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KtP & Keeping the Peace \\ \hline KtP & Keeping the Peace \\ \hline
KoF & Knights of Fate \\ \hline KoF & Knights of Fate \\ \hline
NoP & Nexus of Power \\ \hline NoP & Nexus of Power \\ \hline
SP & Savage Spirits \\ \hline SS & Savage Spirits \\ \hline
UP & Unlimited Power \\ \hline UP & Unlimited Power \\ \hline
\end{tabular} \end{tabular}
\end{center} \end{center}

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\section{Force Powers}\label{forcepowers} \section{FORCE POWERS}\label{forcepowers}
\begin{forcepower}{Alter}{1}{Unlimited Power p. 43} \begin{forcepower}{Alter}{1}{Unlimited Power p. 43}
\swupgrade{Alter Basic Power}{The Force user can tap into the Living Force of their surroundings, manipulating the nearby environs.\vspace{3pt}\newline{}The Force user may spend \forcepointSmall{} to make all terrain currently within short range difficult terrain until the end of their next turn.\vspace{3pt}\newline{}The Force user may spend \forcepointSmall{} to make all terrain currently within short range normal terrain until the end of their next turn.}{4}{15} \swupgrade{Alter Basic Power}{The Force user can tap into the Living Force of their surroundings, manipulating the nearby environs.\vspace{3pt}\newline{}The Force user may spend \forcepointSmall{} to make all terrain currently within short range difficult terrain until the end of their next turn.\vspace{3pt}\newline{}The Force user may spend \forcepointSmall{} to make all terrain currently within short range normal terrain until the end of their next turn.}{4}{15}

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{\tn\selectfont\tableofcontents} {\tn\selectfont\tableofcontents}
\newpage \newpage
% \input{cheat sheet/cheatsheet.tex} \input{cheat sheet/cheatsheet.tex}
\input{species/species.tex} \input{species/species.tex}
% \input{gear/gear.tex} \input{gear/gear.tex}
\input{talent trees/talent-trees.tex} \input{talent trees/talent-trees.tex}
% \input{force powers/force-powers.tex} \input{force powers/force-powers.tex}
\end{document} \end{document}

238
main.toc
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\contentsline {section}{\numberline {1}SPECIES}{2}{}% \contentsline {section}{\numberline {1}BOOKS}{2}{}%
\contentsline {subsection}{\numberline {1.1}Aqualish}{2}{}% \contentsline {section}{\numberline {2}BASICS}{3}{}%
\contentsline {subsection}{\numberline {1.2}arcona}{2}{}% \contentsline {subsection}{\numberline {2.1}SYMBOL KEY}{3}{}%
\contentsline {subsection}{\numberline {1.3}arkanian}{2}{}% \contentsline {subsection}{\numberline {2.2}DIFFICULTY (EotE. 17)}{3}{}%
\contentsline {subsection}{\numberline {1.4}BALOSAR}{2}{}% \contentsline {subsection}{\numberline {2.3}UPGRADING/DOWNGRADING DICE (EotE. 21)}{3}{}%
\contentsline {subsection}{\numberline {1.5}Besalisk}{3}{}% \contentsline {subsection}{\numberline {2.4}DESTINY POINTS (EotE. 28)}{3}{}%
\contentsline {subsection}{\numberline {1.6}BITH}{3}{}% \contentsline {subsection}{\numberline {2.5}DICE POOL (EotE. 18)}{3}{}%
\contentsline {subsection}{\numberline {1.7}BOTHAN}{3}{}% \contentsline {subsection}{\numberline {2.6}INTERPRETING THE RESULT (EotE. 23)}{3}{}%
\contentsline {subsection}{\numberline {1.8}CAAMASI}{3}{}% \contentsline {subsection}{\numberline {2.7}RANGE BANDS (EotE. 208)}{3}{}%
\contentsline {subsection}{\numberline {1.9}CEREAN}{4}{}% \contentsline {section}{\numberline {3}COMBAT}{4}{}%
\contentsline {subsection}{\numberline {1.10}chadra-fan}{4}{}% \contentsline {subsection}{\numberline {3.1}INITIATIVE (EotE. 199)}{4}{}%
\contentsline {subsection}{\numberline {1.11}CHAGRIAN}{4}{}% \contentsline {subsection}{\numberline {3.2}MANEUVERS (EotE. 200)}{4}{}%
\contentsline {subsection}{\numberline {1.12}chevin}{4}{}% \contentsline {subsection}{\numberline {3.3}Actions (EotE. 203)}{4}{}%
\contentsline {subsection}{\numberline {1.13}chiss}{5}{}% \contentsline {subsection}{\numberline {3.4}Wounds and strain (EotE. 215)}{4}{}%
\contentsline {subsection}{\numberline {1.14}clawdite}{5}{}% \contentsline {subsection}{\numberline {3.5}Critical Injuries (EotE. 216)}{4}{}%
\contentsline {subsection}{\numberline {1.15}CLONE}{5}{}% \contentsline {subsection}{\numberline {3.6}Attack Difficulties (EotE. 205)}{4}{}%
\contentsline {subsection}{\numberline {1.16}cosian}{5}{}% \contentsline {subsection}{\numberline {3.7}Spending Advantage and Triumphs (GCB. 104)}{4}{}%
\contentsline {subsection}{\numberline {1.17}DATHOMIRIAN}{6}{}% \contentsline {section}{\numberline {4}CHARACTER CREATION}{5}{}%
\contentsline {subsection}{\numberline {1.18}Devaronian}{6}{}% \contentsline {subsection}{\numberline {4.1}STEP 1: SPECIES}{5}{}%
\contentsline {subsection}{\numberline {1.19}DRABATAN}{6}{}% \contentsline {subsection}{\numberline {4.2}STEP 2: CAREER AND SPECIALIZATION}{5}{}%
\contentsline {subsection}{\numberline {1.20}Drall}{6}{}% \contentsline {subsection}{\numberline {4.3}STEP 3: OBLIGATION}{5}{}%
\contentsline {subsection}{\numberline {1.21}dressellian}{7}{}% \contentsline {subsection}{\numberline {4.4}STEP 4: MORALITY}{5}{}%
\contentsline {subsection}{\numberline {1.22}DROID}{7}{}% \contentsline {subsection}{\numberline {4.5}STEP 5: SPEND EXPERIENCE POINTS}{5}{}%
\contentsline {subsection}{\numberline {1.23}Dug}{7}{}% \contentsline {subsubsection}{\numberline {4.5.1}INCREASE CHARACTERISTICS}{5}{}%
\contentsline {subsection}{\numberline {1.24}DUROS}{7}{}% \contentsline {subsubsection}{\numberline {4.5.2}SKILL TRAINING}{5}{}%
\contentsline {subsection}{\numberline {1.25}ELOM}{8}{}% \contentsline {subsubsection}{\numberline {4.5.3}PURCHASE TALENTS}{5}{}%
\contentsline {subsection}{\numberline {1.26}ELOMIN}{8}{}% \contentsline {subsubsection}{\numberline {4.5.4}PURCHASE SPECIALIZATION}{5}{}%
\contentsline {subsection}{\numberline {1.27}falleen}{8}{}% \contentsline {subsubsection}{\numberline {4.5.5}PURCHASE FORCE POWERS}{5}{}%
\contentsline {subsection}{\numberline {1.28}GAND}{8}{}% \contentsline {subsection}{\numberline {4.6}STEP 6: CALCULATE DERIVED ATTRIBUTES}{5}{}%
\contentsline {subsection}{\numberline {1.29}gank}{9}{}% \contentsline {subsection}{\numberline {4.7}STEP 7: BUY GEAR}{5}{}%
\contentsline {subsection}{\numberline {1.30}GEONOSIAN}{9}{}% \contentsline {section}{\numberline {5}SPECIES}{6}{}%
\contentsline {subsection}{\numberline {1.31}GIGORAN}{9}{}% \contentsline {subsection}{\numberline {5.1}aleena}{6}{}%
