{
    "monster" : [
        {
            "name": "Bandit",
            "size": "Medium",
            "type": "humanoid",
            "subtype": "any race",
            "alignment": "any non-lawful alignment",
            "armor_class": 12,
            "hit_points": 11,
            "hit_dice": "2d8",
            "speed": "30 ft.",
            "strength": 11,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/8",
            "actions": [
              {
                "name": "Scimitar",
                "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.",
                "attack_bonus": 3,
                "damage_dice": "1d6",
                "damage_bonus": 1
              },
              {
                "name": "Light Crossbow",
                "desc": "Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
                "attack_bonus": 3,
                "damage_dice": "1d8",
                "damage_bonus": 1
              }
            ]
        }
    ],
    "spell": {
        "Fireball" : {
            "casting_time" : "1 action",
            "components" : "V, S, M (a tiny ball of bat guano and sulfur)",
            "description" : "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.",
            "duration" : "Instantaneous",
            "level" : "3rd",
            "range" : "150 feet",
            "school" : "Evocation",
            "ritual" : false
        }
    }
}