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\vspace{5pt}
\subsubsection{PURCHASE TALENTS}
You can buy talents from your specialization talent tree. The cost of each talent is noted on the tree. You may purchase any talent from the top row of the tree, or any talent connected to one you have.
You can buy talents from your specialization talent tree. The cost of each talent is noted on the tree. You may purchase any talent from the top row of the tree, or any talent connected to one you have. Ranked talents can be taken multiple times, which increases the rank. Non-ranked talents can only be taken once.
\vspace{5pt}
\subsubsection{PURCHASE SPECIALIZATION}
@@ -73,7 +73,7 @@
\vspace{10pt}
\subsection{STEP 7: BUY GEAR}
You start the game with 2.000 credits, which you can spend on gear. A list of gear can be found on page \pageref{gear}.
You start the game with 2.000 credits, which you can spend on gear. If you wish to purchase a lightsaber, check page \pageref{gear}.
\end{minipage}
\end{center}

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\vspace{10pt}
\subsubsection{CUMBERSOME (PASSIVE)}
To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks.
To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks by number of points deficient.
\vspace{10pt}
\subsubsection{DEFENSIVE (PASSIVE)}
@@ -118,6 +118,10 @@
\subsubsection{SUPERIOR (PASSIVE)}
If weapon, add \advantage{} to all checks and +1 base damage. If armor, -1 encumbrance and +1 soak.
\vspace{10pt}
\subsubsection{UNWIELDY (PASSIVE)}
Need Agility of at least rank. If less, increase difficulty of attacks by number of points deficient.
\vspace{10pt}
\subsubsection{VICIOUS (PASSIVE)}
Add 10 times rank to critical roll.
@@ -129,33 +133,157 @@
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\newcolumntype{R}[1]{>{\raggedleft\let\newline\\\arraybackslash\hspace{0pt}}m{#1}}
\subsection{Weapons}
You can find a list of weapons in EotE. 160-161.
% \begin{center}
% \rowcolors{1}{tablecolor1}{tablecolor2}
% \begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.6cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|}
% \hline
% \rowcolor{tablecolor3}
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
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% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline
% \rowcolor{black}
% \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline
% Holdout Blaster & Ranged (light) & 5 & 4 & Short & 1 & 1 & 200 & Stun setting \\ \hline
% Ionization Blaster & Ranged (light) & 10 & 5 & Short & 3 & 3 & 250 & Disorient 5, Stun damage (Droid only) \\ \hline
% Light Blaster Pistol & Ranged (light) & 5 & 4 & Medium & 1 & 2 & 300 & Stun setting \\ \hline
% Blaster Pistol & Ranged (light) & 6 & 3 & Medium & 1 & 3 & 400 & Stun setting \\ \hline
% Heavy Blaster Pistol & Ranged (light) & 7 & 3 & Medium & 2 & 3 & 700 & Stun setting \\ \hline
% Blaster Carbine & Ranged (heavy) & 9 & 3 & Medium & 3 & 4 & 850 & Stun setting \\ \hline
% Blaster Rifle & Ranged (heavy) & 9 & 3 & Long & 4 & 4 & 900 & Stun setting \\ \hline
% Bowcaster & Ranged (heavy) & 10 & 3 & Medium & 5 & 2 & 1.250 & Cumbersome 3, Knockdown \\ \hline
% Heavy Blaster Rifle & Ranged (heavy) & 10 & 3 & Long & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 \\ \hline
% Light Repeating Blaster & Ranged (heavy) & 11 & 3 & Long & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 \\ \hline
% Disruptor Pistol & Ranged (light) & 10 & 2 & Short & 2 & 2 & 3.000 & Vicious 4 \\ \hline
% Disruptor Rifle & Ranged (heavy) & 10 & 2 & Long & 5 & 4 & 5.000 & Cumbersome 2, Vicious 5 \\ \hline
% Heavy Repeating Blaster & Gunnery & 15 & 2 & Long & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 \\ \hline
% \rowcolor{black}
% \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Slugthrowers} \\ \hline
% Slugthrower Pistol & Ranged (light) & 4 & 5 & Short & 1 & 0 & 100 & \\ \hline
% Slugthrower Rifle & Ranged (heavy) & 7 & 5 & Medium & 5 & 1 & 250 & Cumbersome 2 \\ \hline
% \rowcolor{black}
% \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Thrown Weapons} \\ \hline
% Bola / Net & Ranged (light) & 2 & - & Short & 1 & 2 & 20 & Ensnare 3, Knockdown, Limited Ammo 1 \\ \hline
% \rowcolor{black}
% \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Explosives and Other Ranged Weapons} \\ \hline
% Frag Grenade & Ranged (light) & 8 & 4 & Short & 1 & 0 & 50 & Blast 6, Limited Ammo 1 \\ \hline
% Stun Grenade & Ranged (light) & 8 & - & Short & 1 & 0 & 75 & Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 \\ \hline
% Flame Projector & Ranged (heavy) & 8 & 2 & Short & 6 & 2 & 1.000 & Burn 3, Blast 8 \\ \hline
% Thermal Detonator & Ranged (light) & 20 & 2 & Short & 1 & 0 & 2.000 & Blast 15, Breach 1, Vicious 4, Limited Ammo 1 \\ \hline