\contentsline {subsection}{\numberline {1.32}GOSSAM}{9}{}% \contentsline {subsection}{\numberline {5.2}anx}{6}{}%
\contentsline {subsection}{\numberline {1.33}gotal}{10}{}% \contentsline {subsection}{\numberline {5.3}Aqualish}{6}{}%
\contentsline {subsection}{\numberline {1.34}GRAN}{10}{}% \contentsline {subsection}{\numberline {5.4}arcona}{6}{}%
\contentsline {subsection}{\numberline {1.35}HARCH}{10}{}% \contentsline {subsection}{\numberline {5.5}arkanian}{7}{}%
\contentsline {subsection}{\numberline {1.36}HUMAN}{10}{}% \contentsline {subsection}{\numberline {5.6}BALOSAR}{7}{}%
\contentsline {subsection}{\numberline {1.37}hutt}{11}{}% \contentsline {subsection}{\numberline {5.7}bardottan}{7}{}%
\contentsline {subsection}{\numberline {1.38}IAKARU}{11}{}% \contentsline {subsection}{\numberline {5.8}Besalisk}{7}{}%
\contentsline {subsection}{\numberline {1.39}ISHI TIB}{11}{}% \contentsline {subsection}{\numberline {5.9}BITH}{8}{}%
\contentsline {subsection}{\numberline {1.40}ITHORIAN}{11}{}% \contentsline {subsection}{\numberline {5.10}BOTHAN}{8}{}%
\contentsline {subsection}{\numberline {1.41}kalleran}{12}{}% \contentsline {subsection}{\numberline {5.11}CAAMASI}{8}{}%
\contentsline {subsection}{\numberline {1.42}KAMINOAN}{12}{}% \contentsline {subsection}{\numberline {5.12}CEREAN}{8}{}%
\contentsline {subsection}{\numberline {1.43}KARKARODON}{12}{}% \contentsline {subsection}{\numberline {5.13}chadra-fan}{9}{}%
\contentsline {subsection}{\numberline {1.44}KEL DOR}{12}{}% \contentsline {subsection}{\numberline {5.14}CHAGRIAN}{9}{}%
\contentsline {subsection}{\numberline {1.45}klatooinian}{13}{}% \contentsline {subsection}{\numberline {5.15}chevin}{9}{}%
\contentsline {subsection}{\numberline {1.46}KUBAZ}{13}{}% \contentsline {subsection}{\numberline {5.16}chiss}{9}{}%
\contentsline {subsection}{\numberline {1.47}KYUZO}{13}{}% \contentsline {subsection}{\numberline {5.17}clawdite}{10}{}%
\contentsline {subsection}{\numberline {1.48}LANNIK}{13}{}% \contentsline {subsection}{\numberline {5.18}CLONE}{10}{}%
\contentsline {subsection}{\numberline {1.49}MELITTO}{14}{}% \contentsline {subsection}{\numberline {5.19}cosian}{10}{}%
\contentsline {subsection}{\numberline {1.50}MIRIALAN}{14}{}% \contentsline {subsection}{\numberline {5.20}DATHOMIRIAN}{10}{}%
\contentsline {subsection}{\numberline {1.51}MON CALAMARI}{14}{}% \contentsline {subsection}{\numberline {5.21}Devaronian}{11}{}%
\contentsline {subsection}{\numberline {1.52}mustafarian}{14}{}% \contentsline {subsection}{\numberline {5.22}dowutin}{11}{}%
\contentsline {subsection}{\numberline {1.53}muun}{15}{}% \contentsline {subsection}{\numberline {5.23}DRABATAN}{11}{}%
\contentsline {subsection}{\numberline {1.54}NAUTOLAN}{15}{}% \contentsline {subsection}{\numberline {5.24}Drall}{11}{}%
\contentsline {subsection}{\numberline {1.55}NEIMOIDIAN}{15}{}% \contentsline {subsection}{\numberline {5.25}dressellian}{12}{}%
\contentsline {subsection}{\numberline {1.56}nikto}{15}{}% \contentsline {subsection}{\numberline {5.26}DROID}{12}{}%
\contentsline {subsection}{\numberline {1.57}pantoran}{16}{}% \contentsline {subsection}{\numberline {5.27}Dug}{12}{}%
\contentsline {subsection}{\numberline {1.58}Pau'an}{16}{}% \contentsline {subsection}{\numberline {5.28}DUROS}{12}{}%
\contentsline {subsection}{\numberline {1.59}polis massan}{16}{}% \contentsline {subsection}{\numberline {5.29}ELOM}{13}{}%
\contentsline {subsection}{\numberline {1.60}quarren}{16}{}% \contentsline {subsection}{\numberline {5.30}ELOMIN}{13}{}%
\contentsline {subsection}{\numberline {1.61}RODIAN}{17}{}% \contentsline {subsection}{\numberline {5.31}falleen}{13}{}%
\contentsline {subsection}{\numberline {1.62}Sakiyan}{17}{}% \contentsline {subsection}{\numberline {5.32}GAND}{13}{}%
\contentsline {subsection}{\numberline {1.63}selonian}{17}{}% \contentsline {subsection}{\numberline {5.33}gank}{14}{}%
\contentsline {subsection}{\numberline {1.64}SHISTAVANEN}{17}{}% \contentsline {subsection}{\numberline {5.34}GEONOSIAN}{14}{}%
\contentsline {subsection}{\numberline {1.65}SKAKOAN}{18}{}% \contentsline {subsection}{\numberline {5.35}GIGORAN}{14}{}%
\contentsline {subsection}{\numberline {1.66}SULLUSTAN}{18}{}% \contentsline {subsection}{\numberline {5.36}GOSSAM}{14}{}%
\contentsline {subsection}{\numberline {1.67}TOGNATH}{18}{}% \contentsline {subsection}{\numberline {5.37}gotal}{15}{}%
\contentsline {subsection}{\numberline {1.68}TOGRUTA}{18}{}% \contentsline {subsection}{\numberline {5.38}GRAN}{15}{}%
\contentsline {subsection}{\numberline {1.69}toydarian}{19}{}% \contentsline {subsection}{\numberline {5.39}gungan}{15}{}%
\contentsline {subsection}{\numberline {1.70}TRANDOSHAN}{19}{}% \contentsline {subsection}{\numberline {5.40}HARCH}{15}{}%
\contentsline {subsection}{\numberline {1.71}TWI'LEK}{19}{}% \contentsline {subsection}{\numberline {5.41}HUMAN}{16}{}%
\contentsline {subsection}{\numberline {1.72}UMBARAN}{19}{}% \contentsline {subsection}{\numberline {5.42}hutt}{16}{}%
\contentsline {subsection}{\numberline {1.73}Verpine}{20}{}% \contentsline {subsection}{\numberline {5.43}IAKARU}{16}{}%
\contentsline {subsection}{\numberline {1.74}weequay}{20}{}% \contentsline {subsection}{\numberline {5.44}iktotchi}{16}{}%
\contentsline {subsection}{\numberline {1.75}WOOKIE}{20}{}% \contentsline {subsection}{\numberline {5.45}ISHI TIB}{17}{}%
\contentsline {subsection}{\numberline {1.76}xexto}{20}{}% \contentsline {subsection}{\numberline {5.46}ITHORIAN}{17}{}%
\contentsline {subsection}{\numberline {1.77}ZABRAK}{21}{}% \contentsline {subsection}{\numberline {5.47}kalleran}{17}{}%
\contentsline {section}{\numberline {2}CAREERS}{22}{}% \contentsline {subsection}{\numberline {5.48}KAMINOAN}{17}{}%
\contentsline {subsection}{\numberline {5.49}KARKARODON}{18}{}%
\contentsline {subsection}{\numberline {5.50}KEL DOR}{18}{}%
\contentsline {subsection}{\numberline {5.51}klatooinian}{18}{}%
\contentsline {subsection}{\numberline {5.52}KUBAZ}{18}{}%
\contentsline {subsection}{\numberline {5.53}KYUZO}{19}{}%
\contentsline {subsection}{\numberline {5.54}LANNIK}{19}{}%
\contentsline {subsection}{\numberline {5.55}MELITTO}{19}{}%
\contentsline {subsection}{\numberline {5.56}mikkian}{19}{}%
\contentsline {subsection}{\numberline {5.57}MIRIALAN}{20}{}%
\contentsline {subsection}{\numberline {5.58}MON CALAMARI}{20}{}%
\contentsline {subsection}{\numberline {5.59}mustafarian}{20}{}%
