✨
This commit is contained in:
@@ -52,6 +52,9 @@
|
||||
{all-terrain driver}:{
|
||||
\swtalent{All-Terrain Driver}{Do not suffer usual penalties for driving through difficult terrain when using Piloting (Planetary).}{}{}
|
||||
},%
|
||||
{altered deal}:{
|
||||
\swtalent{Altered Deal}{Once per session may take the Altered Deal action and make \hard{} Coercion check to radically change a previously made deal or bargain to the character's advantage.}{true}{}
|
||||
},%
|
||||
{anatomy lessons}:{
|
||||
\swtalent{Anatomy Lessons}{After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.}{true}{}
|
||||
},%
|
||||
@@ -70,6 +73,9 @@
|
||||
{armor master - improved}:{
|
||||
\swtalent{Improved Armor Master}{When wearing armor with a soak value of 2 or higher, increase defense by 1}{}{}
|
||||
},%
|
||||
{as the force wills it}:{
|
||||
\swtalent{As the Force Wills It}{May make an \easy{} Knowledge (Lore) check to heal strain at the end of an encounter. \triumph{} can be spent to heal all strain.}{}{}
|
||||
},%
|
||||
{assault drop}:{
|
||||
\swtalent{Assault Drop}{Once per session while piloting a vehicle or ship, the character may perform the Assault Drop incidental. All passengers aboard or allies engaged with the vehicle or ship may immediately disembark or embark as an out-of-turn incidental.}{true}{}
|
||||
},%
|
||||
@@ -142,6 +148,9 @@
|
||||
{brilliant evasion}:{
|
||||
\swtalent{Brilliant Evasion}{Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.}{true}{}
|
||||
},%
|
||||
{by the book}:{
|
||||
\swtalent{By the Book}{Once per encounter, before making a combat check, the character may suffer two strain to add \advantage{} to the results equal to his ranks in By the Book.}{}{}
|
||||
},%
|
||||
{bypass security}:{
|
||||
\swtalent{Bypass Security}{Remove \setback{} per rank of Bypass Security from checks made to disable a security device or open a locked door.}{}{}
|
||||
},%
|
||||
@@ -193,6 +202,12 @@
|
||||
{commanding presence}:{
|
||||
\swtalent{Commanding Presence}{Remove \setback{} per rank of Commanding Presence from Leadership and Cool checks.}{}{}
|
||||
},%
|
||||
{comrades in arms}:{
|
||||
\swtalent{Comrades in Arms}{Once per encounter, take Comrades in Arms action and make a \hard{} Disciple check. If successful, the character plus one ally per \success{} within medium range gains +1 defense for the remainder of the encounter.}{true}{}
|
||||
},%
|
||||
{comrades in arms - improved}:{
|
||||
\swtalent{Improved Comrades in Arms}{Spend \advantage{}\advantage{}\advantage{} or \triumph{} from Comrades in Arms check to also gain +1 soak or give one affected ally +1 soak.}{}{}
|
||||
},%
|
||||
{conditioned}:{
|
||||
\swtalent{Conditioned}{Remove \setback{} per rank of Con ditioned from Athletics and Coordination checks. Re duce the damage and strain suffered from falling by 1 per rank of Conditioned.}{}{}
|
||||
},%
|
||||
@@ -211,6 +226,9 @@
|
||||
{consider our options - improved}:{
|
||||
\swtalent{Improved Consider Our Options}{Allies within short range may also benefit from Consider Our Options.}{true}{}
|
||||
},%
|
||||
{constant vigilance}:{
|
||||
\swtalent{Constant Vigilance}{May always use Vigilance when making checks to determine initiative.}{}{}
|
||||
},%
|
||||
{contingency plan}:{
|
||||
\swtalent{Contingency Plan}{Spend 1 Destiny Point to recover strain equal to Cunning rating.}{true}{}
|
||||
},%
|
||||
@@ -280,9 +298,15 @@
|
||||
{disciple of lore}:{
|
||||
\swtalent{Disciple of Lore}{Once per round, may suffer 1 strain to decrease the difficulty of next Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore.}{true}{}