% Missile Tube & Gunnery & 20 & 2 & Extreme & 7 & 4 & 7.500 & Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 \\ \hline
% \end{tabular}
% \end{center}
% \subsection{Melee Weapons}
% \begin{center}
% \rowcolors{1}{tablecolor1}{tablecolor2}
% \begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|}
% \hline
% \rowcolor{tablecolor3}
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline
% \rowcolor{black}
% \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Brawling Weapons} \\ \hline
% Brass Knuckles & +1 & 4 & 1 & 0 & 25 & Disorient 3 \\ \hline
% Shock Gloves & +0 & 5 & 0 & 1 & 300 & Stun 3 \\ \hline
% \rowcolor{black}
% \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Brawling Weapons} \\ \hline
% Truncheon & +2 & 5 & 2 & 0 & 15 & Disorient 2 \\ \hline
% Combat Knife & +1 & 3 & 1 & 0 & 25 & \\ \hline
% Gaffi Stick & +2 & 3 & 3 & 0 & 100 & Defensive 1, Disorient 3 \\ \hline
% Vibroknife & +1 & 2 & 1 & 2 & 250 & Pierce 2, Vicious 1 \\ \hline
% Force Pike & +3 & 2 & 3 & 3 & 500 & Pierce 2, Stun setting \\ \hline
% Vibro-ax & +3 & 2 & 4 & 3 & 750 & Pierce 2, Sunder, Vicious 3 \\ \hline
% Vibrosword & +2 & 2 & 3 & 3 & 750 & Pierce 2, Vicious 1, Defensive 1 \\ \hline
% \end{tabular}
% \end{center}
% \newpage
\subsection{Lightsaber}
Select a hilt and a kyber crystal, and add their properties. The crystal costs double for a double-bladed lightsaber. Two of the same quality do not stack with each other.
\begin{center}
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\begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.1cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{3.5cm}|L{0.9cm}|}
\begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|}
\hline
\rowcolor{tablecolor3}
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Range} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
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\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} &
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Book} \\ \hline
\multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline
\rowcolor{black}
\multicolumn{10}{|c|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline
Holdout Blaster & Ranged (light) & 5 & 4 & Short & 1 & 1 & 200 & Stun setting & EotE \\ \hline
Ionization Blaster & Ranged (light) & 10 & 5 & Short & 3 & 3 & 250 & Disorient 5, Stun damage (Droid only) & EotE \\ \hline
Light Blaster Pistol & Ranged (light) & 5 & 4 & Med. & 1 & 2 & 300 & Stun setting & EotE \\ \hline
Blaster Pistol & Ranged (light) & 6 & 3 & Med. & 1 & 3 & 400 & Stun setting & EotE \\ \hline
Heavy Blaster Pistol & Ranged (light) & 7 & 3 & Med. & 2 & 3 & 700 & Stun setting & EotE \\ \hline
Blaster Carbine & Ranged (heavy) & 9 & 3 & Med. & 3 & 4 & 850 & Stun setting & EotE \\ \hline
Blaster Rifle & Ranged (heavy) & 9 & 3 & Long & 4 & 4 & 900 & Stun setting & EotE \\ \hline
Bowcaster & Ranged (heavy) & 10 & 3 & Med. & 5 & 2 & 1.250 & Cumbersome 3, Knockdown & EotE \\ \hline
Heavy Blaster Rifle & Ranged (heavy) & 10 & 3 & Long & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 & EotE \\ \hline
Light Repeating Blaster & Ranged (heavy) & 11 & 3 & Long & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 & EotE \\ \hline
Heavy Repeating Blaster & Gunnery & 15 & 2 & Long & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 & EotE \\ \hline
\multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Hilts} \\ \hline
Basic Lightsaber & 0 & - & 1 & 5 & 300 & \\ \hline
Shoto & -1 & - & 1 & 3 & 300 & Accurate 1 \\ \hline
Double-Bladed Lightsaber & 0 & - & 2 & 4 & 600 & Linked 1, Unwieldy 3 \\ \hline
Guard Shoto & -1 & - & 1 & 3 & 700 & Defensive 1, Deflection 2, Unwieldy 4 \\ \hline
Great Lightsaber & 1 & - & 2 & 5 & 700 & Cumbersome 6 \\ \hline
Crossguard Lightsaber & 0 & - & 1 & 4 & 900 & Defensive 1 \\ \hline
\rowcolor{black}
\multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Crystals} \\ \hline
Ilum Crystal & 6 & 2 & 0 & -2 & 1.800 & Breach 1, Sunder \\ \hline
Lorrdian Gemstone & 7 & 2 & 0 & -2 & 1.920 & Breach 1, Defensive 1, Sunder \\ \hline
Mephite Crystal & 8 & 2 & 0 & -2 & 2.000 & Breach 1, Sunder \\ \hline
Synthetic Crystal & 7 & 1 & 0 & -2 & 2.200 & Breach 1, Sunder, Vicious 1 \\ \hline
Dantari Crystal & 7 & 2 & 0 & -2 & 2.400 & Breach 1, Sunder \\ \hline
Dragite Gem & 7 & 3 & 0 & -2 & 2.800 & Breach 1, Disorient, Sunder \\ \hline
Barab Ingot & 8 & 3 & 0 & -2 & 3.000 & Breach 1, Burn 1, Sunder \\ \hline
Krayt Dragon Pearl & 9 & 1 & 0 & -2 & 3.000 & Breach 1, Sunder, Vicious 1 \\ \hline
\end{tabular}
\end{center}
\subsection{Armor}
Defense does not stack, but soak does when applied from different types of armor.