\contentsline {subsection}{\numberline {5.60}muun}{20}{}%
\contentsline {subsection}{\numberline {5.61}NAUTOLAN}{21}{}%
\contentsline {subsection}{\numberline {5.62}NEIMOIDIAN}{21}{}%
\contentsline {subsection}{\numberline {5.63}nikto}{21}{}%
\contentsline {subsection}{\numberline {5.64}pantoran}{21}{}%
\contentsline {subsection}{\numberline {5.65}Pau'an}{22}{}%
\contentsline {subsection}{\numberline {5.66}phydolon}{22}{}%
\contentsline {subsection}{\numberline {5.67}polis massan}{22}{}%
\contentsline {subsection}{\numberline {5.68}quarren}{22}{}%
\contentsline {subsection}{\numberline {5.69}quermian}{23}{}%
\contentsline {subsection}{\numberline {5.70}RODIAN}{23}{}%
\contentsline {subsection}{\numberline {5.71}Sakiyan}{23}{}%
\contentsline {subsection}{\numberline {5.72}selonian}{23}{}%
\contentsline {subsection}{\numberline {5.73}SHISTAVANEN}{24}{}%
\contentsline {subsection}{\numberline {5.74}SKAKOAN}{24}{}%
\contentsline {subsection}{\numberline {5.75}SULLUSTAN}{24}{}%
\contentsline {subsection}{\numberline {5.76}thisspiasian}{24}{}%
\contentsline {subsection}{\numberline {5.77}tholothian}{25}{}%
\contentsline {subsection}{\numberline {5.78}TOGNATH}{25}{}%
\contentsline {subsection}{\numberline {5.79}TOGRUTA}{25}{}%
\contentsline {subsection}{\numberline {5.80}toydarian}{25}{}%
\contentsline {subsection}{\numberline {5.81}TRANDOSHAN}{26}{}%
\contentsline {subsection}{\numberline {5.82}TWI'LEK}{26}{}%
\contentsline {subsection}{\numberline {5.83}UMBARAN}{26}{}%
\contentsline {subsection}{\numberline {5.84}Verpine}{26}{}%
\contentsline {subsection}{\numberline {5.85}vurk}{27}{}%
\contentsline {subsection}{\numberline {5.86}weequay}{27}{}%
\contentsline {subsection}{\numberline {5.87}whiphid}{27}{}%
\contentsline {subsection}{\numberline {5.88}WOOKIE}{27}{}%
\contentsline {subsection}{\numberline {5.89}xexto}{28}{}%
\contentsline {subsection}{\numberline {5.90}ZABRAK}{28}{}%
\contentsline {section}{\numberline {6}GEAR}{29}{}%
\contentsline {subsection}{\numberline {6.1}ENCUMBRANCE}{29}{}%
\contentsline {subsection}{\numberline {6.2}ITEM QUALITIES}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.1}ACCURATE (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.2}AUTO-FIRE (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.3}BREACH (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.4}BURN (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.5}BLAST (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.6}CONCUSSIVE (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.7}CORTOSIS (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.8}CUMBERSOME (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.9}DEFENSIVE (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.10}DEFLECTION (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.11}DISORIENT (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.12}ENSNARE (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.13}GUIDED (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.14}KNOCKDOWN (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.15}INACCURATE (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.16}INFERIOR (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.17}ION (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.18}LIMITED AMMO (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.19}LINKED (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.20}PIERCE (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.21}PREPARE (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.22}SLOW-FIRING (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.23}STUN (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.24}STUN DAMAGE (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.25}STUN SETTING (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.26}SUNDER (ACTIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.27}SUPERIOR (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.28}UNWIELDY (PASSIVE)}{29}{}%
\contentsline {subsubsection}{\numberline {6.2.29}VICIOUS (PASSIVE)}{29}{}%
\contentsline {subsection}{\numberline {6.3}Weapons}{30}{}%
\contentsline {subsection}{\numberline {6.4}Lightsaber}{30}{}%
\contentsline {subsection}{\numberline {6.5}Armor}{30}{}%
\contentsline {subsection}{\numberline {6.6}Gear}{30}{}%
\contentsline {section}{\numberline {7}CAREERS}{31}{}%
\contentsline {section}{\numberline {8}FORCE POWERS}{167}{}%

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\vspace{5pt} \vspace{5pt}
} }
\species{Aqualish}{DC. 19}{3,2,1,2,2,2}{11}{8}{90}{Can breath underwater. One rank in brawl. Also subspecies. Look in book.} \begin{center}
\species{arcona}{FH. 19}{1,2,2,2,3,2}{10}{10}{100}{One rank in vigilance. May remove \setback{} imposed due to arid or hot environments. Add \advantage{} to charm or negotiation checks.} \begin{minipage}[t]{0.48\textwidth}
\species{arkanian}{DoH. 16}{2,2,3,2,2,1}{10}{10}{100}{One rank in medicine. When making medical checks, remove up to \setback{} \setback{} due to darkness.} \species{aleena}{NoP. 98}{1,3,2,2,2,2}{8}{10}{95}{One rank in coordination. Silhouette 0. One rank in the durable talent.}
\species{BALOSAR}{CaM. 19}{2,2,2,3,1,2}{10}{10}{100}{One rank in streetwise. Add \advantage{} \advantage{} to vigilance checks.} \species{anx}{SS. 18}{3,1,2,2,2,2}{13}{10}{85}{One rank of the kill with kindness talent. One rank of the lethal blows talent. Upgrade difficulty of deception checks.}
\species{Besalisk}{SM. 20}{3,1,2,1,2,2}{12}{7}{85}{One rank in resilience. One additional free maneuver. Still max of 2 total.} \end{minipage} \hfil \hspace{15pt}
\species{BITH}{FO. 18}{1,2,2,2,2,3}{10}{10}{100}{One rank in perception. Add \boost{} to hearing-based perception check. Double strain from loud noises.} \begin{minipage}[t]{0.48\textwidth}
\species{BOTHAN}{EotE. 43}{1,2,2,3,2,2}{10}{11}{100}{One rank in Streetwise. One rank of the Convincing Demeanor talent.} \species{Aqualish}{DC. 19}{3,2,1,2,2,2}{11}{8}{90}{Can breath underwater. One rank in brawl. Also subspecies. Look in book.}
\species{CAAMASI}{DA. 19}{2,2,2,1,3,2}{10}{11}{100}{One rank in charm or discipline. Form perfect memory once per session.} \species{arcona}{FH. 19}{1,2,2,2,3,2}{10}{10}{100}{One rank in vigilance. May remove \setback{} imposed due to arid or hot environments. Add \advantage{} to charm or negotiation checks.}
\species{CEREAN}{FaD. 55}{2,1,3,2,2,2}{10}{13}{90}{One rank in vigilance. All knowledge skills are career skills.} \end{minipage}
