\section{GEAR}\label{gear}
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
    \subsection{ENCUMBRANCE}
    Your encumbrance threshold is 5+Brawn. If the encumbrance values of everything you are carrying add up to more than your threshold, you add \setback{} to all Agility and Brawn checks. If you exceed your threshold by more than your brawn, you no longer get a free maneuver each turn.

    \vspace{10pt}
    \subsection{ITEM QUALITIES}
    Passive qualities are always in effect and do not require activation. Active qualities require activation, by using a number of \advantage{}. Qualities also often have a rank.

    \vspace{10pt}
    \subsubsection{ACCURATE (PASSIVE)}
    Add \boost{} to attacks with this weapon for each rank.

    \vspace{10pt}
    \subsubsection{AUTO-FIRE (ACTIVE)}
    Can choose to either use or not use before attacking. If using Auto-Fire, add \difficulty{} to the roll. Can spend \advantage{}\advantage{} as many times as you can to hit an additional time.

    \vspace{10pt}
    \subsubsection{BREACH (PASSIVE)}
    Ignore 10 soak per rank.

    \vspace{10pt}
    \subsubsection{BURN (ACTIVE)}
    Target suffers the weapon's damage a number of rounds after being hit equal to rank.

    \vspace{10pt}
    \subsubsection{BLAST (ACTIVE)}
    Activate with \advantage\advantage{}. Everyone engaged with target takes damage equal to rank, plus uncancelled \success{}.

    \vspace{10pt}
    \subsubsection{CONCUSSIVE (ACTIVE)}
    Activate with \advantage\advantage{}. Target is staggered for a number of rounds equal to rank.

    \vspace{10pt}
    \subsubsection{CORTOSIS (PASSIVE)}
    Immune to sunder quality.

    \vspace{10pt}
    \subsubsection{CUMBERSOME (PASSIVE)}
    To wield, must have Brawn equal to or greater than rank. If less, increase difficulty of attacks by number of points deficient.

    \vspace{10pt}
    \subsubsection{DEFENSIVE (PASSIVE)}
    Increase melee defense by rank.

    \vspace{10pt}
    \subsubsection{DEFLECTION (PASSIVE)}
    Increase ranged defense by rank.

    \vspace{10pt}
    \subsubsection{DISORIENT (ACTIVE)}
    Activate with \advantage\advantage{}. Target is disoriented for a number of rounds equal to rank.

    \vspace{10pt}
    \subsubsection{ENSNARE (ACTIVE)}
    Activate with \advantage\advantage{}. Target is immobilized for a number of rounds equal to rank.

    \vspace{10pt}
    \subsubsection{GUIDED (ACTIVE)}
    If attack misses, can spend \advantage\advantage\advantage{} to make a new check. Difficulty is \difficulty\difficulty{} (or just \difficulty{} if the target is silhouette 2 or larger), and the ability is rank. If successful, deal damage normally.

\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
    \vspace{10pt}
    \subsubsection{KNOCKDOWN (ACTIVE)}
    Spend \advantage{} to knock prone.

    \vspace{10pt}
    \subsubsection{INACCURATE (PASSIVE)}
    Add \setback{} to attacks for each rank.

    \vspace{10pt}
    \subsubsection{INFERIOR (PASSIVE)}
    If weapon, add \threat{} to all checks and -1 base damage. If armor, +1 encumbrance and -1 defense. If no defense, -1 soak instead.

    \vspace{10pt}
    \subsubsection{ION (PASSIVE)}
    Deals damage to system strain of vehicle, instead of normal damage.

    \vspace{10pt}
    \subsubsection{LIMITED AMMO (PASSIVE)}
    Can only make a number of attacks equal to rank before having to be reloaded as maneuver.

    \vspace{10pt}
    \subsubsection{LINKED (ACTIVE)}
    Can spend \advantage{}\advantage{} an amount of times up to rank to hit an additional time.

    \vspace{10pt}
    \subsubsection{PIERCE (PASSIVE)}
    Ignores 1 point of soak per rank.