You can find a list of armor in EotE. 170.
% \begin{center}
% \rowcolors{1}{tablecolor1}{tablecolor2}
% \begin{tabular}{|L{5cm}|R{2cm}|R{0.8cm}|R{0.6cm}|R{0.5cm}|R{1cm}|}
% \hline
% \rowcolor{tablecolor3}
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Type} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Defense} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Soak} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
% \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} \\ \hline
% Heavy Clothing & 0 & 1 & 1 & 0 & 50 \\ \hline
% Adverse Environment Gear & 0 & 1 & 2 & 1 & 500 \\ \hline
% Padded Armor & 0 & 2 & 2 & 0 & 500 \\ \hline
% Armored Clothing & 1 & 1 & 3 & 1 & 1.000 \\ \hline
% Laminate & 0 & 2 & 4 & 3 & 2.500 \\ \hline
% Heavy Battle Armor & 1 & 2 & 6 & 4 & 5.000 \\ \hline
% Personal Deflector Shield & 2 & 0 & 3 & 0 & 10.000 \\ \hline
% \end{tabular}
% \end{center}
\subsection{Gear}
Additional gear found in EotE. 182.

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{\tn\selectfont\tableofcontents}
\newpage
\input{cheat sheet/cheatsheet.tex}
% \input{cheat sheet/cheatsheet.tex}
\input{species/species.tex}
\input{gear/gear.tex}
% \input{talent trees/talent-trees.tex}
% \input{gear/gear.tex}
\input{talent trees/talent-trees.tex}
% \input{force powers/force-powers.tex}
\end{document}

171
main.toc
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@@ -1,92 +1,79 @@
\contentsline {section}{\numberline {1}BOOKS}{2}{}%
\contentsline {section}{\numberline {2}BASICS}{3}{}%
\contentsline {subsection}{\numberline {2.1}SYMBOL KEY}{3}{}%
\contentsline {subsection}{\numberline {2.2}DIFFICULTY (EotE. 17)}{3}{}%
\contentsline {subsection}{\numberline {2.3}UPGRADING/DOWNGRADING DICE (EotE. 21)}{3}{}%
\contentsline {subsection}{\numberline {2.4}DESTINY POINTS (EotE. 28)}{3}{}%
\contentsline {subsection}{\numberline {2.5}DICE POOL (EotE. 18)}{3}{}%
\contentsline {subsection}{\numberline {2.6}INTERPRETING THE RESULT (EotE. 23)}{3}{}%
\contentsline {subsection}{\numberline {2.7}RANGE BANDS (EotE. 208)}{3}{}%
\contentsline {section}{\numberline {3}COMBAT}{4}{}%
\contentsline {subsection}{\numberline {3.1}INITIATIVE (EotE. 199)}{4}{}%
\contentsline {subsection}{\numberline {3.2}MANEUVERS (EotE. 200)}{4}{}%
\contentsline {subsection}{\numberline {3.3}Actions (EotE. 203)}{4}{}%
\contentsline {subsection}{\numberline {3.4}Wounds and strain (EotE. 215)}{4}{}%
\contentsline {subsection}{\numberline {3.5}Critical Injuries (EotE. 216)}{4}{}%
\contentsline {subsection}{\numberline {3.6}Attack Difficulties (EotE. 205)}{4}{}%
\contentsline {subsection}{\numberline {3.7}Spending Advantage and Triumphs (GCB. 104)}{4}{}%
\contentsline {section}{\numberline {4}CHARACTER CREATION}{5}{}%
\contentsline {subsection}{\numberline {4.1}STEP 1: SPECIES}{5}{}%
\contentsline {subsection}{\numberline {4.2}STEP 2: CAREER AND SPECIALIZATION}{5}{}%
\contentsline {subsection}{\numberline {4.3}STEP 3: OBLIGATION}{5}{}%
\contentsline {subsection}{\numberline {4.4}STEP 4: MORALITY}{5}{}%
\contentsline {subsection}{\numberline {4.5}STEP 5: SPEND EXPERIENCE POINTS}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.1}INCREASE CHARACTERISTICS}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.2}SKILL TRAINING}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.3}PURCHASE TALENTS}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.4}PURCHASE SPECIALIZATION}{5}{}%
\contentsline {subsubsection}{\numberline {4.5.5}PURCHASE FORCE POWERS}{5}{}%
\contentsline {subsection}{\numberline {4.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{5}{}%
\contentsline {subsection}{\numberline {4.7}STEP 7: BUY GEAR}{5}{}%
\contentsline {section}{\numberline {5}SPECIES}{6}{}%
\contentsline {subsection}{\numberline {5.1}BOTHAN}{6}{}%
\contentsline {subsection}{\numberline {5.2}CEREAN}{6}{}%
\contentsline {subsection}{\numberline {5.3}CLONE}{6}{}%
\contentsline {subsection}{\numberline {5.4}DATHOMIRIAN}{6}{}%
\contentsline {subsection}{\numberline {5.5}DRABATAN}{7}{}%
\contentsline {subsection}{\numberline {5.6}DROID}{7}{}%
\contentsline {subsection}{\numberline {5.7}DUROS}{7}{}%
\contentsline {subsection}{\numberline {5.8}GAND}{7}{}%
\contentsline {subsection}{\numberline {5.9}GEONOSIAN}{8}{}%
\contentsline {subsection}{\numberline {5.10}GIGORAN}{8}{}%
\contentsline {subsection}{\numberline {5.11}GRAN}{8}{}%
