}{subsubsection.7.2.14}% -\contentsline {subsubsection}{\numberline {7.2.15}INACCURATE (PASSIVE)}{7}{subsubsection.7.2.15}% -\contentsline {subsubsection}{\numberline {7.2.16}INFERIOR (PASSIVE)}{7}{subsubsection.7.2.16}% -\contentsline {subsubsection}{\numberline {7.2.17}ION (PASSIVE)}{7}{subsubsection.7.2.17}% -\contentsline {subsubsection}{\numberline {7.2.18}LIMITED AMMO (PASSIVE)}{7}{subsubsection.7.2.18}% -\contentsline {subsubsection}{\numberline {7.2.19}LINKED (ACTIVE)}{7}{subsubsection.7.2.19}% -\contentsline {subsubsection}{\numberline {7.2.20}PIERCE (PASSIVE)}{7}{subsubsection.7.2.20}% -\contentsline {subsubsection}{\numberline {7.2.21}PREPARE (PASSIVE)}{7}{subsubsection.7.2.21}% -\contentsline {subsubsection}{\numberline {7.2.22}SLOW-FIRING (PASSIVE)}{7}{subsubsection.7.2.22}% -\contentsline {subsubsection}{\numberline {7.2.23}STUN (ACTIVE)}{7}{subsubsection.7.2.23}% -\contentsline {subsubsection}{\numberline {7.2.24}STUN DAMAGE (PASSIVE)}{7}{subsubsection.7.2.24}% -\contentsline {subsubsection}{\numberline {7.2.25}STUN SETTING (PASSIVE)}{7}{subsubsection.7.2.25}% -\contentsline {subsubsection}{\numberline {7.2.26}SUNDER (ACTIVE)}{7}{subsubsection.7.2.26}% -\contentsline {subsubsection}{\numberline {7.2.27}SUPERIOR (PASSIVE)}{7}{subsubsection.7.2.27}% -\contentsline {subsubsection}{\numberline {7.2.28}UNWIELDY (PASSIVE)}{7}{subsubsection.7.2.28}% -\contentsline {subsubsection}{\numberline {7.2.29}VICIOUS (PASSIVE)}{7}{subsubsection.7.2.29}% -\contentsline {subsection}{\numberline {7.3}Weapons}{8}{subsection.7.3}% -\contentsline {subsection}{\numberline {7.4}Lightsaber}{8}{subsection.7.4}% -\contentsline {subsection}{\numberline {7.5}Armor}{8}{subsection.7.5}% -\contentsline {subsection}{\numberline {7.6}Gear}{8}{subsection.7.6}% -\contentsline {section}{\numberline {8}SPECIES}{9}{section.8}% -\contentsline {subsection}{\numberline {8.1}aleena}{9}{subsection.8.1}% -\contentsline {subsection}{\numberline {8.2}anx}{9}{subsection.8.2}% -\contentsline {subsection}{\numberline {8.3}Aqualish}{9}{subsection.8.3}% -\contentsline {subsection}{\numberline {8.4}arcona}{9}{subsection.8.4}% -\contentsline {subsection}{\numberline {8.5}arkanian}{10}{subsection.8.5}% -\contentsline {subsection}{\numberline {8.6}BALOSAR}{10}{subsection.8.6}% -\contentsline {subsection}{\numberline {8.7}bardottan}{10}{subsection.8.7}% -\contentsline {subsection}{\numberline {8.8}Besalisk}{10}{subsection.8.8}% -\contentsline {subsection}{\numberline {8.9}BITH}{11}{subsection.8.9}% -\contentsline {subsection}{\numberline {8.10}BOTHAN}{11}{subsection.8.10}% -\contentsline {subsection}{\numberline {8.11}CAAMASI}{11}{subsection.8.11}% -\contentsline {subsection}{\numberline {8.12}CEREAN}{11}{subsection.8.12}% -\contentsline {subsection}{\numberline {8.13}chadra-fan}{12}{subsection.8.13}% -\contentsline {subsection}{\numberline {8.14}CHAGRIAN}{12}{subsection.8.14}% -\contentsline {subsection}{\numberline {8.15}chevin}{12}{subsection.8.15}% -\contentsline {subsection}{\numberline {8.16}chiss}{12}{subsection.8.16}% -\contentsline {subsection}{\numberline {8.17}clawdite}{13}{subsection.8.17}% -\contentsline {subsection}{\numberline {8.18}CLONE}{13}{subsection.8.18}% -\contentsline {subsection}{\numberline {8.19}cosian}{13}{subsection.8.19}% -\contentsline {subsection}{\numberline {8.20}DATHOMIRIAN}{13}{subsection.8.20}% -\contentsline {subsection}{\numberline {8.21}Devaronian}{14}{subsection.8.21}% -\contentsline {subsection}{\numberline {8.22}dowutin}{14}{subsection.8.22}% -\contentsline {subsection}{\numberline {8.23}DRABATAN}{14}{subsection.8.23}% -\contentsline {subsection}{\numberline {8.24}Drall}{14}{subsection.8.24}% -\contentsline {subsection}{\numberline {8.25}dressellian}{15}{subsection.8.25}% -\contentsline {subsection}{\numberline {8.26}DROID}{15}{subsection.8.26}% -\contentsline {subsection}{\numberline {8.27}Dug}{15}{subsection.8.27}% -\contentsline {subsection}{\numberline {8.28}DUROS}{15}{subsection.8.28}% -\contentsline {subsection}{\numberline {8.29}ELOM}{16}{subsection.8.29}% -\contentsline {subsection}{\numberline {8.30}ELOMIN}{16}{subsection.8.30}% -\contentsline {subsection}{\numberline {8.31}ewok}{16}{subsection.8.31}% -\contentsline {subsection}{\numberline {8.32}falleen}{16}{subsection.8.32}% -\contentsline {subsection}{\numberline {8.33}GAND}{17}{subsection.8.33}% -\contentsline {subsection}{\numberline {8.34}gank}{17}{subsection.8.34}% -\contentsline {subsection}{\numberline {8.35}GEONOSIAN}{17}{subsection.8.35}% -\contentsline {subsection}{\numberline {8.36}GIGORAN}{17}{subsection.8.36}% -\contentsline {subsection}{\numberline {8.37}GOSSAM}{18}{subsection.8.37}% -\contentsline {subsection}{\numberline {8.38}gotal}{18}{subsection.8.38}% -\contentsline {subsection}{\numberline {8.39}GRAN}{18}{subsection.8.39}% -\contentsline {subsection}{\numberline {8.40}gungan}{18}{subsection.8.40}% -\contentsline {subsection}{\numberline {8.41}HARCH}{19}{subsection.8.41}% -\contentsline {subsection}{\numberline {8.42}HUMAN}{19}{subsection.8.42}% -\contentsline {subsection}{\numberline {8.43}Human (Corellian)}{19}{subsection.8.43}% -\contentsline {subsection}{\numberline {8.44}Human (Mandalorian)}{19}{subsection.8.44}% -\contentsline {subsection}{\numberline {8.45}hutt}{20}{subsection.8.45}% -\contentsline {subsection}{\numberline {8.46}IAKARU}{20}{subsection.8.46}% -\contentsline {subsection}{\numberline {8.47}iktotchi}{20}{subsection.8.47}% -\contentsline {subsection}{\numberline {8.48}ISHI TIB}{20}{subsection.8.48}% -\contentsline {subsection}{\numberline {8.49}ITHORIAN}{21}{subsection.8.49}% -\contentsline {subsection}{\numberline {8.50}Jawa}{21}{subsection.8.50}% -\contentsline {subsection}{\numberline {8.51}kalleran}{21}{subsection.8.51}% -\contentsline {subsection}{\numberline {8.52}KAMINOAN}{21}{subsection.8.52}% -\contentsline {subsection}{\numberline {8.53}KARKARODON}{22}{subsection.8.53}% -\contentsline {subsection}{\numberline {8.54}KEL