|
||||
},%
|
||||
{disciplined soul}:{
|
||||
\swtalent{Disciplined Soul}{Spend one Destiny Point after making a Disciple check to spend a number of \threat{} not exceeding ranks in Knowledge (Lore) as \advantage{}.}{true}{}
|
||||
},%
|
||||
{disorient}:{
|
||||
\swtalent{Disorient}{After hitting with combat check, may spend \advantage{}\advantage{} to disorient target for number of rounds equal to ranks in Disorient}{}{}
|
||||
},%
|
||||
{disorienting strike}:{
|
||||
\swtalent{Disorienting Strike}{After failing a Lightsaber combat check, may spend \advantage{}\advantage{} or \triumph{} to disorient opponent for three rounds.}{}{}
|
||||
},%
|
||||
{disruptive strike}:{
|
||||
\swtalent{Disruptive Strike}{Perform Disruptive Strike action; make a Lightsaber (Cunning) combat check, adding \force{} no greater than Force rating. Spend \forcepoint{} to add \failure{} to the next combat check the target makes.}{true}{true}
|
||||
},%
|
||||
@@ -292,6 +316,9 @@
|
||||
{dodge}:{
|
||||
\swtalent{Dodge}{When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.}{true}{}
|
||||
},%
|
||||
{double-talk}:{
|
||||
\swtalent{Double-talk}{The character may spend \advantage{}\advantage{} or \triumph{} from a successful Charm or Deception check to disorient a number of opponents within short range equal to his Presence for remainder of round and next two rounds.}{}{}
|
||||
},%
|
||||
{draw closer}:{
|
||||
\swtalent{Draw Closer}{Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding \force{} no greater than Force rating to check. Spend \forcepoint{} to move target one range band closer or to add \success{} to check.}{true}{true}
|
||||
},%
|
||||
@@ -310,6 +337,9 @@
|
||||
{dynamic fire}:{
|
||||
\swtalent{Dynamic Fire}{When making a ranged attack while engaged with an opponent, may suffer 2 strain to reduce the ranged modifier by 1.}{true}{}
|
||||
},%
|
||||
{encouraging words}:{
|
||||
\swtalent{Encouraging Words}{After an ally within short range fails a check, the character may suffer 1 strain to assist that ally's next check this encounter as an out-of-turn incidental.}{true}{}
|
||||
},%
|
||||
{enduring}:{
|
||||
\swtalent{Enduring}{Gain + 1 soak value.}{}{}
|
||||
},%
|
||||
@@ -337,6 +367,9 @@
|
||||
{expert tracker}:{
|
||||
\swtalent{Expert Tracker}{Remove \setback{} per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.}{}{}
|
||||
},%
|
||||
{extended reach}:{
|
||||
\swtalent{Extended Reach}{While armed with a two-handed melee weapon, may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range).}{true}{}
|
||||
},%
|
||||
{fall back!}:{
|
||||
\swtalent{Fall Back!}{While engaged with an opponent, the character may suffer a number of strain up to their Leadership to allow an equal number of allies engaged with that opponent to immediately disengage as an out-of-turn incidental.}{true}{}
|
||||
},%
|
||||
@@ -349,6 +382,9 @@
|
||||
{fearsome}:{
|
||||
\swtalent{Fearsome}{When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.}{}{}
|
||||
},%
|
||||
{fearsome rep}:{
|
||||
\swtalent{Fearsome Rep}{Add automatic \advantage{} to the results of Coercion checks equal to ranks in Fearsome Rep.}{}{}
|
||||
},%
|
||||
{feint}:{
|
||||
\swtalent{Feint}{Spend \triumph{} or \advantage{}\advantage{}\advantage{} generated on a missed meleeattack to upgrade difficulty of opponent's next attacktargeting character by ranksin Feint.}{}{}
|
||||
},%
|
||||
|
||||
BIN
talent-trees.pdf
BIN
talent-trees.pdf
Binary file not shown.
Reference in New Issue
Block a user