This commit is contained in:
2025-01-16 22:58:24 +01:00
parent 160953b4ba
commit 95631b7b57
2 changed files with 163 additions and 31 deletions

View File

@@ -1,6 +1,8 @@
{
"words": [
["Ansem",0],
["Mickey",0],
["Mouse",0],
["Terra",0],
["Terranort",0],
["Xehanort",0],
@@ -8,14 +10,22 @@
["apprentice",1],
["darkness",1],
["door",1],
["heart",1],
["nobody",1],
["seeker",1],
["shirt",1],
["killed",3],
["possessed",3],
["ripped",3],
["less",4],
["off",4],
["wise",4]
],
"pages": [
"[Xehanort/0] [possessed/3] [Terra/0], which created [Terra/0]-[Xehanort/0], also known as [Terranort/0]. He became an [apprentice/1] to [Ansem/0] the [wise/4], and eventually split into the nobody [Xemnas/0] and the heartless [Ansem/0], [seeker/1] of [darkness/1]."
"[Xehanort/0] [possessed/3] [Terra/0], which created [Terra/0]-[Xehanort/0], also known as [Terranort/0]. He became an [apprentice/1] to [Ansem/0] the [wise/4], and eventually split into the [nobody/1] [Xemnas/0] and the [heart/1][less/4] [Ansem/0], [seeker/1] of [darkness/1].",
"[Mickey/0] [Mouse/0] was [shirt/1][less/4] at the end of Kingdom Hearts because his [shirt/1] had been [ripped/3] [off/4] by [heart/1][less/4] behind the [door/1] to [darkness/1]."
]
}

182
main.py
View File

@@ -9,8 +9,10 @@ import re
# Colors
BACKGROUND_COLOR = "#d7bfa0"
PAGE_BACKGROUND_COLOR = "#d7bfa0"
NOT_SELECTED_COLOR = "#7f7260"
PAGE_BORDER_COLOR = "#c19d62"
BORDER_NOT_SELECTED_COLOR = "#76603c"
WORD_BORDER_COLOR = "#fffcf2"
WORD_SHADOW_COLOR = "#000000"
@@ -22,8 +24,6 @@ PAGE_MARGIN = 20
PAGE_BORDER_RADIUS = 40
PAGE_BORDER_WIDTH = 20
TAB_WIDTH = 80
TAB_HEIGHT = 80
WORD_WIDTH = 228
WORD_HEIGHT = 55
@@ -39,6 +39,10 @@ GRID_HEIGHT = 18
WORD_PAGE_WIDTH = PAGE_BORDER_WIDTH*2+(WORD_WIDTH+WORD_MARGIN)*GRID_WIDTH+WORD_MARGIN
WORD_PAGE_HEIGHT = SCREEN_HEIGHT-PAGE_MARGIN*2
TAB_WIDTH = 80
TAB_HEIGHT = 80
TAB_POS = Vector2(WORD_PAGE_WIDTH+PAGE_MARGIN*2,PAGE_MARGIN)
TEXT_PAGE_POS = Vector2(WORD_PAGE_WIDTH+PAGE_MARGIN*2,TAB_HEIGHT+PAGE_MARGIN*2)
TEXT_PAGE_WIDTH = SCREEN_WIDTH-(WORD_PAGE_WIDTH+PAGE_MARGIN*3)
TEXT_PAGE_HEIGHT = SCREEN_HEIGHT-(TAB_HEIGHT+PAGE_MARGIN*3)
@@ -51,12 +55,19 @@ TEXT_HEIGHT = TEXT_PAGE_HEIGHT - TEXT_MARGIN*2
WORD_SLOT_SPACING = " "*12
WORD_SLOT_NUDGING = 22
INDICATOR_SIZE = 40
INDICATOR_BORDER = 10
INDICATOR_MARGIN = 30
INDICATOR_POS = Vector2(TEXT_PAGE_WIDTH-(INDICATOR_SIZE+INDICATOR_MARGIN),TEXT_PAGE_HEIGHT-(INDICATOR_SIZE+INDICATOR_MARGIN))
class WordColor(Enum):
Red = 0 # Names
Green = 1 # Nouns
Lime = 2 # Numbers and such
Blue = 3 # Verbs
Grey = 4 # Other
Purple = 5 # Places
Yellow = 6 # Not used for words
def color(self):
return [
@@ -64,16 +75,34 @@ class WordColor(Enum):
"#6a5f31",
"#4b7a28",
"#297cb7",
"#767978"
"#767978",
"#623a75",
"#f0de50",
][self.value]
class SolvedState(Enum):
NotFinished = 0
Wrong = 1
AlmostCorrect = 2
Correct = 3
@dataclass
class Page():
visible: bool
color: str
text: None|str
position: Vector2
size: Vector2
slots: list[tuple[str,WordSlot]]
def solved(self):
if any([s[1].word is None for s in self.slots]):
return SolvedState.NotFinished
