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Hard & \difficulty\difficulty\difficulty & Professionals fail as often as they succeed. \\ \hline
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Daunting & \difficulty\difficulty\difficulty\difficulty & Pushes Professionals to their limits. \\ \hline
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Formidable & \difficulty\difficulty\difficulty\difficulty\difficulty & Nigh impossible. \\ \hline
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Impossible & - & With GM permission, spend Story Point to tackle as Formidable. \\ \hline
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Impossible & - & With GM permission, spend Destiny Point to tackle as Formidable. \\ \hline
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\end{tabular}
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\subsection{UPGRADING/DOWNGRADING DICE (EotE. 21)}
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\end{itemize}
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\subsection{DESTINY POINTS (EotE. 28)}
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There are 2 pools of Destiny Points. The players' and the GM's. The players can use their pool to do things, and the GM can use their pool do similar things. When a story point is used, it is moved to the other pool.
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There are 2 pools of Destiny Points. The players' and the GM's. The players can use their pool to do things, and the GM can use their pool do similar things. When a Destiny Point is used, it is moved to the other pool.
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The points can be used to:
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