DOR}{22}{subsection.8.54}% -\contentsline {subsection}{\numberline {8.55}klatooinian}{22}{subsection.8.55}% -\contentsline {subsection}{\numberline {8.56}KUBAZ}{22}{subsection.8.56}% -\contentsline {subsection}{\numberline {8.57}KYUZO}{23}{subsection.8.57}% -\contentsline {subsection}{\numberline {8.58}LANNIK}{23}{subsection.8.58}% -\contentsline {subsection}{\numberline {8.59}Lasat}{23}{subsection.8.59}% -\contentsline {subsection}{\numberline {8.60}MELITTO}{23}{subsection.8.60}% -\contentsline {subsection}{\numberline {8.61}mikkian}{24}{subsection.8.61}% -\contentsline {subsection}{\numberline {8.62}MIRIALAN}{24}{subsection.8.62}% -\contentsline {subsection}{\numberline {8.63}MON CALAMARI}{24}{subsection.8.63}% -\contentsline {subsection}{\numberline {8.64}mustafarian}{24}{subsection.8.64}% -\contentsline {subsection}{\numberline {8.65}muun}{25}{subsection.8.65}% -\contentsline {subsection}{\numberline {8.66}NAUTOLAN}{25}{subsection.8.66}% -\contentsline {subsection}{\numberline {8.67}NEIMOIDIAN}{25}{subsection.8.67}% -\contentsline {subsection}{\numberline {8.68}nikto}{25}{subsection.8.68}% -\contentsline {subsection}{\numberline {8.69}pantoran}{26}{subsection.8.69}% -\contentsline {subsection}{\numberline {8.70}Pau'an}{26}{subsection.8.70}% -\contentsline {subsection}{\numberline {8.71}phydolon}{26}{subsection.8.71}% -\contentsline {subsection}{\numberline {8.72}polis massan}{26}{subsection.8.72}% -\contentsline {subsection}{\numberline {8.73}quarren}{27}{subsection.8.73}% -\contentsline {subsection}{\numberline {8.74}quermian}{27}{subsection.8.74}% -\contentsline {subsection}{\numberline {8.75}RODIAN}{27}{subsection.8.75}% -\contentsline {subsection}{\numberline {8.76}Sakiyan}{27}{subsection.8.76}% -\contentsline {subsection}{\numberline {8.77}selonian}{28}{subsection.8.77}% -\contentsline {subsection}{\numberline {8.78}SHISTAVANEN}{28}{subsection.8.78}% -\contentsline {subsection}{\numberline {8.79}SKAKOAN}{28}{subsection.8.79}% -\contentsline {subsection}{\numberline {8.80}SULLUSTAN}{28}{subsection.8.80}% -\contentsline {subsection}{\numberline {8.81}thisspiasian}{29}{subsection.8.81}% -\contentsline {subsection}{\numberline {8.82}tholothian}{29}{subsection.8.82}% -\contentsline {subsection}{\numberline {8.83}TOGNATH}{29}{subsection.8.83}% -\contentsline {subsection}{\numberline {8.84}TOGRUTA}{29}{subsection.8.84}% -\contentsline {subsection}{\numberline {8.85}toydarian}{30}{subsection.8.85}% -\contentsline {subsection}{\numberline {8.86}TRANDOSHAN}{30}{subsection.8.86}% -\contentsline {subsection}{\numberline {8.87}Tusken raider}{30}{subsection.8.87}% -\contentsline {subsection}{\numberline {8.88}TWI'LEK}{30}{subsection.8.88}% -\contentsline {subsection}{\numberline {8.89}UMBARAN}{31}{subsection.8.89}% -\contentsline {subsection}{\numberline {8.90}Verpine}{31}{subsection.8.90}% -\contentsline {subsection}{\numberline {8.91}vurk}{31}{subsection.8.91}% -\contentsline {subsection}{\numberline {8.92}weequay}{31}{subsection.8.92}% -\contentsline {subsection}{\numberline {8.93}whiphid}{32}{subsection.8.93}% -\contentsline {subsection}{\numberline {8.94}WOOKIE}{32}{subsection.8.94}% -\contentsline {subsection}{\numberline {8.95}xexto}{32}{subsection.8.95}% -\contentsline {subsection}{\numberline {8.96}ZABRAK}{32}{subsection.8.96}% -\contentsline {section}{\numberline {9}CAREERS}{33}{section.9}% -\contentsline {section}{\numberline {10}FORCE POWERS}{169}{section.10}% +\contentsline {subsection}{\numberline {5.1}Natural rest (EotE. 219-221)}{5}{subsection.5.1}% +\contentsline {subsection}{\numberline {5.2}medical attention (EotE. 219-221)}{5}{subsection.5.2}% +\contentsline {subsection}{\numberline {5.3}Stimpacks (EotE. 220)}{5}{subsection.5.3}% +\contentsline {subsection}{\numberline {5.4}Recovering from strain (EotE. 220)}{5}{subsection.5.4}% +\contentsline {section}{\numberline {6}VEHICLE COMBAT}{6}{section.6}% +\contentsline {subsection}{\numberline {6.1}Additional maneuvers (EotE. 232)}{6}{subsection.6.1}% +\contentsline {subsubsection}{\numberline {6.1.1}Accelerate/Decelerate}{6}{subsubsection.6.1.1}% +\contentsline {subsubsection}{\numberline {6.1.2}Fly/Drive}{6}{subsubsection.6.1.2}% +\contentsline {subsubsection}{\numberline {6.1.3}Evasive Maneuvers}{6}{subsubsection.6.1.3}% +\contentsline {subsubsection}{\numberline {6.1.4}Stay on target}{6}{subsubsection.6.1.4}% +\contentsline {subsubsection}{\numberline {6.1.5}Punch it}{6}{subsubsection.6.1.5}% +\contentsline {subsubsection}{\numberline {6.1.6}Angle deflector shields}{6}{subsubsection.6.1.6}% +\contentsline {subsection}{\numberline {6.2}Additional actions (EotE. 233)}{6}{subsection.6.2}% +\contentsline {subsubsection}{\numberline {6.2.1}Damage control}{6}{subsubsection.6.2.1}% +\contentsline {subsubsection}{\numberline {6.2.2}Gain the advantage}{6}{subsubsection.6.2.2}% +\contentsline {subsubsection}{\numberline {6.2.3}Additional ship and vehicle actions}{6}{subsubsection.6.2.3}% +\contentsline {subsubsection}{\numberline {6.2.4}Fire vehicle weapon}{6}{subsubsection.6.2.4}% +\contentsline {subsection}{\numberline {6.3}Spending Advantage and Triumph in Ship combat (EotE. 236)}{6}{subsection.6.3}% +\contentsline {section}{\numberline {7}CHARACTER CREATION}{7}{section.7}% +\contentsline {subsection}{\numberline {7.1}STEP 1: SPECIES}{7}{subsection.7.1}% +\contentsline {subsection}{\numberline {7.2}STEP 2: CAREER AND SPECIALIZATION}{7}{subsection.7.2}% +\contentsline {subsection}{\numberline {7.3}STEP 3: OBLIGATION}{7}{subsection.7.3}% +\contentsline {subsection}{\numberline {7.4}STEP 4: MORALITY}{7}{subsection.7.4}% +\contentsline {subsection}{\numberline {7.5}STEP 5: SPEND EXPERIENCE POINTS}{7}{subsection.7.5}% +\contentsline {subsubsection}{\numberline {7.5.1}INCREASE CHARACTERISTICS}{7}{subsubsection.7.5.1}% +\contentsline {subsubsection}{\numberline {7.5.2}SKILL TRAINING}{7}{subsubsection.7.5.2}% +\contentsline {subsubsection}{\numberline {7.5.3}PURCHASE TALENTS}{7}{subsubsection.7.5.3}% +\contentsline {subsubsection}{\numberline {7.5.4}PURCHASE SPECIALIZATION}{7}{subsubsection.7.5.4}% +\contentsline {subsubsection}{\numberline {7.5.5}PURCHASE FORCE POWERS}{7}{subsubsection.7.5.5}% +\contentsline {subsection}{\numberline {7.