\species{chadra-fan}{SoT. 20}{1,3,3,2,1,2}{9}{11}{90}{Silhouette 0. One rank in mechanics. Remove up to \setback{}\setback{} from perception checks.}
\species{CHAGRIAN}{LbE. 19}{2,1,2,2,3,2}{11}{10}{90}{One rank in resilience. Can breath underwater. One rank in the knowledge specialization talent.}
\species{chevin}{FH. 21}{3,1,2,3,2,1}{11}{11}{80}{One rank in negotiation. Add \boost{} to perception checks involving smell. One rank in durable talent.}
\species{chiss}{EtU. 20}{2,2,3,2,2,1}{10}{10}{100}{One rank in cool. Remove up to \setback{} added to checks by lighting conditions.}
\species{clawdite}{ND. 20}{2,2,2,3,1,2}{9}{9}{95}{One rank in resilience. Suffer 3 strain and succeed on average (\difficulty\difficulty{}) resilience check to change appearance.}
\species{CLONE}{CotR. 11}{2,2,2,2,2,2}{11}{11}{100}{One rank in knowledge (warfare) and resilience. One rank in the physical training talent.}
\species{cosian}{DoH. 18}{1,2,3,2,2,2}{10}{11}{95}{One rank in knowledge (lore). Encumbrance equals 10 + brawn.}
\species{DATHOMIRIAN}{CotR. 12}{2,2,2,2,2,2}{10}{11}{100}{One rank in coercion and survival. One rank in the outdoorsman talent.}
\species{Devaronian}{ND. 23}{2,2,2,3,2,1}{11}{10}{95}{One rank in survival or deception. Add \success{} to resilience checks.}
\species{DRABATAN}{DoR. 92}{2,2,2,1,2,3}{10}{10}{100}{One rank in charm or leadership. On leadership or coercion checks, may spend \advantage\advantage{} to affect one additional target.}
\species{Drall}{SoF. 90}{1,1,4,2,2,2}{8}{12}{90}{One rank in knowledge (education). Add \boost{} when providing skilled assistance.}
\species{dressellian}{SoT. 22}{2,2,2,2,3,1}{11}{10}{110}{One rank in survival. Upgrade difficulty of checks involving advanced technology; can spend 10 xp to remove this.}
\species{DROID}{EotE. 45}{1,1,1,1,1,1}{10}{10}{175}{Do not eat or sleep. Unaffected by poison. Cybernetic implant cap of 6. One rank in 3 additional career skills, after those have been recieved. Cannot be healed normally. Cannot be force sensitive.}
\species{Dug}{SM. 22}{2,3,2,2,2,1}{9}{8}{90}{One rank in brawl. One rank in the defensive driving talent.}
\species{DUROS}{AoR. 55}{1,2,3,2,2,2}{11}{10}{100}{One rank in piloting (space). \advantage{} to all astrogation checks.}
\species{ELOM}{FiB. 18}{3,2,2,2,2,1}{10}{9}{100}{One rank in resilience. Diggy boy.}
\species{ELOMIN}{FiB. 18}{2,2,3,2,1,2}{9}{10}{105}{One rank in charm and knowledge (education).}
\species{falleen}{FC. 18}{1,2,2,2,2,3}{10}{12}{90}{One rank in charm. Can suffer 2 strain to upgrade ability of a charm, deception, or negotiation check against a living sentient being within short range.}
\species{GAND}{EotE. 47}{2,2,2,2,3,1}{10}{10}{100}{One rank in discipline. Either immune to suffication or starts with +10 XP.}
\species{gank}{LoNH. 95}{2,2,2,2,2,110}{10}{10}{110}{One rank in coercion or vigilance. Begin with up to two cybernetics (EotE. 173) that cost a total of up to 5.000 credits.}
\species{GEONOSIAN}{RotS. 12}{2,2,2,1,1,1}{9}{9}{140}{One rank in any skill. When assisting, add \boost{} and heal 1 strain. Can fly.}
\species{GIGORAN}{DoR. 93}{3,2,1,2,2,2}{12}{10}{100}{One rank in brawl. Remove \setback{} due to cold. Upgrade difficulty of mechanics checks involving advanced technology.}
\species{GOSSAM}{DA. 22}{1,2,2,3,2,2}{9}{11}{100}{One rank in deception. Silhouette 0.}
\species{gotal}{FC. 21}{2,2,2,3,2,1}{9}{8}{100}{One rank in perception. Once per encounter, as a maneuver, can sense the presence and emotional states of all living things within short range.}
\species{GRAN}{AoR. 56}{2,2,2,1,2,3}{10}{9}{100}{One rank in charm or negotiation. When making ranged combat or perception checks, remove up to \setback\setback{} imposed due to concealment.}
\species{HARCH}{CotR. 14}{2,2,2,3,2,1}{11}{11}{75}{One rank in perception. One extra maneuver per turn (still limit of 2 total). Brawl checks have stun 3 quality.}
\species{HUMAN}{EotE. 48}{2,2,2,2,2,2}{10}{10}{110}{One rank in 2 non-career skills.}
\species{hutt}{LoNH. 94}{3,1,2,2,3,2}{13}{11}{70}{One rank in the enduring talent. One rank in the nobody's fool talent. One rank in coercion or discipline. Can never spend more than one maneuver per turn.}
\species{IAKARU}{DoR. 94}{2,3,2,2,1,2}{9}{10}{100}{One rank in piloting (space). No penalties from being in a jungle. Add \boost{} to checks relating to climbing, swimming, and balancing.}
\species{ISHI TIB}{LbE. 21}{2,2,3,2,1,2}{12}{10}{100}{One rank in discipline. Can breathe underwater. Has to be doused in salt water every day.}
\species{ITHORIAN}{AoR. 58}{2,1,2,2,3,2}{9}{12}{90}{One rank in survival. Ithorian bellow blast attack.}
\species{kalleran}{ND. 25}{3,2,2,2,2,1}{8}{12}{90}{One rank in streetwise. One rank in the heightened awareness talent.}
\species{KAMINOAN}{RotS. 14}{1,2,3,2,2,2}{9}{10}{100}{One rank in medicine. One rank in researcher talent. \setback{} to all charm checks. Others add \setback{} to all social checks against you.}
\species{KARKARODON}{CotR. 15}{3,2,1,2,2,2}{12}{10}{75}{One rank in athletics. Can breathe underwater. Brawl checks +1 damage and crit rating 3.}
\species{KEL DOR}{FaD. 57}{1,2,2,2,3,2}{10}{10}{100}{One rank in knowledge (education). Remove up to \setback\setback{} imposed due to darkness.}
\species{klatooinian}{DC. 20}{2,3,2,2,1,2}{10}{10}{100}{One rank in brawl, ranged (heavy), or ranged (light). One rank in a non-career skill.}
\species{KUBAZ}{CaM. 20}{2,2,2,2,3,1}{9}{10}{100}{One rank in stealth or survival. Remove up to \setback\setback{} on ranged combat or perception imposed due to low visibility.}
\species{KYUZO}{FiB. 22}{2,3,2,2,2,1}{11}{11}{90}{One rank in coordination. Maneuver: uffer 3 strain to leap to any location in medium range.}
\species{LANNIK}{LbE. 23}{2,1,3,2,2,2}{8}{12}{95}{One rank in streetwise. Remove up to \setback{} caused by critical injuries, fear, or the disoriented condition.}
\species{MELITTO}{CaM. 21}{3,2,2,2,1,2}{9}{11}{100}{One rank in perception. Never suffer penalties on combat or perception checks due to darkness.}
\species{MIRIALAN}{FaD. 58}{2,3,2,1,2,2}{11}{10}{100}{One rank in discipline and one rank in cool.}
\species{MON CALAMARI}{AoR. 59}{2,2,3,1,2,2}{10}{10}{100}{One rank in knowledge (education). Breathe underwater.}
\species{mustafarian}{SM. 24}{2,2,2,2,2,1}{10}{10}{100}{Subspecies. Look in book.}
