\section{CHARACTER CREATION}
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    \subsection{STEP 1: SPECIES}
    Select a species (list found on \pageref{species}). Note your starting characteristics, wound and strain thresholds, starting experience, and special ability. You can read about the species in the book and page specified under the species name.

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    \subsection{STEP 2: CAREER AND SPECIALIZATION}
    Choose one of the careers on page \pageref{careers}. You can read about the careers and specializations in the book and page specified at the bottom of each talent tree. You gain one rank in four of the career skills given to you by your career. If your chosen career has a star next to it on the list, you only gain a rank in 3 of the career skills, but you also gain a force rating of 1. At this point, you may also spend 30 xp to increase your force rating from 1 to 2.\\

    Then choose a specialization, either from your chosen career, or from the list of universal specializations. You gain one level in 2 of the career skills you get from your specialization. If your chosen specialization has a star next to in on the list, you only gain a rank in 1 of the career skills, but you also gain a force rating of 1. \textbf{You do not gain a force rating of 2 if you chose both a career and a specialization that give you a force rating of 1}. \\

    Note all your career skills on your character sheet.

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    \subsection{STEP 3: OBLIGATION}
    You start with some sort of obligation. Roll on the table (EotE. 39), or chose one of the options to determine your obligation. Your obligation score starts at 10, but you can gain benefits by increasing it using one or multiple of the following options:

    \begin{itemize}[noitemsep]
        \item 5 additional experience points for +5 obligation
        \item 10 additional experience points for +10 obligation
        \item 1.000 additional credits for +5 obligation
        \item 2.500 additional credits for +10 obligation
    \end{itemize}
    You may only choose each option once, for a total of 30 added to your obligation score.

    The higher your obligation score is, the higher the chance for it to become relevant.

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    \subsection{STEP 4: MORALITY}
    If you have a force rating of at least 1, you have a morality. Roll or chose on the table (FaD. 50). Your starting morality score is 50.

    \textbf{Every character, including those without a force rating}, chose one of the following options:

    \begin{itemize}[noitemsep]
        \item +10 starting experience
        \item +2.500 starting credits
        \item +5 starting experience and +1.000 starting credits
        \item Plus or minus 29 to your morality score (Only relevant for force sensitive characters). See page \pageref{force} for why you would want this.
    \end{itemize}

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    \subsection{STEP 5: SPEND EXPERIENCE POINTS}
    You gain an additional 150 experience, which you may not use to increase characteristic.

    There are several options for you to spend your starting experience:

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    \subsubsection{INCREASE CHARACTERISTICS}
    You can increase your characteristics, one level at a time. This costs of this is ten times the value it is being raised to. So raising a characteristic from 3 to 4 would cost 40, and raising it from 3 to 5 would cost 40+50=90. You can increase your characteristics no higher than 5.

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    \subsubsection{SKILL TRAINING}
    You can use your starting experience to raise your skill ranks, one rank at a time. It costs 5 times the rank it is being increased to. So raising a skill from 1 to 2 would cost 10 xp. Non-career skills cost 5 more experience points to raise a rank. You cannot raise a skill above rank 3.

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    \subsubsection{PURCHASE TALENTS}
    You can buy talents from your specialization talent tree. The cost of each talent is noted on the tree. You may purchase any talent from the top row of the tree, or any talent connected to one you have. Ranked talents can be taken multiple times, which increases the rank. Non-ranked talents can only be taken once.

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    \subsubsection{PURCHASE SPECIALIZATION}
    You can buy new specializations. It costs 10 times the number of specializations you have, including the new one. Specialization belonging to a career that is not yours costs an additional 10 experience points (Universal specializations don't cost extra).

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    \subsubsection{PURCHASE FORCE POWERS}
    If you have a force rating of at least 1, you can purchase force powers. The cost is written on the power. You must purchase the basic power first, and then you can purchase upgrade connected to ones you own on the tree. You must meet the prerequisite before buying the basic power.

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    \subsection{STEP 6: CALCULATE DERIVED ATTRIBUTES}
    Your wound and strain thresholds can be calculated now, based on your species. Your base soak is equal to your Brawn.

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    \subsection{STEP 7: Motivation}
    Roll for or chose a motivation (EoTE. 94, FaD. 105).

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    \subsection{STEP 8: BUY GEAR}
    You start the game with 2.000 credits, which you can spend on gear. If you wish to purchase a lightsaber, check page \pageref{gear}.

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