\contentsline {subsection}{\numberline {5.12}HARCH}{8}{}%
\contentsline {subsection}{\numberline {5.13}HUMAN}{9}{}%
\contentsline {subsection}{\numberline {5.14}IAKARU}{9}{}%
\contentsline {subsection}{\numberline {5.15}ITHORIAN}{9}{}%
\contentsline {subsection}{\numberline {5.16}KAMINOAN}{9}{}%
\contentsline {subsection}{\numberline {5.17}KARKARODON}{10}{}%
\contentsline {subsection}{\numberline {5.18}KEL DOR}{10}{}%
\contentsline {subsection}{\numberline {5.19}MIRIALAN}{10}{}%
\contentsline {subsection}{\numberline {5.20}MON CALAMARI}{10}{}%
\contentsline {subsection}{\numberline {5.21}NAUTOLAN}{11}{}%
\contentsline {subsection}{\numberline {5.22}RODIAN}{11}{}%
\contentsline {subsection}{\numberline {5.23}SULLUSTAN}{11}{}%
\contentsline {subsection}{\numberline {5.24}TOGNATH}{11}{}%
\contentsline {subsection}{\numberline {5.25}TOGRUTA}{12}{}%
\contentsline {subsection}{\numberline {5.26}TRANDOSHAN}{12}{}%
\contentsline {subsection}{\numberline {5.27}TWI'LEK}{12}{}%
\contentsline {subsection}{\numberline {5.28}UMBARAN}{12}{}%
\contentsline {subsection}{\numberline {5.29}WOOKIE}{13}{}%
\contentsline {subsection}{\numberline {5.30}ZABRAK}{13}{}%
\contentsline {section}{\numberline {6}GEAR}{14}{}%
\contentsline {subsection}{\numberline {6.1}ENCUMBRANCE}{14}{}%
\contentsline {subsection}{\numberline {6.2}ITEM QUALITIES}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.1}ACCURATE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.2}AUTO-FIRE (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.3}BREACH (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.4}BURN (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.5}BLAST (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.6}CONCUSSIVE (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.7}CORTOSIS (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.8}CUMBERSOME (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.9}DEFENSIVE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.10}DEFLECTION (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.11}DISORIENT (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.12}ENSNARE (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.13}GUIDED (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.14}KNOCKDOWN (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.15}INACCURATE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.16}INFERIOR (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.17}ION (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.18}LIMITED AMMO (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.19}LINKED (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.20}PIERCE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.21}PREPARE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.22}SLOW-FIRING (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.23}STUN (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.24}STUN DAMAGE (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.25}STUN SETTING (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.26}SUNDER (ACTIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.27}SUPERIOR (PASSIVE)}{14}{}%
\contentsline {subsubsection}{\numberline {6.2.28}VICIOUS (PASSIVE)}{14}{}%
\contentsline {section}{\numberline {1}SPECIES}{2}{}%
\contentsline {subsection}{\numberline {1.1}Aqualish}{2}{}%
\contentsline {subsection}{\numberline {1.2}arcona}{2}{}%
\contentsline {subsection}{\numberline {1.3}arkanian}{2}{}%
\contentsline {subsection}{\numberline {1.4}BALOSAR}{2}{}%
\contentsline {subsection}{\numberline {1.5}Besalisk}{3}{}%
\contentsline {subsection}{\numberline {1.6}BITH}{3}{}%
\contentsline {subsection}{\numberline {1.7}BOTHAN}{3}{}%
\contentsline {subsection}{\numberline {1.8}CAAMASI}{3}{}%
\contentsline {subsection}{\numberline {1.9}CEREAN}{4}{}%
\contentsline {subsection}{\numberline {1.10}chadra-fan}{4}{}%
\contentsline {subsection}{\numberline {1.11}CHAGRIAN}{4}{}%
\contentsline {subsection}{\numberline {1.12}chevin}{4}{}%
\contentsline {subsection}{\numberline {1.13}chiss}{5}{}%
\contentsline {subsection}{\numberline {1.14}clawdite}{5}{}%
\contentsline {subsection}{\numberline {1.15}CLONE}{5}{}%
\contentsline {subsection}{\numberline {1.16}cosian}{5}{}%
\contentsline {subsection}{\numberline {1.17}DATHOMIRIAN}{6}{}%
\contentsline {subsection}{\numberline {1.18}Devaronian}{6}{}%
