This commit is contained in:
Nikolaj
2025-01-17 14:36:41 +01:00
parent 95631b7b57
commit 8de55017f9
3 changed files with 230 additions and 87 deletions

150
main.py
View File

@@ -17,47 +17,48 @@ WORD_BORDER_COLOR = "#fffcf2"
WORD_SHADOW_COLOR = "#000000"
# Drawing constants
SCREEN_WIDTH = 2560
SCREEN_HEIGHT = 1440
PAGE_MARGIN = 20
SCREEN_WIDTH = 5120
SCREEN_HEIGHT = 2880
PAGE_BORDER_RADIUS = 40
PAGE_MARGIN = 30
PAGE_BORDER_RADIUS = 80
PAGE_BORDER_WIDTH = 20
WORD_WIDTH = 432
WORD_HEIGHT = 90
WORD_MARGIN = 20
WORD_BORDER_RADIUS = 60
WORD_BORDER_WIDTH = 8
WORD_FONT_SIZE = 44
WORD_SHADOW_SIZE = 8
WORD_WIDTH = 228
WORD_HEIGHT = 55
WORD_MARGIN = 16
WORD_BORDER_RADIUS = 30
WORD_BORDER_WIDTH = 6
WORD_FONT_SIZE = 30
WORD_SHADOW_SIZE = 5
GRID_WIDTH = 5
GRID_HEIGHT = 18
GRID_WIDTH = 6
GRID_HEIGHT = 25
WORD_PAGE_WIDTH = PAGE_BORDER_WIDTH*2+(WORD_WIDTH+WORD_MARGIN)*GRID_WIDTH+WORD_MARGIN
WORD_PAGE_HEIGHT = SCREEN_HEIGHT-PAGE_MARGIN*2
TAB_WIDTH = 80
TAB_HEIGHT = 80
TAB_WIDTH = 120
TAB_HEIGHT = 160
TAB_MARGIN = 30
TAB_POS = Vector2(WORD_PAGE_WIDTH+PAGE_MARGIN*2,PAGE_MARGIN)
TEXT_PAGE_POS = Vector2(WORD_PAGE_WIDTH+PAGE_MARGIN*2,TAB_HEIGHT+PAGE_MARGIN*2)
TEXT_PAGE_WIDTH = SCREEN_WIDTH-(WORD_PAGE_WIDTH+PAGE_MARGIN*3)
TEXT_PAGE_HEIGHT = SCREEN_HEIGHT-(TAB_HEIGHT+PAGE_MARGIN*3)
TEXT_MARGIN = 20
TEXT_TOP_MARGIN = 35
TEXT_WIDTH = TEXT_PAGE_WIDTH - TEXT_MARGIN*2
TEXT_HEIGHT = TEXT_PAGE_HEIGHT - TEXT_MARGIN*2
TEXT_MARGIN = 40
TEXT_TOP_MARGIN = 68
TEXT_WIDTH = TEXT_PAGE_WIDTH - PAGE_BORDER_WIDTH*2 - TEXT_MARGIN*2
TEXT_HEIGHT = TEXT_PAGE_HEIGHT - PAGE_BORDER_WIDTH*2 - TEXT_MARGIN*2
WORD_SLOT_SPACING = " "*12
WORD_SLOT_NUDGING = 22
WORD_SLOT_SPACING = " "*16
WORD_SLOT_NUDGING = 25
WORD_SLOT_NUDGE_DOWN = -5
INDICATOR_SIZE = 40
INDICATOR_BORDER = 10
INDICATOR_MARGIN = 30
INDICATOR_SIZE = 80
INDICATOR_BORDER = 20
INDICATOR_MARGIN = 60
INDICATOR_POS = Vector2(TEXT_PAGE_WIDTH-(INDICATOR_SIZE+INDICATOR_MARGIN),TEXT_PAGE_HEIGHT-(INDICATOR_SIZE+INDICATOR_MARGIN))
class WordColor(Enum):
@@ -67,17 +68,19 @@ class WordColor(Enum):
Blue = 3 # Verbs
Grey = 4 # Other
Purple = 5 # Places
Yellow = 6 # Not used for words
Yellow = 6 # Titles
Orange = 7 # Classes
def color(self):
return [
"#b03334",
"#6a5f31",
"#4b7a28",
"#62a032",
"#297cb7",
"#767978",
"#623a75",
"#f0de50",
"#bda627",
"#b76c2d",
][self.value]
class SolvedState(Enum):
@@ -144,11 +147,16 @@ def draw_page(page: Page, screen: pygame.surface.Surface, font: pygame.font.Font
if page.text is not None:
for i, t in enumerate(page.text):
text = font.render(t,False,"#000000")
# x,y = text.get_size()
screen.blit(text,(
pos = Vector2(
page.position.x + PAGE_BORDER_WIDTH + TEXT_MARGIN,
page.position.y + PAGE_BORDER_WIDTH + TEXT_MARGIN + TEXT_TOP_MARGIN + i*(WORD_FONT_SIZE+TEXT_TOP_MARGIN)
))
)
if i == 0:
width,_ = text.get_size()
text = pygame.transform.scale2x(text)
pos.y = page.position.y + PAGE_BORDER_WIDTH + TEXT_MARGIN
pos.x = page.position.x + PAGE_BORDER_WIDTH + TEXT_MARGIN + (TEXT_WIDTH-width*2)//2
screen.blit(text,pos)
if page.slots != []:
pygame.draw.circle(
@@ -243,7 +251,7 @@ def draw_word(word: Word, screen: pygame.surface.Surface, font: pygame.font.Font
))
def draw_tab(n: int, screen: pygame.surface.Surface, font: pygame.font.Font, selected: bool):
pos = TAB_POS + Vector2((TAB_WIDTH+PAGE_MARGIN)*n,0)
pos = TAB_POS + Vector2((TAB_WIDTH+TAB_MARGIN)*n,0)
pygame.draw.rect(
screen,
@@ -280,6 +288,7 @@ def main(data: dict):
pygame.init()
pygame.font.init()