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{7}{subsection.7.6}% +\contentsline {subsection}{\numberline {7.7}STEP 7: Motivation}{7}{subsection.7.7}% +\contentsline {subsection}{\numberline {7.8}STEP 8: BUY GEAR}{7}{subsection.7.8}% +\contentsline {section}{\numberline {8}GEAR}{8}{section.8}% +\contentsline {subsection}{\numberline {8.1}ENCUMBRANCE}{8}{subsection.8.1}% +\contentsline {subsection}{\numberline {8.2}ITEM QUALITIES}{8}{subsection.8.2}% +\contentsline {subsubsection}{\numberline {8.2.1}ACCURATE (PASSIVE)}{8}{subsubsection.8.2.1}% +\contentsline {subsubsection}{\numberline {8.2.2}AUTO-FIRE (ACTIVE)}{8}{subsubsection.8.2.2}% +\contentsline {subsubsection}{\numberline {8.2.3}BREACH (PASSIVE)}{8}{subsubsection.8.2.3}% +\contentsline {subsubsection}{\numberline {8.2.4}BURN (ACTIVE)}{8}{subsubsection.8.2.4}% +\contentsline {subsubsection}{\numberline {8.2.5}BLAST (ACTIVE)}{8}{subsubsection.8.2.5}% +\contentsline {subsubsection}{\numberline {8.2.6}CONCUSSIVE (ACTIVE)}{8}{subsubsection.8.2.6}% +\contentsline {subsubsection}{\numberline {8.2.7}CORTOSIS (PASSIVE)}{8}{subsubsection.8.2.7}% +\contentsline {subsubsection}{\numberline {8.2.8}CUMBERSOME (PASSIVE)}{8}{subsubsection.8.2.8}% +\contentsline {subsubsection}{\numberline {8.2.9}DEFENSIVE (PASSIVE)}{8}{subsubsection.8.2.9}% +\contentsline {subsubsection}{\numberline {8.2.10}DEFLECTION (PASSIVE)}{8}{subsubsection.8.2.10}% +\contentsline {subsubsection}{\numberline {8.2.11}DISORIENT (ACTIVE)}{8}{subsubsection.8.2.11}% +\contentsline {subsubsection}{\numberline {8.2.12}ENSNARE (ACTIVE)}{8}{subsubsection.8.2.12}% +\contentsline {subsubsection}{\numberline {8.2.13}GUIDED (ACTIVE)}{8}{subsubsection.8.2.13}% +\contentsline {subsubsection}{\numberline {8.2.14}KNOCKDOWN (ACTIVE)}{8}{subsubsection.8.2.14}% +\contentsline {subsubsection}{\numberline {8.2.15}INACCURATE (PASSIVE)}{8}{subsubsection.8.2.15}% +\contentsline {subsubsection}{\numberline {8.2.16}INFERIOR (PASSIVE)}{8}{subsubsection.8.2.16}% +\contentsline {subsubsection}{\numberline {8.2.17}ION (PASSIVE)}{8}{subsubsection.8.2.17}% +\contentsline {subsubsection}{\numberline {8.2.18}LIMITED AMMO (PASSIVE)}{8}{subsubsection.8.2.18}% +\contentsline {subsubsection}{\numberline {8.2.19}LINKED (ACTIVE)}{8}{subsubsection.8.2.19}% +\contentsline {subsubsection}{\numberline {8.2.20}PIERCE (PASSIVE)}{8}{subsubsection.8.2.20}% +\contentsline {subsubsection}{\numberline {8.2.21}PREPARE (PASSIVE)}{8}{subsubsection.8.2.21}% +\contentsline {subsubsection}{\numberline {8.2.22}SLOW-FIRING (PASSIVE)}{8}{subsubsection.8.2.22}% +\contentsline {subsubsection}{\numberline {8.2.23}STUN (ACTIVE)}{8}{subsubsection.8.2.23}% +\contentsline {subsubsection}{\numberline {8.2.24}STUN DAMAGE (PASSIVE)}{8}{subsubsection.8.2.24}% +\contentsline {subsubsection}{\numberline {8.2.25}STUN SETTING (PASSIVE)}{8}{subsubsection.8.2.25}% +\contentsline {subsubsection}{\numberline {8.2.26}SUNDER (ACTIVE)}{8}{subsubsection.8.2.26}% +\contentsline {subsubsection}{\numberline {8.2.27}SUPERIOR (PASSIVE)}{8}{subsubsection.8.2.27}% +\contentsline {subsubsection}{\numberline {8.2.28}UNWIELDY (PASSIVE)}{8}{subsubsection.8.2.28}% +\contentsline {subsubsection}{\numberline {8.2.29}VICIOUS (PASSIVE)}{8}{subsubsection.8.2.29}% +\contentsline {subsection}{\numberline {8.3}Weapons}{9}{subsection.8.3}% +\contentsline {subsection}{\numberline {8.4}Lightsaber}{9}{subsection.8.4}% +\contentsline {subsection}{\numberline {8.5}Armor}{9}{subsection.8.5}% +\contentsline {subsection}{\numberline {8.6}Gear}{9}{subsection.8.6}% +\contentsline {section}{\numberline {9}SPECIES}{10}{section.9}% +\contentsline {subsection}{\numberline {9.1}aleena}{10}{subsection.9.1}% +\contentsline {subsection}{\numberline {9.2}anx}{10}{subsection.9.2}% +\contentsline {subsection}{\numberline {9.3}Aqualish}{10}{subsection.9.3}% +\contentsline {subsection}{\numberline {9.4}arcona}{10}{subsection.9.4}% +\contentsline {subsection}{\numberline {9.5}arkanian}{11}{subsection.9.5}% +\contentsline {subsection}{\numberline {9.6}BALOSAR}{11}{subsection.9.6}% +\contentsline {subsection}{\numberline {9.7}bardottan}{11}{subsection.9.7}% +\contentsline {subsection}{\numberline {9.8}Besalisk}{11}{subsection.9.8}% +\contentsline {subsection}{\numberline {9.9}BITH}{12}{subsection.9.9}% +\contentsline {subsection}{\numberline {9.10}BOTHAN}{12}{subsection.9.10}% +\contentsline {subsection}{\numberline {9.11}CAAMASI}{12}{subsection.9.11}% +\contentsline {subsection}{\numberline {9.12}CEREAN}{12}{subsection.9.12}% +\contentsline {subsection}{\numberline {9.13}chadra-fan}{13}{subsection.9.13}% +\contentsline {subsection}{\numberline {9.14}CHAGRIAN}{13}{subsection.9.14}% +\contentsline {subsection}{\numberline {9.15}chevin}{13}{subsection.9.15}% +\contentsline {subsection}{\numberline {9.16}chiss}{13}{subsection.9.16}% +\contentsline {subsection}{\numberline {9.17}clawdite}{14}{subsection.9.17}% +\contentsline {subsection}{\numberline {9.18}CLONE}{14}{subsection.9.18}% +\contentsline {subsection}{\numberline {9.19}cosian}{14}{subsection.9.19}% +\contentsline {subsection}{\numberline {9.20}DATHOMIRIAN}{14}{subsection.9.20}% +\contentsline {subsection}{\numberline {9.21}Devaronian}{15}{subsection.9.21}% +\contentsline {subsection}{\numberline {9.22}dowutin}{15}{subsection.9.22}% +\contentsline {subsection}{\numberline {9.23}DRABATAN}{15}{subsection.9.23}% +\contentsline {subsection}{\numberline {9.24}Drall}{15}{subsection.9.24}% +\contentsline {subsection}{\numberline {9.25}dressellian}{16}{subsection.9.25}% +\contentsline {subsection}{\numberline {9.26}DROID}{16}{subsection.9.26}% +\contentsline {subsection}{\numberline {9.27}Dug}{16}{subsection.9.27}% +\contentsline {subsection}{\numberline {9.28}DUROS}{16}{subsection.9.28}% +\contentsline {subsection}{\numberline {9.29}ELOM}{17}{subsection.9.29}% +\contentsline {subsection}{\numberline {9.30}ELOMIN}{17}{subsection.9.30}% +\contentsline {subsection}{\numberline {9.31}ewok}{17}{subsection.9.31}% +\contentsline {subsection}{\numberline {9.32}falleen}{17}{subsection.9.32}% +\contentsline {subsection}{\numberline {9.33}GAND}{18}{subsection.9.33}% +\contentsline {subsection}{\numberline {9.34}gank}{18}{subsection.9.34}% +\contentsline {subsection}{\numberline {9.35}GEONOSIAN}{18}{subsection.9.35}% +\contentsline {subsection}{\numberline {9.36}GIGORAN}{18}{subsection.9.36}% +\contentsline {subsection}{\numberline {9.37}GOSSAM}{19}{subsection.9.37}% +\contentsline {subsection}{\numberline {9.38}gotal}{19}{subsection.9.38}% +\contentsline {subsection}{\numberline {9.39}GRAN}{19}{subsection.9.39}% +\contentsline {subsection}{\numberline {9.40}gungan}{19}{subsection.9.40}% +\contentsline {subsection}{\numberline {9.41}HARCH}{20}{subsection.9.41}% +\contentsline {subsection}{\numberline {9.42}HUMAN}{20}{subsection.9.42}% +\contentsline {subsection}{\numberline {9.43}Human (Corellian)}{20}{subsection.9.43}% +\contentsline {subsection}{\numberline {9.44}Human (Mandalorian)}{20}{subsection.9.44}% +\contentsline {subsection}{\numberline {9.45}hutt}{21}{subsection.9.45}% +\contentsline {subsection}{\numberline {9.46}IAKARU}{21}{subsection.9.46}% +\contentsline {subsection}{\numberline {9.47}iktotchi}{21}{subsection.9.47}% +\contentsline {subsection}{\numberline {9.48}ISHI TIB}{21}{subsection.9.48}% +\contentsline {subsection}{\numberline {9.49}ITHORIAN}{22}{subsection.9.49}% +\contentsline {subsection}{\numberline {9.50}Jawa}{22}{subsection.9.50}% +\contentsline {subsection}{\numberline {9.51}kalleran}{22}{subsection.9.51}% +\contentsline {subsection}{\numberline {9.52}KAMINOAN}{22}{subsection.9.52}% +\contentsline {subsection}{\numberline {9.53}KARKARODON}{23}{subsection.9.53}% +\contentsline {subsection}{\numberline {9.54}KEL DOR}{23}{subsection.9.54}% +\contentsline {subsection}{\numberline {9.55}klatooinian}{23}{subsection.9.55}% +\contentsline {subsection}{\numberline {9.56}KUBAZ}{23}{subsection.9.56}% +\contentsline {subsection}{\numberline {9.57}KYUZO}{24}{subsection.9.57}% +\contentsline {subsection}{\numberline {9.58}LANNIK}{24}{subsection.9.58}% +\contentsline {subsection}{\numberline {9.59}Lasat}{24}{subsection.9.59}% +\contentsline {subsection}{\numberline {9.60}MELITTO}{24}{subsection.9.60}% +\contentsline {subsection}{\numberline {9.61}mikkian}{25}{subsection.9.61}% +\contentsline {subsection}{\numberline {9.62}MIRIALAN}{25}{subsection.9.62}% +\contentsline {subsection}{\numberline {9.63}MON CALAMARI}{25}{subsection.9.63}% +\contentsline {subsection}{\numberline {9.64}mustafarian}{25}{subsection.9.64}% +\contentsline {subsection}{\numberline {9.65}muun}{26}{subsection.9.65}% +\contentsline {subsection}{\numberline {9.66}NAUTOLAN}{26}{subsection.9.66}% +\contentsline {subsection}{\numberline {9.67}NEIMOIDIAN}{26}{subsection.9.67}% +\contentsline {subsection}{\numberline {9.68}nikto}{26}{subsection.9.68}% +\contentsline {subsection}{\numberline {9.69}pantoran}{27}{subsection.9.69}% +\contentsline {subsection}{\numberline {9.70}Pau'an}{27}{subsection.9.70}% +\contentsline {subsection}{\numberline {9.71}phydolon}{27}{subsection.9.71}% +\contentsline {subsection}{\numberline {9.72}polis massan}{27}{subsection.9.72}% +\contentsline {subsection}{\numberline {9.73}quarren}{28}{subsection.9.73}% +\contentsline {subsection}{\numberline {9.74}quermian}{28}{subsection.9.74}% +\contentsline {subsection}{\numberline {9.75}RODIAN}{28}{subsection.9.75}% +\contentsline {subsection}{\numberline {9.76}Sakiyan}{28}{subsection.9.76}% +\contentsline {subsection}{\numberline {9.77}selonian}{29}{subsection.9.77}% +\contentsline {subsection}{\numberline {9.78}SHISTAVANEN}{29}{subsection.9.78}% +\contentsline {subsection}{\numberline {9.79}SKAKOAN}{29}{subsection.9.79}% +\contentsline {subsection}{\numberline {9.80}SULLUSTAN}{29}{subsection.9.80}% +\contentsline {subsection}{\numberline {9.81}thisspiasian}{30}{subsection.9.81}% +\contentsline {subsection}{\numberline {9.82}tholothian}{30}{subsection.9.82}% +\contentsline {subsection}{\numberline {9.83}TOGNATH}{30}{subsection.9.83}% +\contentsline {subsection}{\numberline {9.84}TOGRUTA}{30}{subsection.9.84}% +\contentsline {subsection}{\numberline {9.85}toydarian}{31}{subsection.9.85}% +\contentsline {subsection}{\numberline {9.86}TRANDOSHAN}{31}{subsection.9.86}% +\contentsline {subsection}{\numberline {9.87}Tusken raider}{31}{subsection.9.87}% +\contentsline {subsection}{\numberline {9.88}TWI'LEK}{31}{subsection.9.88}% +\contentsline {subsection}{\numberline {9.89}UMBARAN}{32}{subsection.9.89}% +\contentsline {subsection}{\numberline {9.90}Verpine}{32}{subsection.9.90}% +\contentsline {subsection}{\numberline {9.91}vurk}{32}{subsection.9.91}% +\contentsline {subsection}{\numberline {9.92}weequay}{32}{subsection.9.92}% +\contentsline {subsection}{\numberline {9.93}whiphid}{33}{subsection.9.93}% +\contentsline {subsection}{\numberline {9.94}WOOKIE}{33}{subsection.9.94}% +\contentsline {subsection}{\numberline {9.95}xexto}{33}{subsection.9.95}% +\contentsline {subsection}{\numberline {9.96}ZABRAK}{33}{subsection.9.96}% +\contentsline {section}{\numberline {10}CAREERS}{34}{section.10}% +\contentsline {section}{\numberline {11}FORCE POWERS}{170}{section.11}% diff --git a/star-wars-formatting.sty b/star-wars-formatting.sty index f98b3c4..245ec10 100644 --- a/star-wars-formatting.sty +++ b/star-wars-formatting.sty @@ -123,6 +123,14 @@ \def\careerskills{#2}% } +\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}} + +\newcolumntype{L}[1]{>{\raggedright\let\newline\\\arraybackslash\hspace{0pt}}m{#1}} + + + +\newcolumntype{P}[1]{>{\centering\let\newline\\\arraybackslash\hspace{0pt}}p{#1}} + \tikzset{ every node/.style={anchor=north west}, talent/.style={