\contentsline {subsection}{\numberline {1.19}DRABATAN}{6}{}%
\contentsline {subsection}{\numberline {1.20}Drall}{6}{}%
\contentsline {subsection}{\numberline {1.21}dressellian}{7}{}%
\contentsline {subsection}{\numberline {1.22}DROID}{7}{}%
\contentsline {subsection}{\numberline {1.23}Dug}{7}{}%
\contentsline {subsection}{\numberline {1.24}DUROS}{7}{}%
\contentsline {subsection}{\numberline {1.25}ELOM}{8}{}%
\contentsline {subsection}{\numberline {1.26}ELOMIN}{8}{}%
\contentsline {subsection}{\numberline {1.27}falleen}{8}{}%
\contentsline {subsection}{\numberline {1.28}GAND}{8}{}%
\contentsline {subsection}{\numberline {1.29}gank}{9}{}%
\contentsline {subsection}{\numberline {1.30}GEONOSIAN}{9}{}%
\contentsline {subsection}{\numberline {1.31}GIGORAN}{9}{}%
\contentsline {subsection}{\numberline {1.32}GOSSAM}{9}{}%
\contentsline {subsection}{\numberline {1.33}gotal}{10}{}%
\contentsline {subsection}{\numberline {1.34}GRAN}{10}{}%
\contentsline {subsection}{\numberline {1.35}HARCH}{10}{}%
\contentsline {subsection}{\numberline {1.36}HUMAN}{10}{}%
\contentsline {subsection}{\numberline {1.37}hutt}{11}{}%
\contentsline {subsection}{\numberline {1.38}IAKARU}{11}{}%
\contentsline {subsection}{\numberline {1.39}ISHI TIB}{11}{}%
\contentsline {subsection}{\numberline {1.40}ITHORIAN}{11}{}%
\contentsline {subsection}{\numberline {1.41}kalleran}{12}{}%
\contentsline {subsection}{\numberline {1.42}KAMINOAN}{12}{}%
\contentsline {subsection}{\numberline {1.43}KARKARODON}{12}{}%
\contentsline {subsection}{\numberline {1.44}KEL DOR}{12}{}%
\contentsline {subsection}{\numberline {1.45}klatooinian}{13}{}%
\contentsline {subsection}{\numberline {1.46}KUBAZ}{13}{}%
\contentsline {subsection}{\numberline {1.47}KYUZO}{13}{}%
\contentsline {subsection}{\numberline {1.48}LANNIK}{13}{}%
\contentsline {subsection}{\numberline {1.49}MELITTO}{14}{}%
\contentsline {subsection}{\numberline {1.50}MIRIALAN}{14}{}%
\contentsline {subsection}{\numberline {1.51}MON CALAMARI}{14}{}%
\contentsline {subsection}{\numberline {1.52}mustafarian}{14}{}%
\contentsline {subsection}{\numberline {1.53}muun}{15}{}%
\contentsline {subsection}{\numberline {1.54}NAUTOLAN}{15}{}%
\contentsline {subsection}{\numberline {1.55}NEIMOIDIAN}{15}{}%
\contentsline {subsection}{\numberline {1.56}nikto}{15}{}%
\contentsline {subsection}{\numberline {1.57}pantoran}{16}{}%
\contentsline {subsection}{\numberline {1.58}Pau'an}{16}{}%
\contentsline {subsection}{\numberline {1.59}polis massan}{16}{}%
\contentsline {subsection}{\numberline {1.60}quarren}{16}{}%
\contentsline {subsection}{\numberline {1.61}RODIAN}{17}{}%
\contentsline {subsection}{\numberline {1.62}Sakiyan}{17}{}%
\contentsline {subsection}{\numberline {1.63}selonian}{17}{}%
\contentsline {subsection}{\numberline {1.64}SHISTAVANEN}{17}{}%
\contentsline {subsection}{\numberline {1.65}SKAKOAN}{18}{}%
\contentsline {subsection}{\numberline {1.66}SULLUSTAN}{18}{}%
\contentsline {subsection}{\numberline {1.67}TOGNATH}{18}{}%
\contentsline {subsection}{\numberline {1.68}TOGRUTA}{18}{}%
\contentsline {subsection}{\numberline {1.69}toydarian}{19}{}%
\contentsline {subsection}{\numberline {1.70}TRANDOSHAN}{19}{}%
\contentsline {subsection}{\numberline {1.71}TWI'LEK}{19}{}%
\contentsline {subsection}{\numberline {1.72}UMBARAN}{19}{}%
\contentsline {subsection}{\numberline {1.73}Verpine}{20}{}%
\contentsline {subsection}{\numberline {1.74}weequay}{20}{}%
\contentsline {subsection}{\numberline {1.75}WOOKIE}{20}{}%
\contentsline {subsection}{\numberline {1.76}xexto}{20}{}%
\contentsline {subsection}{\numberline {1.77}ZABRAK}{21}{}%
\contentsline {section}{\numberline {2}CAREERS}{22}{}%

View File

@@ -1,7 +1,7 @@
\section{SPECIES}\label{species}
\newcommand{\species}[7]{%
\subsection{#1}
\vspace{-5pt}
\vspace{-2pt}
\textit{\scriptsize{}#2}
\Characteristics{\StrChar{#3}{1}}{\StrChar{#3}{3}}{\StrChar{#3}{5}}{\StrChar{#3}{7}}{\StrChar{#3}{9}}{\StrChar{#3}{11}}
@@ -16,35 +16,82 @@
\vspace{5pt}
}
\species{Aqualish}{DC. 19}{3,2,1,2,2,2}{11}{8}{90}{Can breath underwater. One rank in brawl. Also subspecies. Look in book.}
\species{arcona}{FH. 19}{1,2,2,2,3,2}{10}{10}{100}{One rank in vigilance. May remove \setback{} imposed due to arid or hot environments. Add \advantage{} to charm or negotiation checks.}
\species{arkanian}{DoH. 16}{2,2,3,2,2,1}{10}{10}{100}{One rank in medicine. When making medical checks, remove up to \setback{} \setback{} due to darkness.}
