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@@ -520,6 +520,9 @@
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{master driver}:{
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\swtalent{Master Driver}{Once per round when driving a vehicle, may suffer 2 strain to perform any action as a maneuver.}{true}{}
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},%
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{master grenadier}:{
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\swtalent{Master Grenadier}{Decrease the cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.}{}{}
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},%
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{master leader}:{
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\swtalent{Master Leader}{Once per round, suffer 2 strain to decrease difficulty of next Leadership check by one, to a minimum of \easy{}.}{true}{}
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},%
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@@ -661,6 +664,9 @@
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{point blank}:{
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\swtalent{Point Blank}{Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged}{}{}
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},%
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{powerful blast}:{
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\swtalent{Powerful Blast}{Increase Blast damage dealt by explosives, explosive weapons, and grenades by I per rank of Powerful Blast.}{}{}
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},%
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{precise aim}:{
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\swtalent{Precise Aim}{Once per round, may perform Precise Aim maneuver Suffer a number of strain no greater than ranks in Precise Aim. then reduce target's melee and ranged defense by that number}{true}{}
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},%
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@@ -754,6 +760,9 @@
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{secrets of the force}:{
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\swtalent{Secrets of the Force}{Knowledge (Lore) and Lightsaber become career skills.}{}{}
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},%
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{selective detonation}:{
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\swtalent{Selective Detonation}{When using any weapon with the Blast quality, spend \advantage{} to exclude 1 target that would normally be affected by the explosion. May not exceed ranks in Selective Detonation}{true}{}
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},%
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{sense advantage}:{
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\swtalent{Sense Advantage}{Once per session, may add \setback{}\setback{} to 1 N PCs skill check.}{true}{true}
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},%
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@@ -910,6 +919,12 @@
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{the force is my ally}:{
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\swtalent{The Force is My Ally}{Once per session, may suffer 2 strain to perform Force power action as maneuver.}{true}{true}
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},%
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{time to go}:{
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\swtalent{Time to Go}{May spend 1 Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the Blast range of a weapon or explosion.}{true}{}
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},%
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{time to go - improved}:{
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\swtalent{Improved Time to Go}{When activating Time to Go, allow 1 engaged ally to also perform an out of turn Move maneuver as an incidental to attempt to move into cover or out of the Blast range of a weapon or explosion.}{true}{}
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},%
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{tinkerer}:{
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\swtalent{Tinkerer}{May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once}{}{}
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},%
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