elif all([s[1].word.word == s[0] for s in self.slots]):
return SolvedState.Correct
elif sum([s[1].word.word == s[0] for s in self.slots]) >= len(self.slots)-2:
return SolvedState.AlmostCorrect
else:
return SolvedState.Wrong
@dataclass
class Word():
@@ -96,7 +125,7 @@ class WordSlot():
def draw_page(page: Page, screen: pygame.surface.Surface, font: pygame.font.Font):
pygame.draw.rect(
screen,
page.color,
PAGE_BACKGROUND_COLOR,
pygame.Rect(
page.position.x + PAGE_BORDER_WIDTH,
page.position.y + PAGE_BORDER_WIDTH,
@@ -121,6 +150,30 @@ def draw_page(page: Page, screen: pygame.surface.Surface, font: pygame.font.Font
page.position.y + PAGE_BORDER_WIDTH + TEXT_MARGIN + TEXT_TOP_MARGIN + i*(WORD_FONT_SIZE+TEXT_TOP_MARGIN)
))
if page.slots != []:
pygame.draw.circle(
screen,
"#000000",
page.position + INDICATOR_POS,
INDICATOR_SIZE
)
status = page.solved()
if status == SolvedState.Correct:
color = WordColor.Lime.color()
elif status == SolvedState.AlmostCorrect:
color = WordColor.Yellow.color()
elif status == SolvedState.Wrong:
color = WordColor.Red.color()
else:
color = "#000000"
pygame.draw.circle(
screen,
color,
page.position + INDICATOR_POS,
INDICATOR_SIZE-INDICATOR_BORDER
)
def draw_word_slot(word_slot: WordSlot, screen: pygame.surface.Surface):
pos = word_slot.page.position+word_slot.position
@@ -189,6 +242,40 @@ def draw_word(word: Word, screen: pygame.surface.Surface, font: pygame.font.Font
pos.y+(WORD_HEIGHT-y)//2+1
))
def draw_tab(n: int, screen: pygame.surface.Surface, font: pygame.font.Font, selected: bool):
pos = TAB_POS + Vector2((TAB_WIDTH+PAGE_MARGIN)*n,0)
pygame.draw.rect(
screen,
PAGE_BACKGROUND_COLOR if selected else NOT_SELECTED_COLOR,
pygame.Rect(
pos.x+PAGE_BORDER_WIDTH//2,
pos.y+PAGE_BORDER_WIDTH//2,
TAB_WIDTH-PAGE_BORDER_WIDTH,
TAB_HEIGHT-PAGE_BORDER_WIDTH
)
)
pygame.draw.rect(
screen,
PAGE_BORDER_COLOR if selected else BORDER_NOT_SELECTED_COLOR,
pygame.Rect(
pos.x,
pos.y,
TAB_WIDTH,
TAB_HEIGHT
),
PAGE_BORDER_WIDTH//2, PAGE_BORDER_RADIUS//2
)
text = font.render(str(n+1),False,"#000000")
x,y = text.get_size()
screen.blit(text,(
pos.x+(TAB_WIDTH-x)//2,
pos.y+(TAB_HEIGHT-y)//2+1
))
def main(data: dict):
pygame.init()
pygame.font.init()
@@ -198,14 +285,14 @@ def main(data: dict):
clock = pygame.time.Clock()
running = True
word_page = Page(True,BACKGROUND_COLOR,None,Vector2(PAGE_MARGIN,PAGE_MARGIN),Vector2(WORD_PAGE_WIDTH,WORD_PAGE_HEIGHT))
word_page = Page(True,None,Vector2(PAGE_MARGIN,PAGE_MARGIN),Vector2(WORD_PAGE_WIDTH,WORD_PAGE_HEIGHT),[])
pages = [word_page] + [
Page(
False,
BACKGROUND_COLOR,
[p],
TEXT_PAGE_POS,
Vector2(TEXT_PAGE_WIDTH,TEXT_PAGE_HEIGHT)
Vector2(TEXT_PAGE_WIDTH,TEXT_PAGE_HEIGHT),
[]
) for p in data["pages"]
]
if len(pages) > 1:
@@ -240,7 +327,7 @@ def main(data: dict):
new_text = [""]
text_words = p.text[0].split(" ")
for w in text_words:
res = re.findall(r"\[(.*?)\/(\d)\](.)?",w)
res = re.findall(r"\[(.*?)\/(\d)\]([^\[])?",w)
if res == []:
new_text = add_to_text(new_text,w)
else:
@@ -258,7 +345,9 @@ def main(data: dict):
)