    \vspace{10pt}
    \subsubsection{PREPARE (PASSIVE)}
    Must use a number of maneuvers equal to rank to prepare before firing.

    \vspace{10pt}
    \subsubsection{SLOW-FIRING (PASSIVE)}
    Must wait a number of rounds equal to rank before firing again

    \vspace{10pt}
    \subsubsection{STUN (ACTIVE)}
    Can spend \advantage{}\advantage{} cause strain damage equal to rank.

    \vspace{10pt}
    \subsubsection{STUN DAMAGE (PASSIVE)}
    Deals damage to strain instead of wounds.

    \vspace{10pt}
    \subsubsection{STUN SETTING (PASSIVE)}
    Before firing, can choose to deal damage to strain or wounds.

    \vspace{10pt}
    \subsubsection{SUNDER (ACTIVE)}
    Spend \advantage{} to damage an item wielded by the target one step: Undamaged -> Minor -> Moderate -> Major -> Destroyed. Can be used multiple times on the same attack.

    \vspace{10pt}
    \subsubsection{SUPERIOR (PASSIVE)}
    If weapon, add \advantage{} to all checks and +1 base damage. If armor, -1 encumbrance and +1 soak.

    \vspace{10pt}
    \subsubsection{UNWIELDY (PASSIVE)}
    Need Agility of at least rank. If less, increase difficulty of attacks by number of points deficient.

    \vspace{10pt}
    \subsubsection{VICIOUS (PASSIVE)}
    Add 10 times rank to critical roll.

\end{minipage}
\end{center}
\newpage

\subsection{Weapons}
You can find a list of weapons in EotE. 160-161.

% \begin{center}
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%     \begin{tabular}{|L{3cm}|m{2.5cm}|R{0.8cm}|R{0.65cm}|m{1.6cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|}
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%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Skill} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
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%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Range} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline

%         \rowcolor{black}
%         \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Energy Weapons} \\ \hline
%         Holdout Blaster         & Ranged (light)    &  5 & 4 & Short    & 1 & 1 &   200 & Stun setting \\ \hline
%         Ionization Blaster      & Ranged (light)    & 10 & 5 & Short    & 3 & 3 &   250 & Disorient 5, Stun damage (Droid only) \\ \hline
%         Light Blaster Pistol    & Ranged (light)    &  5 & 4 & Medium   & 1 & 2 &   300 & Stun setting \\ \hline
%         Blaster Pistol          & Ranged (light)    &  6 & 3 & Medium   & 1 & 3 &   400 & Stun setting \\ \hline
%         Heavy Blaster Pistol    & Ranged (light)    &  7 & 3 & Medium   & 2 & 3 &   700 & Stun setting \\ \hline
%         Blaster Carbine         & Ranged (heavy)    &  9 & 3 & Medium   & 3 & 4 &   850 & Stun setting \\ \hline
%         Blaster Rifle           & Ranged (heavy)    &  9 & 3 & Long     & 4 & 4 &   900 & Stun setting \\ \hline
%         Bowcaster               & Ranged (heavy)    & 10 & 3 & Medium   & 5 & 2 & 1.250 & Cumbersome 3, Knockdown \\ \hline
%         Heavy Blaster Rifle     & Ranged (heavy)    & 10 & 3 & Long     & 6 & 4 & 1.500 & Auto-fire, Cumbersome 3 \\ \hline
%         Light Repeating Blaster & Ranged (heavy)    & 11 & 3 & Long     & 7 & 4 & 2.250 & Auto-fire, Cumbersome 4, Pierce 1 \\ \hline
%         Disruptor Pistol        & Ranged (light)    & 10 & 2 & Short    & 2 & 2 & 3.000 & Vicious 4 \\ \hline
%         Disruptor Rifle         & Ranged (heavy)    & 10 & 2 & Long     & 5 & 4 & 5.000 & Cumbersome 2, Vicious 5 \\ \hline
%         Heavy Repeating Blaster & Gunnery           & 15 & 2 & Long     & 9 & 4 & 6.000 & Auto-fire, Cumbersome 5, Pierce 2, Vicious 1 \\ \hline

