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BIN
Slight Delay.mp3
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Slight Delay.mp3
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correct.wav
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correct.wav
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incorrect.wav
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incorrect.wav
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36
main.py
36
main.py
@@ -135,7 +135,8 @@ def draw_page(page: Page, screen: pygame.surface.Surface, font: pygame.font.Font
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page.position.y + PAGE_BORDER_WIDTH,
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page.position.y + PAGE_BORDER_WIDTH,
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page.size.x - PAGE_BORDER_WIDTH*2,
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page.size.x - PAGE_BORDER_WIDTH*2,
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page.size.y - PAGE_BORDER_WIDTH*2
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page.size.y - PAGE_BORDER_WIDTH*2
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)
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),
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border_radius=PAGE_BORDER_RADIUS//2
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)
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)
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pygame.draw.rect(
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pygame.draw.rect(
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@@ -183,6 +184,26 @@ def draw_page(page: Page, screen: pygame.surface.Surface, font: pygame.font.Font
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INDICATOR_SIZE-INDICATOR_BORDER
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INDICATOR_SIZE-INDICATOR_BORDER
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)
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)
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def play_sound(page: Page):
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click = pygame.mixer.Sound("click.wav")
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click.set_volume(0.8)
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click.play()
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if page.slots != []:
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status = page.solved()
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if status == SolvedState.Correct:
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sound = pygame.mixer.Sound("correct.wav")
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elif status == SolvedState.AlmostCorrect:
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sound = pygame.mixer.Sound("incorrect.wav")
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elif status == SolvedState.Wrong:
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sound = pygame.mixer.Sound("incorrect.wav")
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else:
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return
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sound.play()
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def draw_word_slot(word_slot: WordSlot, screen: pygame.surface.Surface):
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def draw_word_slot(word_slot: WordSlot, screen: pygame.surface.Surface):
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pos = word_slot.page.position+word_slot.position
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pos = word_slot.page.position+word_slot.position
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@@ -324,6 +345,12 @@ def draw_tab(n: int, screen: pygame.surface.Surface, font: pygame.font.Font, sel
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def main(data: dict):
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def main(data: dict):
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pygame.init()
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pygame.init()
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pygame.font.init()
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pygame.font.init()
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# music
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pygame.mixer.music.load("Slight Delay.mp3")
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pygame.mixer.music.set_volume(0.1)
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pygame.mixer.music.play(-1)
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font = pygame.font.SysFont("Comic Code",WORD_FONT_SIZE,True)
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font = pygame.font.SysFont("Comic Code",WORD_FONT_SIZE,True)
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print(font.size(WORD_SLOT_SPACING))
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print(font.size(WORD_SLOT_SPACING))
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screen = pygame.display.set_mode((1280, 720),pygame.RESIZABLE)
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screen = pygame.display.set_mode((1280, 720),pygame.RESIZABLE)
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@@ -505,6 +532,8 @@ def main(data: dict):
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held_word = None
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held_word = None
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play_sound(slot.page)
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while running:
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while running:
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for event in pygame.event.get():
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for event in pygame.event.get():
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@@ -512,6 +541,9 @@ def main(data: dict):
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click_slot()
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click_slot()
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i = focused()
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i = focused()
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if isinstance(i,int):
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if isinstance(i,int):
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page_sound = pygame.mixer.Sound("page.wav")
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page_sound.set_volume(0.7)
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page_sound.play()
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pages[visible_page].visible = False
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pages[visible_page].visible = False
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visible_page = i
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visible_page = i
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pages[visible_page].visible = True
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pages[visible_page].visible = True
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@@ -529,7 +561,7 @@ def main(data: dict):
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scaled_xy = (x/ratio_x,y/ratio_y)
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scaled_xy = (x/ratio_x,y/ratio_y)
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held_word.position = Vector2(scaled_xy) - Vector2(WORD_WIDTH//2,WORD_HEIGHT//2)
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held_word.position = Vector2(scaled_xy) - Vector2(WORD_WIDTH//2,WORD_HEIGHT//2)
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# RENDER YOUR GAME HERE
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# render pages
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for p in pages:
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for p in pages:
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if not p.visible:
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if not p.visible:
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continue
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continue
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