# if new_text[-1] != WORD_SLOT_SPACING+slot[2]:
pos.x += WORD_SLOT_NUDGING
word_slots.append(WordSlot(WordColor(int(slot[1])),p,pos))
new_slot = WordSlot(WordColor(int(slot[1])),p,pos)
word_slots.append(new_slot)
p.slots.append((slot[0],new_slot))
p.text = new_text
@@ -278,19 +367,33 @@ def main(data: dict):
for w in words:
if w.page is None:
return w
if not w.page.visible:
continue
pos = w.page.position+w.position
rect = pygame.Rect(
pos.x - WORD_MARGIN,
pos.y - WORD_MARGIN,
WORD_WIDTH + WORD_MARGIN*2,
WORD_HEIGHT + WORD_MARGIN*2
pos.x - WORD_MARGIN//2,
pos.y - WORD_MARGIN//2,
WORD_WIDTH + WORD_MARGIN,
WORD_HEIGHT + WORD_MARGIN
)
if rect.collidepoint(scaled_xy):
return w
for i in range(len(pages)-1):
pos = TAB_POS + Vector2((TAB_WIDTH+PAGE_MARGIN)*i,0)
rect = pygame.Rect(
pos.x - PAGE_MARGIN//2,
pos.y - PAGE_MARGIN//2,
TAB_WIDTH + PAGE_MARGIN,
TAB_HEIGHT + PAGE_MARGIN
)
if rect.collidepoint(scaled_xy):
return i+1
return None
def click():
def click_slot():
nonlocal held_word
slot = None
x, y = pygame.mouse.get_pos()
@@ -298,49 +401,63 @@ def main(data: dict):
ratio_y = (screen.get_height() / drawer.get_height())
scaled_xy = (x/ratio_x,y/ratio_y)
for w in word_slots:
if not w.page.visible:
continue
pos = w.page.position+w.position
rect = pygame.Rect(
pos.x - WORD_MARGIN,
pos.y - WORD_MARGIN,
WORD_WIDTH + WORD_MARGIN*2,
WORD_HEIGHT + WORD_MARGIN*2
pos.x - WORD_MARGIN//2,
pos.y - WORD_MARGIN//2,
WORD_WIDTH + WORD_MARGIN,
WORD_HEIGHT + WORD_MARGIN
)
if rect.collidepoint(scaled_xy):
slot = w
break
if slot is None:
if held_word is not None and held_word.slot.color is not None:
words.remove(held_word)
held_word = None
return
if held_word is None and slot.word is not None:
if slot.color is None:
held_word = slot.word
held_word.page = None
else:
words.remove(slot.word)
held_word = slot.word
held_word.page = None
slot.word = None
elif held_word is not None and slot.word is None:
if slot.color is not None and slot.color != held_word.color:
return
slot.word = held_word
if slot.color is not None:
if slot.color is not None and held_word.slot.color is None:
new_word = slot.word.copy()
new_word.page = slot.word.slot.page
new_word.position = slot.word.slot.position
new_word.slot = slot.word.slot
new_word.slot.word = new_word
words.append(new_word)
slot.word.position = slot.position
slot.word.page = slot.page
slot.word.slot = slot
if slot.word.slot.color is None or slot.color is not None:
slot.word.position = slot.position
slot.word.page = slot.page
slot.word.slot = slot
else:
words.remove(slot.word)
slot.word = None
held_word = None
while running:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONUP:
click()
click_slot()
i = focused()
if isinstance(i,int):
pages[visible_page].visible = False
visible_page = i
pages[visible_page].visible = True
elif event.type == pygame.QUIT:
running = False
@@ -376,6 +493,11 @@ def main(data: dict):
draw_word(w, drawer, font)
# drawing tabs
for i in range(len(pages)-1):
draw_tab(i,drawer,font,visible_page==i+1)
# drawing held word
if held_word is not None:
draw_word(held_word, drawer, font)