%         \rowcolor{black}
%         \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Slugthrowers} \\ \hline
%         Slugthrower Pistol      & Ranged (light)    &  4 & 5 & Short    & 1 & 0 &   100 & \\ \hline
%         Slugthrower Rifle       & Ranged (heavy)    &  7 & 5 & Medium   & 5 & 1 &   250 & Cumbersome 2 \\ \hline

%         \rowcolor{black}
%         \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Thrown Weapons} \\ \hline
%         Bola / Net              & Ranged (light)    &  2 & - & Short    & 1 & 2 &    20 & Ensnare 3, Knockdown, Limited Ammo 1 \\ \hline

%         \rowcolor{black}
%         \multicolumn{9}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Explosives and Other Ranged Weapons} \\ \hline
%         Frag Grenade            & Ranged (light)    &  8 & 4 & Short    & 1 & 0 &    50 & Blast 6, Limited Ammo 1 \\ \hline
%         Stun Grenade            & Ranged (light)    &  8 & - & Short    & 1 & 0 &    75 & Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 \\ \hline
%         Flame Projector         & Ranged (heavy)    &  8 & 2 & Short    & 6 & 2 & 1.000 & Burn 3, Blast 8 \\ \hline
%         Thermal Detonator       & Ranged (light)    & 20 & 2 & Short    & 1 & 0 & 2.000 & Blast 15, Breach 1, Vicious 4, Limited Ammo 1 \\ \hline
%         Missile Tube            & Gunnery           & 20 & 2 & Extreme  & 7 & 4 & 7.500 & Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 \\ \hline
%     \end{tabular}
% \end{center}

% \subsection{Melee Weapons}
% \begin{center}
%     \rowcolors{1}{tablecolor1}{tablecolor2}
%     \begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|}
%         \hline
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%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
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%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} \\ \hline

%         \rowcolor{black}
%         \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Brawling Weapons} \\ \hline
%         Brass Knuckles  & +1 & 4 & 1 & 0 &  25 & Disorient 3 \\ \hline
%         Shock Gloves    & +0 & 5 & 0 & 1 & 300 & Stun 3 \\ \hline

%         \rowcolor{black}
%         \multicolumn{7}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Brawling Weapons} \\ \hline
%         Truncheon       & +2 & 5 & 2 & 0 &  15 & Disorient 2 \\ \hline
%         Combat Knife    & +1 & 3 & 1 & 0 &  25 & \\ \hline
%         Gaffi Stick     & +2 & 3 & 3 & 0 & 100 & Defensive 1, Disorient 3 \\ \hline
%         Vibroknife      & +1 & 2 & 1 & 2 & 250 & Pierce 2, Vicious 1 \\ \hline
%         Force Pike      & +3 & 2 & 3 & 3 & 500 & Pierce 2, Stun setting \\ \hline
%         Vibro-ax        & +3 & 2 & 4 & 3 & 750 & Pierce 2, Sunder, Vicious 3 \\ \hline
%         Vibrosword      & +2 & 2 & 3 & 3 & 750 & Pierce 2, Vicious 1, Defensive 1 \\ \hline
%     \end{tabular}
% \end{center}

% \newpage
\subsection{Lightsaber}
Select a hilt and a kyber crystal, and add their properties. Two of the same quality do not stack with each other.
\begin{center}
    \rowcolors{1}{tablecolor1}{tablecolor2}
    \begin{tabular}{|L{3cm}|R{0.8cm}|R{0.65cm}|R{0.6cm}|R{0.5cm}|R{1cm}|L{4.5cm}|L{4.5cm}|}
        \hline
        \rowcolor{tablecolor3}
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Name} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Dam} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Crit} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Special} &
        \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Other} \\ \hline

