\section{THE FORCE}\label{force}
\begin{center}
\begin{minipage}[t]{0.48\textwidth}
    \subsection{Force powers (FaD. 280)}
    Force powers take an action. They work in one of two ways:
    \begin{itemize}[noitemsep]
        \item Make a force power check by rolling a number of \force{}, often equal to your force rating. For most characters, only \lightforce{} generate \forcepoint{}. You may, however, generate \forcepoint{} using one or more \darkforce{}, by using a destiny point for each \darkforce{} used. You also take strain and conflict equal to the number of \darkforce{} used.
        \item Commit a number of force dice. You cannot commit more than your force rating, and for the time those are committed, your force rating counts as that many less.
    \end{itemize}

    \subsection{Force Talents (FaD. 282)}
    While specializations from force-sensitive classes can be obtained by non-force-sensitive characters, force talents cannot be bought unless you have a force rating of at least 1.

    \subsection{Conflict (FaD. 51)}
    You gain conflict by using \darkforce{} to generate \forcepoint{} or when the DM feels like you've done something that goes against the light side of the force.

    At the end of each session, roll 1d10 and subtract your conflict. Add that value to your morality. A roll of below your conflict will generate a negative result, which means your morality falls. Your morality cannot go lower than 0 or higher than 100. Your conflict then resets.
\end{minipage} \hfil \hspace{15pt}
\begin{minipage}[t]{0.48\textwidth}
    \subsection{Dark side characters (FaD. 52)}
    If your morality drops below 30, you become a dark side force user. You now generate \forcepoint{} with \darkforce{} instead of \lightforce{}. Take conflict when using \darkforce{}. It also now costs strain and destiny points to generate \forcepoint{} with \lightforce{}, as it does with the reverse for light side force users. Dark side force users PC's also use up 1 destiny point from the pool at the beginning of each session.

    At fewer than 20 morality, your strain threshold decreases by 1 and your wound threshold increases by one. At fewer than 10 morality, they once again decrease and increase by 1.

    \vspace{5pt}
    \subsection{Light side paragon characters (FaD. 53)}
    At higher than 70 morality, you become a light side paragon. You generate 1 additional destiny point at the beginning of each session.

    At more than 80 morality, your strain threshold increases by 1. At more than 90, it increases by 1 again.
\end{minipage}
\end{center}