\species{BALOSAR}{CaM. 19}{2,2,2,3,1,2}{10}{10}{100}{One rank in streetwise. Add \advantage{} \advantage{} to vigilance checks.}
\species{Besalisk}{SM. 20}{3,1,2,1,2,2}{12}{7}{85}{One rank in resilience. One additional free maneuver. Still max of 2 total.}
\species{BITH}{FO. 18}{1,2,2,2,2,3}{10}{10}{100}{One rank in perception. Add \boost{} to hearing-based perception check. Double strain from loud noises.}
\species{BOTHAN}{EotE. 43}{1,2,2,3,2,2}{10}{11}{100}{One rank in Streetwise. One rank of the Convincing Demeanor talent.}
\species{CAAMASI}{DA. 19}{2,2,2,1,3,2}{10}{11}{100}{One rank in charm or discipline. Form perfect memory once per session.}
\species{CEREAN}{FaD. 55}{2,1,3,2,2,2}{10}{13}{90}{One rank in vigilance. All knowledge skills are career skills.}
\species{chadra-fan}{SoT. 20}{1,3,3,2,1,2}{9}{11}{90}{Silhouette 0. One rank in mechanics. Remove up to \setback{}\setback{} from perception checks.}
\species{CHAGRIAN}{LbE. 19}{2,1,2,2,3,2}{11}{10}{90}{One rank in resilience. Can breath underwater. One rank in the knowledge specialization talent.}
\species{chevin}{FH. 21}{3,1,2,3,2,1}{11}{11}{80}{One rank in negotiation. Add \boost{} to perception checks involving smell. One rank in durable talent.}
\species{chiss}{EtU. 20}{2,2,3,2,2,1}{10}{10}{100}{One rank in cool. Remove up to \setback{} added to checks by lighting conditions.}
\species{clawdite}{ND. 20}{2,2,2,3,1,2}{9}{9}{95}{One rank in resilience. Suffer 3 strain and succeed on average (\difficulty\difficulty{}) resilience check to change appearance.}
\species{CLONE}{CotR. 11}{2,2,2,2,2,2}{11}{11}{100}{One rank in knowledge (warfare) and resilience. One rank in the physical training talent.}
\species{cosian}{DoH. 18}{1,2,3,2,2,2}{10}{11}{95}{One rank in knowledge (lore). Encumbrance equals 10 + brawn.}
\species{DATHOMIRIAN}{CotR. 12}{2,2,2,2,2,2}{10}{11}{100}{One rank in coercion and survival. One rank in the outdoorsman talent.}
\species{Devaronian}{ND. 23}{2,2,2,3,2,1}{11}{10}{95}{One rank in survival or deception. Add \success{} to resilience checks.}
\species{DRABATAN}{DoR. 92}{2,2,2,1,2,3}{10}{10}{100}{One rank in charm or leadership. On leadership or coercion checks, may spend \advantage\advantage{} to affect one additional target.}
\species{Drall}{SoF. 90}{1,1,4,2,2,2}{8}{12}{90}{One rank in knowledge (education). Add \boost{} when providing skilled assistance.}
\species{dressellian}{SoT. 22}{2,2,2,2,3,1}{11}{10}{110}{One rank in survival. Upgrade difficulty of checks involving advanced technology; can spend 10 xp to remove this.}
\species{DROID}{EotE. 45}{1,1,1,1,1,1}{10}{10}{175}{Do not eat or sleep. Unaffected by poison. Cybernetic implant cap of 6. One rank in 3 additional career skills, after those have been recieved. Cannot be healed normally. Cannot be force sensitive.}
\species{Dug}{SM. 22}{2,3,2,2,2,1}{9}{8}{90}{One rank in brawl. One rank in the defensive driving talent.}
\species{DUROS}{AoR. 55}{1,2,3,2,2,2}{11}{10}{100}{One rank in piloting (space). \advantage{} to all astrogation checks.}
\species{ELOM}{FiB. 18}{3,2,2,2,2,1}{10}{9}{100}{One rank in resilience. Diggy boy.}
\species{ELOMIN}{FiB. 18}{2,2,3,2,1,2}{9}{10}{105}{One rank in charm and knowledge (education).}
\species{falleen}{FC. 18}{1,2,2,2,2,3}{10}{12}{90}{One rank in charm. Can suffer 2 strain to upgrade ability of a charm, deception, or negotiation check against a living sentient being within short range.}
\species{GAND}{EotE. 47}{2,2,2,2,3,1}{10}{10}{100}{One rank in discipline. Either immune to suffication or starts with +10 XP.}
\species{gank}{LoNH. 95}{2,2,2,2,2,110}{10}{10}{110}{One rank in coercion or vigilance. Begin with up to two cybernetics (EotE. 173) that cost a total of up to 5.000 credits.}
\species{GEONOSIAN}{RotS. 12}{2,2,2,1,1,1}{9}{9}{140}{One rank in any skill. When assisting, add \boost{} and heal 1 strain. Can fly.}
\species{GIGORAN}{DoR. 93}{3,2,1,2,2,2}{12}{10}{100}{One rank in brawl. Remove \setback{} due to cold. Upgrade difficulty of mechanics checks involving advanced technology.}
\species{GOSSAM}{DA. 22}{1,2,2,3,2,2}{9}{11}{100}{One rank in deception. Silhouette 0.}
\species{gotal}{FC. 21}{2,2,2,3,2,1}{9}{8}{100}{One rank in perception. Once per encounter, as a maneuver, can sense the presence and emotional states of all living things within short range.}