        \rowcolor{black}
        \multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Hilts} \\ \hline
        Basic Lightsaber Hilt           &  0 & - & 1 &  5 &   300 & & \\ \hline
        Shoto Hilt                      &  0 & - & 1 &  3 &   300 & Accurate 1 & -1 to crystal damage \\ \hline
        Double-Bladed Lightsaber Hilt   &  0 & - & 2 &  4 &   600 & Linked 1, Unwieldy 3 & Crystal costs double \\ \hline
        Guard Shoto Hilt                &  0 & - & 1 &  3 &   700 & Defensive 1, Deflection 2, Unwieldy 4  & -1 to crystal damage\\ \hline
        Great Lightsaber Hilt           &  0 & - & 2 &  5 &   700 & Cumbersome 3 & +1 to crystal damage \\ \hline
        Crossguard Lightsaber Hilt      &  0 & - & 1 &  4 &   900 & Defensive 1 & \\ \hline \hline

        \rowcolor{black}
        \multicolumn{8}{|l|}{\color[HTML]{FFFFFF}\tn\selectfont{}Lightsaber Crystals} \\ \hline
        Ilum Crystal                &  6 & 2 & 0 & -2 & 1.800 & Breach 1, Sunder & \\ \hline
        Lorrdian Gemstone           &  7 & 2 & 0 & -2 & 1.920 & Breach 1, Defensive 1, Sunder& \\ \hline
        Mephite Crystal             &  8 & 2 & 0 & -2 & 2.000 & Breach 1, Sunder& \\ \hline
        Synthetic Crystal           &  7 & 1 & 0 & -2 & 2.200 & Breach 1, Sunder, Vicious 1& \\ \hline
        Dantari Crystal             &  7 & 2 & 0 & -2 & 2.400 & Breach 1, Sunder & May spend \forcepoint{} generated by a force power combat check to recover 2 strain. \\ \hline
        Dragite Gem                 &  7 & 3 & 0 & -2 & 2.800 & Breach 1, Disorient, Sunder& \\ \hline
        Barab Ingot                 &  8 & 3 & 0 & -2 & 3.000 & Breach 1, Burn 1, Sunder& \\ \hline
        Krayt Dragon Pearl          &  9 & 1 & 0 & -2 & 3.000 & Breach 1, Sunder, Vicious 1& \\ \hline
        Corrupted Crystal           &  6 & 2 & 0 & -2 & 3.200 & Breach 1, Sunder, Vicious 2 & Automatically grants \darkforce{} to all force power checks. \\ \hline

    \end{tabular}
\end{center}

\subsection{Armor}
Defense does not stack, but soak does when applied from different types of armor. Armor encumbrance is decreased by 3 when worn.

You can find a list of armor in EotE. 170.

% \begin{center}
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%     \begin{tabular}{|L{5cm}|R{2cm}|R{0.8cm}|R{0.6cm}|R{0.5cm}|R{1cm}|}
%         \hline
%         \rowcolor{tablecolor3}
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Type} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Defense} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Soak} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Enc} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}HP} &
%         \multicolumn{1}{l}{\color[HTML]{FFFFFF}\tn\selectfont{}Price} \\ \hline

%         Heavy Clothing              & 0 & 1 & 1 & 0 &     50 \\ \hline
%         Adverse Environment Gear    & 0 & 1 & 2 & 1 &    500 \\ \hline
%         Padded Armor                & 0 & 2 & 2 & 0 &    500 \\ \hline
%         Armored Clothing            & 1 & 1 & 3 & 1 &  1.000 \\ \hline
%         Laminate                    & 0 & 2 & 4 & 3 &  2.500 \\ \hline
%         Heavy Battle Armor          & 1 & 2 & 6 & 4 &  5.000 \\ \hline
%         Personal Deflector Shield   & 2 & 0 & 3 & 0 & 10.000 \\ \hline

%     \end{tabular}
% \end{center}


\subsection{Gear}
Additional gear found in EotE. 182.