\species{muun}{EV. 20}{2,2,3,3,1,1}{9}{9}{90}{One rank in knowledge (education) and knowledge (core worlds). Start game with an additional 1.000 credits.}
\species{NAUTOLAN}{FaD. 59}{3,2,2,2,1,2}{11}{9}{100}{One rank in Athletics. Can breathe underwater.}
\species{NEIMOIDIAN}{DA. 20}{1,2,3,3,1,2}{11}{9}{90}{One rank in deception or negotiation.}
\species{nikto}{LoNH. 96}{3,2,2,2,2,1}{11}{10}{100}{Subspecies. Look in book.}
\species{pantoran}{EV. 22}{2,2,2,2,1,3}{10}{11}{110}{One rank in cool or negotiation. Remove \setback{} imposed due to cold environments.}
\species{Pau'an}{DoH. 19}{1,2,2,2,3,2}{12}{8}{95}{One rank in negotiation or coercion. Add \boost{} to all perception and vigilance checks when wearing protective earpieces. Add \threat{} to roll when not.}
\species{polis massan}{SoR. 98}{1,2,3,2,3,1}{8}{11}{100}{One rank in medicine. Can communicate telepathically. Does not have vocal chords; can spend 10 xp to have them.}
\species{quarren}{SoR. 100}{2,2,1,2,3,2}{10}{8}{95}{One rank in negotiation. Can breathe underwater. Can suffer 2 strain to spray ink at target, adding \setback{} to next combat check.}
\species{RODIAN}{EotE. 49}{2,3,2,2,1,2}{10}{10}{100}{One rank in survival. One rank in the Expert Tracker talent.}
\species{Sakiyan}{LoNH. 98}{2,2,3,2,2,2}{8}{10}{80}{One rank in perception or vigilance. One rank in the expert tracker talent.}
\species{selonian}{SoF. 91}{2,3,2,1,3,1}{11}{10}{80}{One rank in coordination. Remove all \setback{} added to checks due to darkness. Tail is brawl weapon. Look in book.}
\species{SHISTAVANEN}{FiB. 24}{2,3,3,2,1,1}{12}{10}{80}{One rank in brawl or survival. May use survival for initiative.}
\species{SKAKOAN}{FO. 21}{2,2,3,1,2,2}{10}{8}{80}{One rank in knowledge (education) and mechanics.}
\species{SULLUSTAN}{AoR. 60}{2,3,2,1,2,2}{10}{10}{100}{One rank in astrogation. One rank in the skilled jockey talent.}
\species{TOGNATH}{96}{2,2,2,2,3,1}{9}{9}{95}{One rank in coordination and perception. Minus one limit of cybernetics. Add \setback{}\setback{} on coercion checks against other Tognaths.}
\species{TOGRUTA}{FaD. 60}{1,2,2,3,2,2}{10}{10}{100}{One rank in perception. Grant \boost\boost{} instead of \boost{} with assist.}
\species{toydarian}{EtU. 22}{1,1,2,2,3,3}{9}{12}{90}{Silhouette 0. Can hover.}
\species{TRANDOSHAN}{EotE. 50}{3,1,2,2,2,2}{12}{9}{90}{One rank in perception. When recovering wounds from natural rest, recover one additional wound. +1 damage with unarmed brawl checks, and critical rating 3.}
\species{TWI'LEK}{EotE. 51}{1,2,2,2,2,3}{10}{11}{100}{One rank in charm or deception. When making skill checks, remove \setback{} imposed due to hot environment.}
\species{UMBARAN}{RotS. 15}{2,2,2,2,2,2}{10}{10}{100}{One rank in deception. Add \boost{} to all charm, deception, and negotiation checks. Remove up to \setback\setback{} imposed due to darkness. Add \setback{} to all rolls while in bright light.}
\species{Verpine}{SoR. 102}{2,3,3,1,2,1}{9}{12}{80}{One rank in mechanics. When examining small objects, add \boost{}. Can make radio waves.}
\species{weequay}{DC. 22}{3,2,1,3,2,1}{10}{9}{90}{One rank in resilience or athletics. Can communicate with other weequay with pheromones.}
\species{WOOKIE}{EotE. 52}{3,2,2,2,1,2}{14}{8}{90}{One rank in brawl. +1 damage to brawl and melee when injured. +2 when critically injured.}
\species{xexto}{SoT. 24}{1,3,2,2,1,2}{9}{9}{85}{One rank in confidence. Extra free maneuver, but still no more than 2 total.}
\species{ZABRAK}{FaD. 62}{2,2,2,2,3,1}{10}{10}{100}{One rank in survival. Automatic \advantage{} on all coercion checks.}
\includegraphics[width=0.16\textwidth]{images/aleena.png}
\includegraphics[width=0.27\textwidth]{images/anx.png}
\includegraphics[width=0.20\textwidth]{images/aqualish.png}
\includegraphics[width=0.17\textwidth]{images/arcona.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{arkanian}{DoH. 16}{2,2,3,2,2,1}{10}{10}{100}{One rank in medicine. When making medical checks, remove up to \setback{} \setback{} due to darkness.}
\species{BALOSAR}{CaM. 19}{2,2,2,3,1,2}{10}{10}{100}{One rank in streetwise. Add \advantage{} \advantage{} to vigilance checks.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{bardottan}{NoP. 98}{2,2,2,1,3,2}{9}{10}{105}{One rank in knowledge (lore).}
\species{Besalisk}{SM. 20}{3,1,2,1,2,2}{12}{7}{85}{One rank in resilience. One additional free maneuver. Still max of 2 total.}
\end{minipage}
\includegraphics[width=0.21\textwidth]{images/arkanian.png}
\includegraphics[width=0.21\textwidth]{images/balosar.png}
\includegraphics[width=0.17\textwidth]{images/bardottan.png}
\includegraphics[width=0.21\textwidth]{images/besalisk.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{BITH}{FO. 18}{1,2,2,2,2,3}{10}{10}{100}{One rank in perception. Add \boost{} to hearing-based perception check. Double strain from loud noises.}
\species{BOTHAN}{EotE. 43}{1,2,2,3,2,2}{10}{11}{100}{One rank in Streetwise. One rank of the Convincing Demeanor talent.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{CAAMASI}{DA. 19}{2,2,2,1,3,2}{10}{11}{100}{One rank in charm or discipline. Form perfect memory once per session.}
\species{CEREAN}{FaD. 55}{2,1,3,2,2,2}{10}{13}{90}{One rank in vigilance. All knowledge skills are career skills.}
\end{minipage}
\includegraphics[width=0.22\textwidth]{images/bith.png}
\includegraphics[width=0.18\textwidth]{images/bothan.png}
\includegraphics[width=0.22\textwidth]{images/caamasi.png}
\includegraphics[width=0.18\textwidth]{images/cerean.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{chadra-fan}{SoT. 20}{1,3,3,2,1,2}{9}{11}{90}{Silhouette 0. One rank in mechanics. Remove up to \setback{}\setback{} from perception checks.}
\species{CHAGRIAN}{LbE. 19}{2,1,2,2,3,2}{11}{10}{90}{One rank in resilience. Can breath underwater. One rank in the knowledge specialization talent.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{chevin}{FH. 21}{3,1,2,3,2,1}{11}{11}{80}{One rank in negotiation. Add \boost{} to perception checks involving smell. One rank in durable talent.}
\species{chiss}{EtU. 20}{2,2,3,2,2,1}{10}{10}{100}{One rank in cool. Remove up to \setback{} added to checks by lighting conditions.}
\end{minipage}
\includegraphics[width=0.18\textwidth]{images/chadra-fan.png}
\includegraphics[width=0.19\textwidth]{images/chagrian.png}
\includegraphics[width=0.25\textwidth]{images/chevin.png}