\species{GRAN}{AoR. 56}{2,2,2,1,2,3}{10}{9}{100}{One rank in charm or negotiation. When making ranged combat or perception checks, remove up to \setback\setback{} imposed due to concealment.}
\species{HARCH}{CotR. 14}{2,2,2,3,2,1}{11}{11}{75}{One rank in perception. One extra maneuver per turn (still limit of 2 total). Brawl checks have stun 3 quality.}
\species{HUMAN}{EotE. 48}{2,2,2,2,2,2}{10}{10}{110}{One rank in 2 non-career skills.}
\species{hutt}{LoNH. 94}{3,1,2,2,3,2}{13}{11}{70}{One rank in the enduring talent. One rank in the nobody's fool talent. One rank in coercion or discipline. Can never spend more than one maneuver per turn.}
\species{IAKARU}{DoR. 94}{2,3,2,2,1,2}{9}{10}{100}{One rank in piloting (space). No penalties from being in a jungle. Add \boost{} to checks relating to climbing, swimming, and balancing.}
\species{ISHI TIB}{LbE. 21}{2,2,3,2,1,2}{12}{10}{100}{One rank in discipline. Can breathe underwater. Has to be doused in salt water every day.}
\species{ITHORIAN}{AoR. 58}{2,1,2,2,3,2}{9}{12}{90}{One rank in survival. Ithorian bellow blast attack.}
\species{kalleran}{ND. 25}{3,2,2,2,2,1}{8}{12}{90}{One rank in streetwise. One rank in the heightened awareness talent.}
\species{KAMINOAN}{RotS. 14}{1,2,3,2,2,2}{9}{10}{100}{One rank in medicine. One rank in researcher talent. \setback{} to all charm checks. Others add \setback{} to all social checks against you.}
\species{KARKARODON}{CotR. 15}{3,2,1,2,2,2}{12}{10}{75}{One rank in athletics. Can breathe underwater. Brawl checks +1 damage and crit rating 3.}
\species{KEL DOR}{FaD. 57}{1,2,2,2,3,2}{10}{10}{100}{One rank in knowledge (education). Remove up to \setback\setback{} imposed due to darkness.}
\species{klatooinian}{DC. 20}{2,3,2,2,1,2}{10}{10}{100}{One rank in brawl, ranged (heavy), or ranged (light). One rank in a non-career skill.}
\species{KUBAZ}{CaM. 20}{2,2,2,2,3,1}{9}{10}{100}{One rank in stealth or survival. Remove up to \setback\setback{} on ranged combat or perception imposed due to low visibility.}
\species{KYUZO}{FiB. 22}{2,3,2,2,2,1}{11}{11}{90}{One rank in coordination. Maneuver: uffer 3 strain to leap to any location in medium range.}
\species{LANNIK}{LbE. 23}{2,1,3,2,2,2}{8}{12}{95}{One rank in streetwise. Remove up to \setback{} caused by critical injuries, fear, or the disoriented condition.}
\species{MELITTO}{CaM. 21}{3,2,2,2,1,2}{9}{11}{100}{One rank in perception. Never suffer penalties on combat or perception checks due to darkness.}
\species{MIRIALAN}{FaD. 58}{2,3,2,1,2,2}{11}{10}{100}{One rank in discipline and one rank in cool.}
\species{MON CALAMARI}{AoR. 59}{2,2,3,1,2,2}{10}{10}{100}{One rank in knowledge (education). Breathe underwater.}
\species{mustafarian}{SM. 24}{2,2,2,2,2,1}{10}{10}{100}{Subspecies. Look in book.}
\species{muun}{EV. 20}{2,2,3,3,1,1}{9}{9}{90}{One rank in knowledge (education) and knowledge (core worlds). Start game with an additional 1.000 credits.}
\species{NAUTOLAN}{FaD. 59}{3,2,2,2,1,2}{11}{9}{100}{One rank in Athletics. Can breathe underwater.}
\species{NEIMOIDIAN}{DA. 20}{1,2,3,3,1,2}{11}{9}{90}{One rank in deception or negotiation.}
\species{nikto}{LoNH. 96}{3,2,2,2,2,1}{11}{10}{100}{Subspecies. Look in book.}
\species{pantoran}{EV. 22}{2,2,2,2,1,3}{10}{11}{110}{One rank in cool or negotiation. Remove \setback{} imposed due to cold environments.}
\species{Pau'an}{DoH. 19}{1,2,2,2,3,2}{12}{8}{95}{One rank in negotiation or coercion. Add \boost{} to all perception and vigilance checks when wearing protective earpieces. Add \threat{} to roll when not.}
\species{polis massan}{SoR. 98}{1,2,3,2,3,1}{8}{11}{100}{One rank in medicine. Can communicate telepathically. Does not have vocal chords; can spend 10 xp to have them.}
\species{quarren}{SoR. 100}{2,2,1,2,3,2}{10}{8}{95}{One rank in negotiation. Can breathe underwater. Can suffer 2 strain to spray ink at target, adding \setback{} to next combat check.}
\species{RODIAN}{EotE. 49}{2,3,2,2,1,2}{10}{10}{100}{One rank in survival. One rank in the Expert Tracker talent.}
\species{Sakiyan}{LoNH. 98}{2,2,3,2,2,2}{8}{10}{80}{One rank in perception or vigilance. One rank in the expert tracker talent.}
\species{selonian}{SoF. 91}{2,3,2,1,3,1}{11}{10}{80}{One rank in coordination. Remove all \setback{} added to checks due to darkness. Tail is brawl weapon. Look in book.}
\species{SHISTAVANEN}{FiB. 24}{2,3,3,2,1,1}{12}{10}{80}{One rank in brawl or survival. May use survival for initiative.}