font = pygame.font.SysFont("Comic Code",WORD_FONT_SIZE,True)
print(font.size(WORD_SLOT_SPACING))
screen = pygame.display.set_mode((1280, 720),pygame.RESIZABLE)
drawer = pygame.surface.Surface((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
@@ -289,7 +298,7 @@ def main(data: dict):
pages = [word_page] + [
Page(
False,
[p],
p,
TEXT_PAGE_POS,
Vector2(TEXT_PAGE_WIDTH,TEXT_PAGE_HEIGHT),
[]
@@ -320,37 +329,42 @@ def main(data: dict):
if width > TEXT_WIDTH:
return text+[word]
else:
if text[-1] == "":
space = ""
text[-1] += space+word
return text
for p in pages[1:]:
new_text = [""]
text_words = p.text[0].split(" ")
for w in text_words:
res = re.findall(r"\[(.*?)\/(\d)\]([^\[])?",w)
if res == []:
new_text = add_to_text(new_text,w)
else:
if new_text[0] != "":
new_text = add_to_text(new_text,"")
new_text = []
for t in p.text:
new_text.append("")
text_words = t.split(" ")
for w in text_words:
res = re.findall(r"\[(.*?)\/(\d)\]([^\[ ]*)",w)
if res == []:
new_text = add_to_text(new_text,w)
else:
if new_text[0] != "":
new_text = add_to_text(new_text,"")
for slot in res:
new_text = add_to_text(new_text,WORD_SLOT_SPACING,"")
height = WORD_FONT_SIZE*len(new_text)
width, _ = font.size(new_text[-1])
new_text = add_to_text(new_text,slot[2],"")
pos = Vector2(
TEXT_MARGIN + width - WORD_WIDTH,
TEXT_MARGIN + height - WORD_HEIGHT//2 + TEXT_TOP_MARGIN*len(new_text)
)
# if new_text[-1] != WORD_SLOT_SPACING+slot[2]:
pos.x += WORD_SLOT_NUDGING
new_slot = WordSlot(WordColor(int(slot[1])),p,pos)
word_slots.append(new_slot)
p.slots.append((slot[0],new_slot))
for slot in res:
new_text = add_to_text(new_text,WORD_SLOT_SPACING+slot[2],"")
height = WORD_FONT_SIZE*len(new_text)
width, _ = font.size(new_text[-1])
extra_width, _ = font.size(slot[2])
pos = Vector2(
TEXT_MARGIN + width - extra_width - WORD_WIDTH,
TEXT_MARGIN + height - WORD_HEIGHT//2 + TEXT_TOP_MARGIN*len(new_text) + WORD_SLOT_NUDGE_DOWN
)
# if new_text[-1] != WORD_SLOT_SPACING+slot[2]:
pos.x += WORD_SLOT_NUDGING
new_slot = WordSlot(WordColor(int(slot[1])),p,pos)
word_slots.append(new_slot)
p.slots.append((slot[0].replace("%"," "),new_slot))
p.text = new_text
words: list[Word] = []
for i,w in enumerate(data["words"]):
slot = word_slots[i]
@@ -359,6 +373,12 @@ def main(data: dict):
word.slot = slot
words.append(word)
all_words = [w.word for w in words]
for p in pages:
not_present = [s[0] for s in p.slots if s[0] not in all_words]
if not_present:
print(not_present)
def focused():
x, y = pygame.mouse.get_pos()
ratio_x = (screen.get_width() / drawer.get_width())
@@ -381,12 +401,12 @@ def main(data: dict):
return w
for i in range(len(pages)-1):
pos = TAB_POS + Vector2((TAB_WIDTH+PAGE_MARGIN)*i,0)
pos = TAB_POS + Vector2((TAB_WIDTH+TAB_MARGIN)*i,0)
rect = pygame.Rect(
pos.x - PAGE_MARGIN//2,
pos.y - PAGE_MARGIN//2,
TAB_WIDTH + PAGE_MARGIN,
TAB_HEIGHT + PAGE_MARGIN
pos.x - TAB_MARGIN//2,
pos.y - TAB_MARGIN//2,
TAB_WIDTH + TAB_MARGIN,
TAB_HEIGHT + TAB_MARGIN
)
if rect.collidepoint(scaled_xy):
return i+1
@@ -505,10 +525,10 @@ def main(data: dict):
frame = pygame.transform.scale(drawer,screen.get_size())
screen.blit(frame,frame.get_rect())
if focused() is not None:
pygame.mouse.set_cursor(*pygame.cursors.tri_left)
else:
pygame.mouse.set_cursor(*pygame.cursors.arrow)
# if focused() is not None:
# pygame.mouse.set_cursor(*pygame.cursors.tri_left)
# else:
# pygame.mouse.set_cursor(*pygame.cursors.arrow)
# flip() the display to put your work on screen
pygame.display.flip()