\includegraphics[width=0.19\textwidth]{images/chiss.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{clawdite}{ND. 20}{2,2,2,3,1,2}{9}{9}{95}{One rank in resilience. Suffer 3 strain and succeed on average (\difficulty\difficulty{}) resilience check to change appearance.}
\species{CLONE}{CotR. 11}{2,2,2,2,2,2}{11}{11}{100}{One rank in knowledge (warfare) and resilience. One rank in the physical training talent.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{cosian}{DoH. 18}{1,2,3,2,2,2}{10}{11}{95}{One rank in knowledge (lore). Encumbrance equals 10 + brawn.}
\species{DATHOMIRIAN}{CotR. 12}{2,2,2,2,2,2}{10}{11}{100}{One rank in coercion and survival. One rank in the outdoorsman talent.}
\end{minipage}
\includegraphics[width=0.21\textwidth]{images/clawdite.png}
\includegraphics[width=0.21\textwidth]{images/clone.png}
\includegraphics[width=0.21\textwidth]{images/cosian.png}
\includegraphics[width=0.17\textwidth]{images/dathomirian.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{Devaronian}{ND. 23}{2,2,2,3,2,1}{11}{10}{95}{One rank in survival or deception. Add \success{} to resilience checks.}
\species{dowutin}{KoF. 18}{3,1,2,2,2,2}{15}{8}{85}{One rank in resilience. Can choose at character creation to have Silhouette 1 or 2. Suffer 3 strain (1 if Silhouette 2) to avoid being knocked prone, immobilized, or moved against will.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{DRABATAN}{DoR. 92}{2,2,2,1,2,3}{10}{10}{100}{One rank in charm or leadership. On leadership or coercion checks, may spend \advantage\advantage{} to affect one additional target.}
\species{Drall}{SoF. 90}{1,1,4,2,2,2}{8}{12}{90}{One rank in knowledge (education). Add \boost{} when providing skilled assistance.}
\end{minipage}
\includegraphics[width=0.23\textwidth]{images/devaronian.png}
\includegraphics[width=0.32\textwidth]{images/dowutin.png}
\includegraphics[width=0.18\textwidth]{images/drabatan.png}
\includegraphics[width=0.18\textwidth]{images/drall.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{dressellian}{SoT. 22}{2,2,2,2,3,1}{11}{10}{110}{One rank in survival. Upgrade difficulty of checks involving advanced technology; can spend 10 xp to remove this.}
\species{DROID}{EotE. 45}{1,1,1,1,1,1}{10}{10}{175}{Do not eat or sleep. Unaffected by poison. Cybernetic implant cap of 6. One rank in 3 additional career skills, after those have been recieved. Cannot be healed normally. Cannot be force sensitive.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{Dug}{SM. 22}{2,3,2,2,2,1}{9}{8}{90}{One rank in brawl. One rank in the defensive driving talent.}
\species{DUROS}{AoR. 55}{1,2,3,2,2,2}{11}{10}{100}{One rank in piloting (space). \advantage{} to all astrogation checks.}
\end{minipage}
\includegraphics[width=0.18\textwidth]{images/dressellian.png}
\includegraphics[width=0.17\textwidth]{images/droid.png}
\includegraphics[width=0.22\textwidth]{images/dug.png}
\includegraphics[width=0.19\textwidth]{images/duros.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{ELOM}{FiB. 18}{3,2,2,2,2,1}{10}{9}{100}{One rank in resilience. Diggy boy.}
\species{ELOMIN}{FiB. 18}{2,2,3,2,1,2}{9}{10}{105}{One rank in charm and knowledge (education).}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{falleen}{FC. 18}{1,2,2,2,2,3}{10}{12}{90}{One rank in charm. Can suffer 2 strain to upgrade ability of a charm, deception, or negotiation check against a living sentient being within short range.}
\species{GAND}{EotE. 47}{2,2,2,2,3,1}{10}{10}{100}{One rank in discipline. Either immune to suffication or starts with +10 XP.}
\end{minipage}
\includegraphics[width=0.24\textwidth]{images/elom.png}
\includegraphics[width=0.15\textwidth]{images/elomin.png}
\includegraphics[width=0.22\textwidth]{images/falleen.png}
\includegraphics[width=0.24\textwidth]{images/gand.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{gank}{LoNH. 95}{2,2,2,2,2,110}{10}{10}{110}{One rank in coercion or vigilance. Begin with up to two cybernetics (EotE. 173) that cost a total of up to 5.000 credits.}
\species{GEONOSIAN}{RotS. 12}{2,2,2,1,1,1}{9}{9}{140}{One rank in any skill. When assisting, add \boost{} and heal 1 strain. Can fly.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{GIGORAN}{DoR. 93}{3,2,1,2,2,2}{12}{10}{100}{One rank in brawl. Remove \setback{} due to cold. Upgrade difficulty of mechanics checks involving advanced technology.}
\species{GOSSAM}{DA. 22}{1,2,2,3,2,2}{9}{11}{100}{One rank in deception. Silhouette 0.}
\end{minipage}
\includegraphics[width=0.17\textwidth]{images/gank.png}
\includegraphics[width=0.23\textwidth]{images/geonosian.png}
\includegraphics[width=0.25\textwidth]{images/gigoran.png}
\includegraphics[width=0.17\textwidth]{images/gossam.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{gotal}{FC. 21}{2,2,2,3,2,1}{9}{8}{100}{One rank in perception. Once per encounter, as a maneuver, can sense the presence and emotional states of all living things within short range.}
\species{GRAN}{AoR. 56}{2,2,2,1,2,3}{10}{9}{100}{One rank in charm or negotiation. When making ranged combat or perception checks, remove up to \setback\setback{} imposed due to concealment.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{gungan}{NoP. 101}{2,2,1,2,2,3}{10}{10}{100}{One rank in athletics. Can breathe underwater.}
\species{HARCH}{CotR. 14}{2,2,2,3,2,1}{11}{11}{75}{One rank in perception. One extra maneuver per turn (still limit of 2 total). Brawl checks have stun 3 quality.}
\end{minipage}
\includegraphics[width=0.18\textwidth]{images/gotal.png}
\includegraphics[width=0.19\textwidth]{images/gran.png}
\includegraphics[width=0.21\textwidth]{images/gungan.png}
\includegraphics[width=0.24\textwidth]{images/harch.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{HUMAN}{EotE. 48}{2,2,2,2,2,2}{10}{10}{110}{One rank in 2 non-career skills.}
\species{hutt}{LoNH. 94}{3,1,2,2,3,2}{13}{11}{70}{One rank in the enduring talent. One rank in the nobody's fool talent. One rank in coercion or discipline. Can never spend more than one maneuver per turn.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{IAKARU}{DoR. 94}{2,3,2,2,1,2}{9}{10}{100}{One rank in piloting (space). No penalties from being in a jungle. Add \boost{} to checks relating to climbing, swimming, and balancing.}
\species{iktotchi}{KtP. 18}{2,2,2,2,3,1}{10}{12}{90}{One rank in vigilance. Can see the future. Can spend \triumph{} on initiative to do free maneuver.}
\end{minipage}
\includegraphics[width=0.18\textwidth]{images/human.png}