\species{SKAKOAN}{FO. 21}{2,2,3,1,2,2}{10}{8}{80}{One rank in knowledge (education) and mechanics.}
\species{SULLUSTAN}{AoR. 60}{2,3,2,1,2,2}{10}{10}{100}{One rank in astrogation. One rank in the skilled jockey talent.}
\species{TOGNATH}{96}{2,2,2,2,3,1}{9}{9}{95}{One rank in coordination and perception. Minus one limit of cybernetics. Add \setback{}\setback{} on coercion checks against other Tognaths.}
\species{TOGRUTA}{FaD. 60}{1,2,2,3,2,2}{10}{10}{100}{One rank in perception. Grant \boost\boost{} instead of \boost{} with assist.}
\species{toydarian}{EtU. 22}{1,1,2,2,3,3}{9}{12}{90}{Silhouette 0. Can hover.}
\species{TRANDOSHAN}{EotE. 50}{3,1,2,2,2,2}{12}{9}{90}{One rank in perception. When recovering wounds from natural rest, recover one additional wound. +1 damage with unarmed brawl checks, and critical rating 3.}
\species{TWI'LEK}{EotE. 51}{1,2,2,2,2,3}{10}{11}{100}{One rank in charm or deception. When making skill checks, remove \setback{} imposed due to hot environment.}
\species{UMBARAN}{RotS. 15}{2,2,2,2,2,2}{10}{10}{100}{One rank in deception. Add \boost{} to all charm, deception, and negotiation checks. Remove up to \setback\setback{} imposed due to darkness. Add \setback{} to all rolls while in bright light.}
\species{Verpine}{SoR. 102}{2,3,3,1,2,1}{9}{12}{80}{One rank in mechanics. When examining small objects, add \boost{}. Can make radio waves.}
\species{weequay}{DC. 22}{3,2,1,3,2,1}{10}{9}{90}{One rank in resilience or athletics. Can communicate with other weequay with pheromones.}
\species{WOOKIE}{EotE. 52}{3,2,2,2,1,2}{14}{8}{90}{One rank in brawl. +1 damage to brawl and melee when injured. +2 when critically injured.}
\species{xexto}{SoT. 24}{1,3,2,2,1,2}{9}{9}{85}{One rank in confidence. Extra free maneuver, but still no more than 2 total.}
\species{ZABRAK}{FaD. 62}{2,2,2,2,3,1}{10}{10}{100}{One rank in survival. Automatic \advantage{} on all coercion checks.}

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@@ -41,13 +41,13 @@
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{\fontsize{35pt}{42pt}\tn\color{titlecolor}\MakeUppercase}{}{0em}{}
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\newcounter{undeffed}

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@@ -206,7 +206,7 @@
\item Force Sensitive Exile$\medstar$
\item Force Sensitive Outcast$\medstar$
\item Imperial Academy Cadet
\item Nightsister$\medstar$
\item Nightsister
\item Padawan Survivor$\medstar$
\item Pirate
\item Recruit
@@ -223,27 +223,27 @@
\end{center}
\newpage
\input{talent trees/careers/ace.tex}
\input{talent trees/careers/bounty hunter.tex}
\input{talent trees/careers/clone soldier.tex}
\input{talent trees/careers/colonist.tex}
\input{talent trees/careers/commander.tex}
\input{talent trees/careers/consular.tex}
\input{talent trees/careers/diplomat.tex}
\input{talent trees/careers/engineer.tex}
\input{talent trees/careers/explorer.tex}
\input{talent trees/careers/guardian.tex}
\input{talent trees/careers/hired gun.tex}
\input{talent trees/careers/jedi.tex}
\input{talent trees/careers/mystic.tex}
\input{talent trees/careers/seeker.tex}
\input{talent trees/careers/sentinel.tex}
\input{talent trees/careers/smuggler.tex}
\input{talent trees/careers/soldier.tex}
\input{talent trees/careers/spy.tex}
\input{talent trees/careers/technician.tex}
\input{talent trees/careers/warrior.tex}
\input{talent trees/careers/universal.tex}
% \input{talent trees/careers/ace.tex}
% \input{talent trees/careers/bounty hunter.tex}
% \input{talent trees/careers/clone soldier.tex}
% \input{talent trees/careers/colonist.tex}
% \input{talent trees/careers/commander.tex}
% \input{talent trees/careers/consular.tex}
% \input{talent trees/careers/diplomat.tex}
% \input{talent trees/careers/engineer.tex}
% \input{talent trees/careers/explorer.tex}
% \input{talent trees/careers/guardian.tex}
% \input{talent trees/careers/hired gun.tex}
% \input{talent trees/careers/jedi.tex}
% \input{talent trees/careers/mystic.tex}
% \input{talent trees/careers/seeker.tex}
% \input{talent trees/careers/sentinel.tex}
% \input{talent trees/careers/smuggler.tex}
% \input{talent trees/careers/soldier.tex}
% \input{talent trees/careers/spy.tex}
% \input{talent trees/careers/technician.tex}
% \input{talent trees/careers/warrior.tex}
% \input{talent trees/careers/universal.tex}
\fancyfoot[C]{}