\includegraphics[width=0.30\textwidth]{images/hutt.png}
\includegraphics[width=0.27\textwidth]{images/iakaru.png}
\includegraphics[width=0.23\textwidth]{images/iktotchi.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{ISHI TIB}{LbE. 21}{2,2,3,2,1,2}{12}{10}{100}{One rank in discipline. Can breathe underwater. Has to be doused in salt water every day.}
\species{ITHORIAN}{AoR. 58}{2,1,2,2,3,2}{9}{12}{90}{One rank in survival. Ithorian bellow blast attack.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{kalleran}{ND. 25}{3,2,2,2,2,1}{8}{12}{90}{One rank in streetwise. One rank in the heightened awareness talent.}
\species{KAMINOAN}{RotS. 14}{1,2,3,2,2,2}{9}{10}{100}{One rank in medicine. One rank in researcher talent. \setback{} to all charm checks. Others add \setback{} to all social checks against you.}
\end{minipage}
\includegraphics[width=0.19\textwidth]{images/ishi tib.png}
\includegraphics[width=0.19\textwidth]{images/ithorian.png}
\includegraphics[width=0.19\textwidth]{images/kalleran.png}
\includegraphics[width=0.18\textwidth]{images/kaminoan.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{KARKARODON}{CotR. 15}{3,2,1,2,2,2}{12}{10}{75}{One rank in athletics. Can breathe underwater. Brawl checks +1 damage and crit rating 3.}
\species{KEL DOR}{FaD. 57}{1,2,2,2,3,2}{10}{10}{100}{One rank in knowledge (education). Remove up to \setback\setback{} imposed due to darkness.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{klatooinian}{DC. 20}{2,3,2,2,1,2}{10}{10}{100}{One rank in brawl, ranged (heavy), or ranged (light). One rank in a non-career skill.}
\species{KUBAZ}{CaM. 20}{2,2,2,2,3,1}{9}{10}{100}{One rank in stealth or survival. Remove up to \setback\setback{} on ranged combat or perception imposed due to low visibility.}
\end{minipage}
\includegraphics[width=0.20\textwidth]{images/karkarodon.png}
\includegraphics[width=0.20\textwidth]{images/kel dor.png}
\includegraphics[width=0.22\textwidth]{images/klatooinian.png}
\includegraphics[width=0.22\textwidth]{images/kubaz.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{KYUZO}{FiB. 22}{2,3,2,2,2,1}{11}{11}{90}{One rank in coordination. Maneuver: uffer 3 strain to leap to any location in medium range.}
\species{LANNIK}{LbE. 23}{2,1,3,2,2,2}{8}{12}{95}{One rank in streetwise. Remove up to \setback{} caused by critical injuries, fear, or the disoriented condition.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{MELITTO}{CaM. 21}{3,2,2,2,1,2}{9}{11}{100}{One rank in perception. Never suffer penalties on combat or perception checks due to darkness.}
\species{mikkian}{KoF. 20}{1,2,2,2,3,2}{10}{11}{100}{One rank in discipline. Add \boost{} to all perception checks.}
\end{minipage}
\includegraphics[width=0.20\textwidth]{images/kyuzo.png}
\includegraphics[width=0.17\textwidth]{images/lannik.png}
\includegraphics[width=0.25\textwidth]{images/melitto.png}
\includegraphics[width=0.20\textwidth]{images/mikkian.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{MIRIALAN}{FaD. 58}{2,3,2,1,2,2}{11}{10}{100}{One rank in discipline and one rank in cool.}
\species{MON CALAMARI}{AoR. 59}{2,2,3,1,2,2}{10}{10}{100}{One rank in knowledge (education). Breathe underwater.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{mustafarian}{SM. 24}{2,2,2,2,2,1}{10}{10}{100}{Subspecies. Look in book.}
\species{muun}{EV. 20}{2,2,3,3,1,1}{9}{9}{90}{One rank in knowledge (education) and knowledge (core worlds). Start game with an additional 1.000 credits.}
\end{minipage}
\includegraphics[width=0.16\textwidth]{images/mirialan.png}
\includegraphics[width=0.17\textwidth]{images/mon calamari.png}
\includegraphics[width=0.36\textwidth]{images/mustafarian.png}
\includegraphics[width=0.16\textwidth]{images/muun.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{NAUTOLAN}{FaD. 59}{3,2,2,2,1,2}{11}{9}{100}{One rank in Athletics. Can breathe underwater.}
\species{NEIMOIDIAN}{DA. 20}{1,2,3,3,1,2}{11}{9}{90}{One rank in deception or negotiation.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{nikto}{LoNH. 96}{3,2,2,2,2,1}{11}{10}{100}{Subspecies. Look in book.}
\species{pantoran}{EV. 22}{2,2,2,2,1,3}{10}{11}{110}{One rank in cool or negotiation. Remove \setback{} imposed due to cold environments.}
\end{minipage}
\includegraphics[width=0.19\textwidth]{images/nautolan.png}
\includegraphics[width=0.27\textwidth]{images/neimoidian.png}
\includegraphics[width=0.19\textwidth]{images/nikto.png}
\includegraphics[width=0.16\textwidth]{images/pantoran.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{Pau'an}{DoH. 19}{1,2,2,2,3,2}{12}{8}{95}{One rank in negotiation or coercion. Add \boost{} to all perception and vigilance checks when wearing protective earpieces. Add \threat{} to roll when not.}
\species{phydolon}{KoF. 21}{2,2,2,2,3,1}{10}{10}{100}{One rank in cool or discipline. Recover 1 extra wound from rest. Can heal critical injuries after a night's rest instead of a week. Recover 1 less strain at end of encounter if no other phylodons around.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{polis massan}{SoR. 98}{1,2,3,2,3,1}{8}{11}{100}{One rank in medicine. Can communicate telepathically. Does not have vocal chords; can spend 10 xp to have them.}
\species{quarren}{SoR. 100}{2,2,1,2,3,2}{10}{8}{95}{One rank in negotiation. Can breathe underwater. Can suffer 2 strain to spray ink at target, adding \setback{} to next combat check.}
\end{minipage}
\includegraphics[width=0.18\textwidth]{images/pau'an.png}
\includegraphics[width=0.16\textwidth]{images/phydolon.png}
\includegraphics[width=0.24\textwidth]{images/polis massan.png}
\includegraphics[width=0.20\textwidth]{images/quarren.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{quermian}{SS. 21}{1,2,3,2,2,1}{10}{10}{85}{One rank in perception. Free maneuver. Still max of two per turn.}
\species{RODIAN}{EotE. 49}{2,3,2,2,1,2}{10}{10}{100}{One rank in survival. One rank in the Expert Tracker talent.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{Sakiyan}{LoNH. 98}{2,2,3,2,2,2}{8}{10}{80}{One rank in perception or vigilance. One rank in the expert tracker talent.}
\species{selonian}{SoF. 91}{2,3,2,1,3,1}{11}{10}{80}{One rank in coordination. Remove all \setback{} added to checks due to darkness. Tail is brawl weapon. Look in book.}
\end{minipage}
\includegraphics[width=0.21\textwidth]{images/quermian.png}
\includegraphics[width=0.18\textwidth]{images/rodian.png}
\includegraphics[width=0.12\textwidth]{images/sakiyan.png}
\includegraphics[width=0.33\textwidth]{images/selonian.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{SHISTAVANEN}{FiB. 24}{2,3,3,2,1,1}{12}{10}{80}{One rank in brawl or survival. May use survival for initiative.}
\species{SKAKOAN}{FO. 21}{2,2,3,1,2,2}{10}{8}{80}{One rank in knowledge (education) and mechanics.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{SULLUSTAN}{AoR. 60}{2,3,2,1,2,2}{10}{10}{100}{One rank in astrogation. One rank in the skilled jockey talent.}
\species{thisspiasian}{UP. 18}{2,3,2,2,2,1}{10}{8}{100}{One rank in discipline. Only need two hours sleep. Once per session, heal strain equal to twice discipline from meditation.}
\end{minipage}
\includegraphics[width=0.23\textwidth]{images/shistavanen.png}
\includegraphics[width=0.23\textwidth]{images/skakoan.png}
\includegraphics[width=0.13\textwidth]{images/sullustan.png}
\includegraphics[width=0.23\textwidth]{images/thisspiasian.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{tholothian}{UP. 20}{2,2,2,2,2,2}{10}{10}{95}{One rank in knowledge (xenology). Add \advantage{} to social checks against non-tholothians. Heal one extra strain when in natural environment.}
\species{TOGNATH}{DoR. 96}{2,2,2,2,3,1}{9}{9}{95}{One rank in coordination and perception. Minus one limit of cybernetics. Add \setback{}\setback{} on coercion checks against other Tognaths.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{TOGRUTA}{FaD. 60}{1,2,2,3,2,2}{10}{10}{100}{One rank in perception. Grant \boost\boost{} instead of \boost{} with assist.}
\species{toydarian}{EtU. 22}{1,1,2,2,3,3}{9}{12}{90}{Silhouette 0. Can hover.}
\end{minipage}
\includegraphics[width=0.23\textwidth]{images/tholothian.png}
\includegraphics[width=0.22\textwidth]{images/tognath.png}
\includegraphics[width=0.18\textwidth]{images/togruta.png}
\includegraphics[width=0.20\textwidth]{images/toydarian.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{TRANDOSHAN}{EotE. 50}{3,1,2,2,2,2}{12}{9}{90}{One rank in perception. When recovering wounds from natural rest, recover one additional wound. +1 damage with unarmed brawl checks, and critical rating 3.}
\species{TWI'LEK}{EotE. 51}{1,2,2,2,2,3}{10}{11}{100}{One rank in charm or deception. When making skill checks, remove \setback{} imposed due to hot environment.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{UMBARAN}{RotS. 15}{2,2,2,2,2,2}{10}{10}{100}{One rank in deception. Add \boost{} to all charm, deception, and negotiation checks. Remove up to \setback\setback{} imposed due to darkness. Add \setback{} to all rolls while in bright light.}
\species{Verpine}{SoR. 102}{2,3,3,1,2,1}{9}{12}{80}{One rank in mechanics. When examining small objects, add \boost{}. Can make radio waves.}
\end{minipage}
\includegraphics[width=0.20\textwidth]{images/trandoshan.png}
\includegraphics[width=0.18\textwidth]{images/twi'lek.png}
\includegraphics[width=0.21\textwidth]{images/umbaran.png}
\includegraphics[width=0.22\textwidth]{images/verpine.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{vurk}{UP. 22}{2,2,2,1,2,3}{11}{11}{100}{One rank in negotiation. Can breathe underwater. Add \setback{} to all checks when in cold environments.}
\species{weequay}{DC. 22}{3,2,1,3,2,1}{10}{9}{90}{One rank in resilience or athletics. Can communicate with other weequay with pheromones.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{whiphid}{KtP. 21}{3,2,2,1,2,2}{12}{10}{80}{One rank in survival. Add \success{} to survival checks. Tusks brawl weapon.}
\species{WOOKIE}{EotE. 52}{3,2,2,2,1,2}{14}{8}{90}{One rank in brawl. +1 damage to brawl and melee when injured. +2 when critically injured.}
\end{minipage}
\includegraphics[width=0.17\textwidth]{images/vurk.png}
\includegraphics[width=0.20\textwidth]{images/weequay.png}
\includegraphics[width=0.22\textwidth]{images/whiphid.png}
\includegraphics[width=0.25\textwidth]{images/wookie.png}
\end{center}\newpage
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
\species{xexto}{SoT. 24}{1,3,2,2,1,2}{9}{9}{85}{One rank in confidence. Extra free maneuver, but still no more than 2 total.}
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
\species{ZABRAK}{FaD. 62}{2,2,2,2,3,1}{10}{10}{100}{One rank in survival. Automatic \advantage{} on all coercion checks.}
\end{minipage}
\includegraphics[width=0.30\textwidth]{images/xexto.png}
\includegraphics[width=0.21\textwidth]{images/zabrak.png}
\end{center}\newpage
\newpage \newpage

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@@ -223,27 +223,27 @@
\end{center} \end{center}
\newpage \newpage
% \input{talent trees/careers/ace.tex} \input{talent trees/careers/ace.tex}
% \input{talent trees/careers/bounty hunter.tex} \input{talent trees/careers/bounty hunter.tex}
% \input{talent trees/careers/clone soldier.tex} \input{talent trees/careers/clone soldier.tex}
% \input{talent trees/careers/colonist.tex} \input{talent trees/careers/colonist.tex}
% \input{talent trees/careers/commander.tex} \input{talent trees/careers/commander.tex}
% \input{talent trees/careers/consular.tex} \input{talent trees/careers/consular.tex}
% \input{talent trees/careers/diplomat.tex} \input{talent trees/careers/diplomat.tex}
% \input{talent trees/careers/engineer.tex} \input{talent trees/careers/engineer.tex}
% \input{talent trees/careers/explorer.tex} \input{talent trees/careers/explorer.tex}
% \input{talent trees/careers/guardian.tex} \input{talent trees/careers/guardian.tex}
% \input{talent trees/careers/hired gun.tex} \input{talent trees/careers/hired gun.tex}
% \input{talent trees/careers/jedi.tex} \input{talent trees/careers/jedi.tex}
% \input{talent trees/careers/mystic.tex} \input{talent trees/careers/mystic.tex}
% \input{talent trees/careers/seeker.tex} \input{talent trees/careers/seeker.tex}
% \input{talent trees/careers/sentinel.tex} \input{talent trees/careers/sentinel.tex}
% \input{talent trees/careers/smuggler.tex} \input{talent trees/careers/smuggler.tex}
% \input{talent trees/careers/soldier.tex} \input{talent trees/careers/soldier.tex}
% \input{talent trees/careers/spy.tex} \input{talent trees/careers/spy.tex}
% \input{talent trees/careers/technician.tex} \input{talent trees/careers/technician.tex}
% \input{talent trees/careers/warrior.tex} \input{talent trees/careers/warrior.tex}
% \input{talent trees/careers/universal.tex} \input{talent trees/careers/universal.tex}
\fancyfoot[C]{} \fancyfoot[C]{}